Is this possible to pull off consistently? I only succeed in like 1 out of 4 tries.
The game is 600 star galaxy, 18 empired, no advance neighbours, AI aggressiveness high, stellaris_test 2.2.3 branch and ultimate ai mod
With latest version of the AI the first 3 building AI builds are forges, as well as the 4th one if at war.
3 AI forges on grand admiral produce 40 alloys/mon, double of what players 3 forges produce. AI also has starting naval cap I think 35 or so.
My strategy for zerg rushing is like this
1. build only forges.
2. take supremacy first and dont build ships or upgrade starbases until i get master shipwrites and the one for statbase damage and upgrade cost.
3. build out to my 20 corvetted asap, but usually at first contact (due to crowded galaxy) is around 2208, so I have like 12-15 corvettes at the time.
4. Declare war and go for their capital
Where it fails
I'm usually able to capture the capital starbase, and start bombing. But damage accumulation from 12 corvette fleet bombing is very slow, and AI still massivly overproduces me in alloys until their capital is at >50% devastation, which takes a few years of bombing.
Meanwhile while i was capturing their home statbase, AI manages to conjure two 800 strength fleets from its other shipyards almost immediately, and throws them at me before I can finish repairing my fleet at their home station.
Ovetall their fleet powet quickly becomes overwhelming and I lose the war.
Only reliable strategy that worked, is if I'm able to capture all their starbases in the initial rush, but that depends if I have enough fleetpower to continue the blitz after capturing capital, usually I need to repair and thats the delay that makes a big difference.
If you're able to pull this off every time can you share your build/tips?
The game is 600 star galaxy, 18 empired, no advance neighbours, AI aggressiveness high, stellaris_test 2.2.3 branch and ultimate ai mod
With latest version of the AI the first 3 building AI builds are forges, as well as the 4th one if at war.
3 AI forges on grand admiral produce 40 alloys/mon, double of what players 3 forges produce. AI also has starting naval cap I think 35 or so.
My strategy for zerg rushing is like this
1. build only forges.
2. take supremacy first and dont build ships or upgrade starbases until i get master shipwrites and the one for statbase damage and upgrade cost.
3. build out to my 20 corvetted asap, but usually at first contact (due to crowded galaxy) is around 2208, so I have like 12-15 corvettes at the time.
4. Declare war and go for their capital
Where it fails
I'm usually able to capture the capital starbase, and start bombing. But damage accumulation from 12 corvette fleet bombing is very slow, and AI still massivly overproduces me in alloys until their capital is at >50% devastation, which takes a few years of bombing.
Meanwhile while i was capturing their home statbase, AI manages to conjure two 800 strength fleets from its other shipyards almost immediately, and throws them at me before I can finish repairing my fleet at their home station.
Ovetall their fleet powet quickly becomes overwhelming and I lose the war.
Only reliable strategy that worked, is if I'm able to capture all their starbases in the initial rush, but that depends if I have enough fleetpower to continue the blitz after capturing capital, usually I need to repair and thats the delay that makes a big difference.
If you're able to pull this off every time can you share your build/tips?