I'm curious to learn how other players use zoning in CiM2. I like to play on maps with islands or more "fractured" sections of the city, which can make zoning quite difficult for me. I usually try to have a "City Core" for the genral middle or main hub, and a section that usually surrounds that zone as the outlying parts of the main area. after that, there's usually lots of small, far away sections or the like, and I always feel like lumping ALL of that into a single zone isn't very effective...if I have routes between these areas, technically passengers would be staying in the same zone even though the distance they're covering could be quite massive.
here's a similar example of a map I really love playing, but I've always found it very hard to zone it effectively: http://imgur.com/6IvXiYM
the mainland (green) and the first set of outlying islands (blue) were pretty easy to draw the borders for, but the red area is really two distinct areas. i wanted to keep the one closest to the mainland a distinct colour from the other two, as it is quite far away from both and also is fairly densely populated (at least as far as this map goes
), but if I later wanted to connect anything there to the islands in the very very far back, they wouldn't have to pay anything additional. it's not a huge issue, really, as I won't be building routes to the back island for a long time, but it always gets me wondering the best way to handle it.
does re-using a zone colour work? like if you travelled from blue, through red, through green, and there was another blue district farther away, i'm guessing that would already be paid for in the trip.
I also noticed that the default zone colour, yellow, is actually defined as its own colour, which made me think that maybe it's counted as a fourth zone...but then I looked at the icon for drawing yellow zones and it looks like it's a "zone clearing" tool...also, tickets only go up to 3 zones so I'm guessing the 4th yellow zone isn't counted for anything.
does anyone else have any interesting strategies?
here's a similar example of a map I really love playing, but I've always found it very hard to zone it effectively: http://imgur.com/6IvXiYM
the mainland (green) and the first set of outlying islands (blue) were pretty easy to draw the borders for, but the red area is really two distinct areas. i wanted to keep the one closest to the mainland a distinct colour from the other two, as it is quite far away from both and also is fairly densely populated (at least as far as this map goes
does re-using a zone colour work? like if you travelled from blue, through red, through green, and there was another blue district farther away, i'm guessing that would already be paid for in the trip.
I also noticed that the default zone colour, yellow, is actually defined as its own colour, which made me think that maybe it's counted as a fourth zone...but then I looked at the icon for drawing yellow zones and it looks like it's a "zone clearing" tool...also, tickets only go up to 3 zones so I'm guessing the 4th yellow zone isn't counted for anything.
does anyone else have any interesting strategies?