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sab0t
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Feb 9, 2011
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I'm curious to learn how other players use zoning in CiM2. I like to play on maps with islands or more "fractured" sections of the city, which can make zoning quite difficult for me. I usually try to have a "City Core" for the genral middle or main hub, and a section that usually surrounds that zone as the outlying parts of the main area. after that, there's usually lots of small, far away sections or the like, and I always feel like lumping ALL of that into a single zone isn't very effective...if I have routes between these areas, technically passengers would be staying in the same zone even though the distance they're covering could be quite massive.

here's a similar example of a map I really love playing, but I've always found it very hard to zone it effectively: http://imgur.com/6IvXiYM

the mainland (green) and the first set of outlying islands (blue) were pretty easy to draw the borders for, but the red area is really two distinct areas. i wanted to keep the one closest to the mainland a distinct colour from the other two, as it is quite far away from both and also is fairly densely populated (at least as far as this map goes :p), but if I later wanted to connect anything there to the islands in the very very far back, they wouldn't have to pay anything additional. it's not a huge issue, really, as I won't be building routes to the back island for a long time, but it always gets me wondering the best way to handle it.

does re-using a zone colour work? like if you travelled from blue, through red, through green, and there was another blue district farther away, i'm guessing that would already be paid for in the trip.

I also noticed that the default zone colour, yellow, is actually defined as its own colour, which made me think that maybe it's counted as a fourth zone...but then I looked at the icon for drawing yellow zones and it looks like it's a "zone clearing" tool...also, tickets only go up to 3 zones so I'm guessing the 4th yellow zone isn't counted for anything.

does anyone else have any interesting strategies?
 

ggjono

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i just zone it on what sort of buildings are in the area and if its a busy area red is land marks blue busy areas green homes and yellow anything else. however when starting out i do usually just zone diffrent sections of my routes to get a bit more money from the passengers for example any river crossings will result in getting on in one zone and getting off in another :)
 

Blais

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First off, glad to read someone's enjoying my Gadana Archipelago map. :)

As for the zoning itself, I like to ring-zone densely populated maps (usually leaving yellow as the outer zone), and just go with terrain-lines-zones on the less populated ones (again using yellow for the biggest zone, lazy I guess).

Below's my zones on an early version of the Gadana map, I would probably use the red zone again for the unpopulated island that has lots of skyscrapers in the final version.

gadanaZoned.jpg
 

kensternation

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I often repeat colors but try not to have lines go from red to red. I will have one line go from say yellow to purple and another line go from the purple to a DIFFERENT yellow zone. This way the CIMs have to pay a higher fare. Though I have noticed sometimes the way the economy works red zones may have a cheaper price than green zones. Its rare but it does happen.

Truthfully I would LOVE having more zones to play with. New Jersey has 39 zones.
 

Mohreb

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Wait, not adjacent same-color zones are considered being the same zone? why would that make sense?
is there a way to avoid it without making sure that changing is need in an other color zone? (as if i understand TDTV example belove: yellow-purple-yellow is a two zone passage even if it was intended for a 3 zone passage ...)
i thought if there are 4 color it is just for making any number of zones possible ...