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happymix91

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There is a sortie command for defender in siege to prevent from maintaing siege progress with only 1 or 2 regiments. But AI cannot use this smartly, and we humans often detach a few troops to maitain siege progress when main troops are needed to support battles in other provinces, but AI cannot do this kind of strategy.

So players can siege fort by fort, but AIs cannot siege even one fort, as they often move all of their sieging troops to fight with enemy's troops. A system which AI can't use rightly is just unfair.

In 1.12, we need (3k*fort level) troops for siege forts. So 'detach 1 regiment to maintain siege progress' looks more weird. To prevent this, some systems needed like 'attacker which has less troops than (3k*fort level) loses its siege progress in each siege phase by zero die roll'. And 'attacker which has even less troops than garrison size loses entire siege progresses'.

Or simply making AI be able to use sortie command smartly, but I think that it isn't that simple to make AI smart.
 
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lolada

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I agree, siege blocking by the player is unfair and i am not a believer in AI sorties. I will expand suggestion a bit

Every siege phase check:

1st check: if Siegers >= Garrison => Normal workings like siege works now
else:
2nd check: Garrisson > siegers => Roll is 0, siegers lose progress.. standard attrition
3rd check: Garisson > 2 * siegers => siegers die horribly at the end of month, simulate with maybe +10% attrition
4th check: Garisson > 4 * siegers => +50% remaining siegers dead and the rest run away in fear like they lost the battle

This way player can keep limited force to block the fort for short amount of time, but after few ticks he needs to bring addition troups or the siege will fail due to attrition. For example 1000 siegers vs 3000 garrisson will suffer attrition and hold out in this case around 3 months before falling to 700 people. Fourth tick phase they would lose 350 extra people and would run away at mere 350 survivors.

Numbers might be tweaked a bit, but that would be the concept.
 
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