Ok, in my current game, I'm very close to being able to reform the Zun faith. I'd like to see what people think of my potential picks.
For leadership, I've decided to go with Autonomous. That means no Great Holy Wars, but I don't much use the anyway. When I've taken Temporal, I've very rarely called them, and with Hierocractic, the religious head usually calls them against realms I'm not interested in fighting at the moment. Autocephalous makes no sense mechanically, and I don't see much point in it from a RP POV either. I do like the idea of a +2 to Stewardship.
For nature, even though I want to focus more on RP than on mechanics, I feel like I almost have to go with Proselytizing. I can't take Dogmatic with Autonomous, and Peaceful won't make any sense either mechanically or RP-wise, since I intend to be expansionistic. Cosmopolitan, Warmongering, and Unyielding all can make since in RP terms, but mechanically, they cripple my AI vassals when it comes to converting counties. In commenting on this choices for nature, keep in mind that I will initially have very few Zun counties in my realm, and even fewer counties with other pagan faiths (currently the only other pagan county I own is one Bon county, and I'm no planning on attacking Tibet any time soon). Most of my realm currently has one of the 3 Indian faiths; I also have several Nestorian counties and a few Sunni and Zoroastrian counties.
Ok, doctrines. I'm going to choose Dawnbreakers. This is mostly a role-playing choice as it's the special doctrine for Zunists. It's admittedly not that great a choice mechanically; Divine Marriage is mostly just flavor (and a CKII meme-generator) and Polygamy is only arguably better than concubinage, but as I said, it's an RP choice.
Second doctrine: I'm considering Monasticism. If I was going strictly on mechanics, I'd take Meritocracy so that with either Primogeniture or Ultimogeniture I could pick my successor. Monasticism will at least let me disqualify totally unsuitable heirs by granting them temples, and I like the idea of the +2 bonus to Learning (even if it's probably the least important stat).
Stability would probably make a good bit of sense RP-wise. Mechanically, it really kind of sucks. The cool-down period for using Piety to increase stats severely limits its use, and while disabling the short reign opinion malus is nice, I'm experienced enough that I can handle some unruly vassals.
Astrology would make a huge amount of sense in RP terms, but mechanically it's not much use to me since I don't have Monks and Mystics so there's no Hermetic Society to gain access to.
I don't think Syncretism fits very well with Proselytizing when it comes to RP, and mechanically I don't think it works as it's supposed to, so it's right out.
Haruspicy is very limited mechanically and doesn't seem a good match for sun worshipers anyway.
Religious tax would make a huge amount of sense mechanically, because even with Proselytizing I'm going to have a lot on counties with other religions for a long time. Not sure how it stacks up in RP terms.
I'm not interested in Equality, Agnatic Clans, or Enatic clans, nor Pyramid Creation.
I don't see myself using Prepared Invasions in this game, so Daring is out.
Any raiding I do is going to be overland, and the Zun heartland is landlocked, so Seabound makes no sense however you look at it.
Animistic is out--my people worship the Sun, not spirits.
I don't really have any particular thoughts on Unrelenting one way or the other.
The remaining doctrines are blocked by taking either Proselytizing, Dawnbreakers, or Autonomous.
Thoughts?
For leadership, I've decided to go with Autonomous. That means no Great Holy Wars, but I don't much use the anyway. When I've taken Temporal, I've very rarely called them, and with Hierocractic, the religious head usually calls them against realms I'm not interested in fighting at the moment. Autocephalous makes no sense mechanically, and I don't see much point in it from a RP POV either. I do like the idea of a +2 to Stewardship.
For nature, even though I want to focus more on RP than on mechanics, I feel like I almost have to go with Proselytizing. I can't take Dogmatic with Autonomous, and Peaceful won't make any sense either mechanically or RP-wise, since I intend to be expansionistic. Cosmopolitan, Warmongering, and Unyielding all can make since in RP terms, but mechanically, they cripple my AI vassals when it comes to converting counties. In commenting on this choices for nature, keep in mind that I will initially have very few Zun counties in my realm, and even fewer counties with other pagan faiths (currently the only other pagan county I own is one Bon county, and I'm no planning on attacking Tibet any time soon). Most of my realm currently has one of the 3 Indian faiths; I also have several Nestorian counties and a few Sunni and Zoroastrian counties.
Ok, doctrines. I'm going to choose Dawnbreakers. This is mostly a role-playing choice as it's the special doctrine for Zunists. It's admittedly not that great a choice mechanically; Divine Marriage is mostly just flavor (and a CKII meme-generator) and Polygamy is only arguably better than concubinage, but as I said, it's an RP choice.
Second doctrine: I'm considering Monasticism. If I was going strictly on mechanics, I'd take Meritocracy so that with either Primogeniture or Ultimogeniture I could pick my successor. Monasticism will at least let me disqualify totally unsuitable heirs by granting them temples, and I like the idea of the +2 bonus to Learning (even if it's probably the least important stat).
Stability would probably make a good bit of sense RP-wise. Mechanically, it really kind of sucks. The cool-down period for using Piety to increase stats severely limits its use, and while disabling the short reign opinion malus is nice, I'm experienced enough that I can handle some unruly vassals.
Astrology would make a huge amount of sense in RP terms, but mechanically it's not much use to me since I don't have Monks and Mystics so there's no Hermetic Society to gain access to.
I don't think Syncretism fits very well with Proselytizing when it comes to RP, and mechanically I don't think it works as it's supposed to, so it's right out.
Haruspicy is very limited mechanically and doesn't seem a good match for sun worshipers anyway.
Religious tax would make a huge amount of sense mechanically, because even with Proselytizing I'm going to have a lot on counties with other religions for a long time. Not sure how it stacks up in RP terms.
I'm not interested in Equality, Agnatic Clans, or Enatic clans, nor Pyramid Creation.
I don't see myself using Prepared Invasions in this game, so Daring is out.
Any raiding I do is going to be overland, and the Zun heartland is landlocked, so Seabound makes no sense however you look at it.
Animistic is out--my people worship the Sun, not spirits.
I don't really have any particular thoughts on Unrelenting one way or the other.
The remaining doctrines are blocked by taking either Proselytizing, Dawnbreakers, or Autonomous.
Thoughts?