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Castellon

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Originally posted by Truskar
Pirates are easy to stop just build a galley in the neighbouring port and put it in the water. Then no pirate should appear.

That is mostly true but they can still spawn there and they can move there from another sea zone.
 

Castellon

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Originally posted by chilliwilli
I had a similar experience Knights. I think there is some kind of formula that includes the avg. naval tech of the world along with some other things and thats how pirate tech slowly increases over time. Would be nice to know the actual formula.

Later I booted most other countrie's naval tech down to the same lvlv in a saved game and the pirate naval tech also plummeted, but was still slightly higher when compared to other countries.

Pirates are in the latin tech group. Neighbour bonus may be playing apart. Since they have no provinces, their tech costs should not be very high. :)
 

Castellon

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Owl, You must be right since the rebels are in the latin tech group as well.