Code:
# Child is influenced by the culture of his or her guardian
character_event = {
id = 38110
desc = EVTDESC38110
picture = GFX_evt_guardian
min_age = 6
max_age = 15
only_capable = yes
lacks_dlc = "Zeus"
trigger = {
has_guardian = yes
father = {
NOT = { is_nomadic = yes }
}
guardian = {
NOT = { culture = ROOT }
employer = {
culture = PREV
}
}
}
mean_time_to_happen = {
months = 120
modifier = {
factor = 0.5
guardian = {
trait = diligent
}
}
modifier = {
factor = 0.5
guardian = {
trait = gregarious
}
}
modifier = {
factor = 2.0
guardian = {
trait = shy
}
}
modifier = {
factor = 2.0
guardian = {
trait = slothful
}
}
}
option = {
name = EVTOPTA38110
ai_chance = { factor = 100}
guardian = {
reverse_culture = ROOT
hidden_tooltip = {
character_event = {
id = 38111
}
}
}
}
option = {
name = EVTOPTB38100 # Go play with my friends
ai_chance = { factor = 0 }
}
}
While working on a personal mod, I came across a random insert in the coding. To my knowledge, Paradox prefers the official names of DLC in game files, so what is this Zeus DLC?