Hello everyone, and welcome to my first ever AAR. This is going to be a learning experience for me, and hopefully an entertaining one for you! Critique and such is welcome, so long as it's constructive!
The main goals of this campaign are as follows:
1. Get the "From Humble Beginnings" and "Rekindle the Fire" achievements.
2. Make Zoroastrianism the dominate religion in the world.
3. Eliminate all forms of Islam and Hindu. Maybe Christianity if I'm particularly lucky with the New World.
4. I dunno, WC if things go well for me? Gotta start that cosmic renovation somehow!
Now, without further ado, let's get down to the brass tacks!
Zoroastrianism had long since been pushed out of the limelight, and been replaced by the various sects of Islam, Hinduism, and Christianity. In the year 1444, there was only one known stronghold left in Yazd, and was doomed to fall into obscurity thanks to the massive influx of Sunni inquisitors hunting them down to the last man, woman, and child.
HOWEVER! While Yazd was the last KNOWN stronghold of Zoroastrianism, it was not the ONLY stronghold.
Everyone, feast your eyes upon... ZOROAFRICA, the Final Bastion of the Holy Flame™!
These Zoroastrians are downright kooky! Wearing heavy fur parkas in the sweltering African heat! With National Ideas that will do absolutely nothing to help them in their goal of assisting Aruha Mazda defeat the evil that is Angra Mainyu, they're going to have their work cut out for them!
It just goes to show that it doesn't matter how nice your hat is, or how much magic you can use. Even the man with the best hat in the world and the most magical potential can have really, REALLY bad ideas!
(Note: I actually forgot that western tech gives you tech 3, it's been a long time since I played in Europe. I thought I would be on tech 2 like the rest of the nations around lake Victoria. I decided to keep playing, though, since I like being able to peek in on Europe every now and then.)
I've just played the first 30 years of the campaign, so expect the first chapter in a couple of hours, it's getting late here.
CHAPTERS
Chapter 1: Welcome, to Zoroafrica
Chapter 2: Meeting the Neighbors
Chapter 3: Wiped Out
Chapter 4: The Golden Hoard(er)
Chapter 5: The 9 Year Bore
Chapter 6: Unexpected Visitors
Chapter 6.5: The Loan Ranger Hangs Up His Hat
Chapter 7: North by Northeast
Chapter 8: A Calculated Loss
Chapter 9: Inquisition, Irony, and Irritation
Chapter 10: (Mali's the) Rebel in Disguise
Chapter 11: Kham the Builder
Chapter 12: Bankruptcy 2: The Bankruptening
Chapter 13: Morocco is Absolutely Flawless
Chapter 14: The Trader in Our Midst
Chapter 15: Persia, the Homewrecker
Chapter 16: Fire Comes First
Wrap up: Final Overlook
The main goals of this campaign are as follows:
1. Get the "From Humble Beginnings" and "Rekindle the Fire" achievements.
2. Make Zoroastrianism the dominate religion in the world.
3. Eliminate all forms of Islam and Hindu. Maybe Christianity if I'm particularly lucky with the New World.
4. I dunno, WC if things go well for me? Gotta start that cosmic renovation somehow!
Now, without further ado, let's get down to the brass tacks!
Zoroastrianism had long since been pushed out of the limelight, and been replaced by the various sects of Islam, Hinduism, and Christianity. In the year 1444, there was only one known stronghold left in Yazd, and was doomed to fall into obscurity thanks to the massive influx of Sunni inquisitors hunting them down to the last man, woman, and child.
HOWEVER! While Yazd was the last KNOWN stronghold of Zoroastrianism, it was not the ONLY stronghold.
Everyone, feast your eyes upon... ZOROAFRICA, the Final Bastion of the Holy Flame™!
These Zoroastrians are downright kooky! Wearing heavy fur parkas in the sweltering African heat! With National Ideas that will do absolutely nothing to help them in their goal of assisting Aruha Mazda defeat the evil that is Angra Mainyu, they're going to have their work cut out for them!
It just goes to show that it doesn't matter how nice your hat is, or how much magic you can use. Even the man with the best hat in the world and the most magical potential can have really, REALLY bad ideas!
(Note: I actually forgot that western tech gives you tech 3, it's been a long time since I played in Europe. I thought I would be on tech 2 like the rest of the nations around lake Victoria. I decided to keep playing, though, since I like being able to peek in on Europe every now and then.)
I've just played the first 30 years of the campaign, so expect the first chapter in a couple of hours, it's getting late here.
CHAPTERS
Chapter 1: Welcome, to Zoroafrica
Chapter 2: Meeting the Neighbors
Chapter 3: Wiped Out
Chapter 4: The Golden Hoard(er)
Chapter 5: The 9 Year Bore
Chapter 6: Unexpected Visitors
Chapter 6.5: The Loan Ranger Hangs Up His Hat
Chapter 7: North by Northeast
Chapter 8: A Calculated Loss
Chapter 9: Inquisition, Irony, and Irritation
Chapter 10: (Mali's the) Rebel in Disguise
Chapter 11: Kham the Builder
Chapter 12: Bankruptcy 2: The Bankruptening
Chapter 13: Morocco is Absolutely Flawless
Chapter 14: The Trader in Our Midst
Chapter 15: Persia, the Homewrecker
Chapter 16: Fire Comes First
Wrap up: Final Overlook
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