Chapter 6: Unexpected Visitors
Where we left off last chapter, we were desperately trying to get colonial Brazil up and running, so we could get SOME colonialism spread.
Killing the natives is one of the fastest ways to do so. Unfortunately, only two were left standing by the time I got over there.
At least they die fast.
And not too shortly after, the printing press spawns. Now we're officially two institutions behind. Fun, fun, fun...
And here, we get the chance to lose two inflation. But, at this point, that's just a drop in the bucket, and the points are more useful for development. And since the places we'd be getting autonomy are poor territories, and not rich states, we take the autonomy on the chin.
Meanwhile, we use our claim on Sakalava to gauge our strength. Looks like we're not all that mighty in the eyes of the AI. But we're definitely tenacious!
We still have no allies, since these schmucks are the only ones eligible to be our friends. They're in constant war with each other, so their numbers wouldn't deter even the most cautious of attackers.
For our next splendor ability, we take the institution spread, so when we DO get colonialism, it doesn't take decades to get everywhere. Mercenary discipline was tempting, though, since we're fielding a mostly merc army.
Nice sentiment, but we're too far in debt to get out through conventional means. So we're using the time to improve our infrastructure with buildings, so at least we get something out of our massive pile of loans.
Here's a look at our debt, speaking of. 22/35 loans, and 6808 in the hole. Like I said, we're not paying this off, we're not some rich nation like Tim
buktu.
In the meantime, we prepare to finally wipe Kongo off the map. We're missing one claim, but...
With our spy network progressing at .4 per month, we're not going to get that last claim.
And now our truce with the Iberians is over. So we cannot afford to go bankrupt at this point in time.
This event is usually straightforward, in terms of making a decision. However, in my frantic attempts to get colonialism faster, I actually took the new colony, thinking that my old one would finish soon. That was a bad decision, you'll see why soon enough.
Time to die, Kongo. You've had it too good for too long.
The war had just started, when something knocked on our Sheikh's door.
The door burst open before anyone could answer it.
Now, when I saw this, I was thinking "why the hell is Spain concerned with what some 4PM fetishist is doing? Or am I really that big of a threat, that they want all of Europe to go after me in the heart of Africa?"
Then I remembered.
Kongo is Katholic. Makes total sense now.
For those of you who have never been a part of a crusade, here's the effects it gives to the catholics who are fighting against the target:
- +30% National manpower modifier
- +10% National tax modifier
- +10% Morale of armies
- +1 Yearly prestige
- +1 Yearly papal influence
- +0.25 Yearly devotion
So yeah, kinda nasty if faced with a large foe. At least Kongo is tiny.
Kongo is elusive, and our troops play a game of cat and mouse, trying to corner the small army.
Haha, trapped in Nunu!
Alright you primitive screwheads!
This... IS MY BOOMSTICK!
Some survived, but not for long.
Get outta my Africa.
And goodbye, coalition. No more members from that initial land grab that made most everyone hate us.
We even finished our mission! Too bad we don't really use our manpower, otherwise that would be nice...
Meanwhile, Brazil is going slowly, but nicely
Well, it WAS going nicely, until...
PORTUGAL!
But, Spain isn't in the list of allies, maybe Portugal foolishly thought they could take us alone! Bring. It. On.
Since this is going to be a long war, most likely, war taxes will surely help our income!
See?! We save a WHOLE DUCAT!
War taxes were never used again, they cost more in terms of points than they're worth in cash.
So, let's look at how our armies stack up against each other's!
SPAIN! How unexpected
Keeping an eye on the coast is imperative in this war. Brazil was immediately abandoned by our troops, and our colonies were kept on the off chance that they weren't taken. (They were, by the way. Not stolen, but sieged up)
Here's how our tech stacks up. I'm a tech behind in military, which is devastating due to the tech level. Infantry fire AND tactics make 12 a HUGE tech.
Spain is dropping off a single unit, and it is dispatched with ease.
Now a REAL spanish stack is attacking, time to put up or shut up
This is scary. We rolled an 11 to their 3 (modifiers are taken into that figure, obviously), and they're STILL doing good damage to us. And that's a 10 stack!
We still beat them, and go in for the finishing blow.
Oh, how unexpected, Spain
Looks like Portugal used the Spanish invasion force as a distraction, so the could unsiege their lands!
Meanwhile, here's how fast we can convert catholic lands. Pretty speedy, all things considering!
Here's where my decision to start the second colony really bit me in the ass. We're stuck paying an extra 4 ducats a month, and I know for a fact that the other colony is close to finishing, so I don't want to abandon it. But, I will give this bit of a spoiler about that decision: mistakes were made.
As we move in to kick the Portugese in their teeth, I wanted to show you my explorer, who I have had for a good 50 years at this point. I was starting to think he was one of the rare "immortal" leaders, who couldn't die due to some error in the math. He died, unceremoniously, a few years later.
This is an event I had been waiting for. By paying a small price, I'm finally able to make my merchants not hate my guts, meaning developing colonialism is much easier now!
And since getting their loyalty above 60 was out of the picture for 10+ years, we took some money from them. Better than yet another loan!
Here, we see the native portugese in their natural habitat. Unaware of the approaching pack of Zoroafricans, they foolishly let themselves stay separated.
By the time they notice, it's too late.
Their numbers are diminished, allowing for a single blow to end them.
See, I told you it'd finish soon. But, still, the other colony was a mistake.
A loan 1 stack had gotten in the way of the swarm of Zoroafricans. Now their bones are bleaching in the sun.