• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Hogar, are you doing everything (developing) on 1.04 or 1.03 since the current version i have keep crashing heavily on 1.04.
Thanks in advance.
Mostly unplayable after mid 1992 it crashes.
 

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Okay, you can send me a link in private message when you can, no problem.
 

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
How's the mod looking? I thought this one was dead, such a shame. I've always wanted a very in depth war scenario.
It's still in development, looking pretty good tbh, don't think we'll stop, we are aiming on releasing it some time soon when we have a clean and playable beta version, stay tuned. ;)
 

NaViGare

Corporal
5 Badges
Jul 29, 2014
41
4
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron IV: Cadet
  • Crusader Kings II
  • Europa Universalis IV
Hi there again! I'm back :) And I wanna help with mod again.
 

Vaximillian

UNKNOWN STRING WANTED
30 Badges
May 17, 2008
6.633
3.227
  • 500k Club
  • 200k Club
  • Deus Vult
I'm alive.
tumblr_n7u8czdwFI1qzs5cqo1_500.gif
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
I'm alive. :) I will be back in business in ca. two weeks. How is it going with the scripting?
As usual... Two steps forward and one step back. I am advancing to October 1991 with more or less historical outcome. I would like to start getting some feedback... Can you complete models so we can merge work and publish first beta. I am hoping to reach 1992 by that point..
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
Looking for an end game in Slovenia in the case of JNA win. That was supposed to be a pro-Yugoslav government. Does anyone have idea who were the pro-Yugoslav forces (no matter how marginal) that would be given to form the new government?
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
This is my choice. @TheFreak_97 Could you write an event and look for pictured of these leaders? Post them here and @Hax will turn them into right format.
We need an event that will set up a new government and update to the leader file (attached)... They need to be Leninists in the game.

Communist Slovenia:
Head of State: Stane Dolanc (Communist leader, titoist)
Head of Government: Rastko Močnik (linked to party of Reformists lead by Ante Markovic or Dušan Šinigoj last Communist Prime Minister
Foreign Minister: Ivo Vajgl (linked to party of Reformists lead by Ante Markovic)
Minister of Armament: Živko Pregl (linked to party of Reformists lead by Ante Markovic)
Minister of Security: Tomaz Ertl (last Communist Interior minister)
Head of Military Intelligence: Stane Brovet
Chief of Staff: Stane Brovet
Chief of Army: Marjan Cad
Chief of Navy: Marjan Pogacnik
Chief of Air Force: Marjan Rozic
 

Attachments

  • ministers_slv.txt
    1,2 KB · Views: 183

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
This is my choice. @TheFreak_97 Could you write an event and look for pictured of these leaders? Post them here and @Hax will turn them into right format.
We need an event that will set up a new government and update to the leader file (attached)... They need to be Leninists in the game.

Communist Slovenia:
Head of State: Stane Dolanc (Communist leader, titoist)
Head of Government: Rastko Močnik (linked to party of Reformists lead by Ante Markovic or Dušan Šinigoj last Communist Prime Minister
Foreign Minister: Ivo Vajgl (linked to party of Reformists lead by Ante Markovic)
Minister of Armament: Živko Pregl (linked to party of Reformists lead by Ante Markovic)
Minister of Security: Tomaz Ertl (last Communist Interior minister)
Head of Military Intelligence: Stane Brovet
Chief of Staff: Stane Brovet
Chief of Army: Marjan Cad
Chief of Navy: Marjan Pogacnik
Chief of Air Force: Marjan Rozic
Okaayyy
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon

For your information. 10 day war start by Slovenia declaring independence. Yugoslav Army gets options:
1) attack immediately without the Presidency's approval (in hope of the quick win) --> historic, but without approval it will be forced to sign Brioni Declaration unless it can win quickly.
2) obtain the Presidency's approval (Macedonia and Bosnia are unlikely to approve)
3) let it go (AI chance = 0)
Slovenia folds if JNA manages to occupy 50% of Slovenia. This is the event you need to complete.
Code:
event = { #WIP
   id = 3005
   random = no
   country = SLV
 
   trigger = {
      lost_national = { value = 50 } # 50% lost national provinces
      war = { country = YUG country = SLV }
      }
 
   name = "War of Independence lost"
   desc = "War of Independence is not going well. We need to ask for the terms of surrender..."

   action = {
      name = "Tense times..."
      command = { type = peace which = YUG value = 0 }
      # YUG friendly government to install
   }
}
 

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Like this?
Code:
event = { #WIP
   id = 3005
   random = no
   country = SLV
   trigger = {
      lost_national = { value = 50 } # 50% lost national provinces
      war = { country = YUG country = SLV }
      }
   name = "War of Independence lost"
   desc = "War of Independence is not going well. We need to ask for the terms of surrender..."

   action = {
      name = "Tense times..."
      trigger = { 
            ideology = leninist
            country = SLV
      command = { type = peace which = YUG value = 0 }
      command = { type = make_puppet which = SLV }
      command = { type = dissent value = 20 }
      command = { type = headofstate which = 6789151 }
      command = { type = headofgovernment which = 6789152 }
      command = { type = foreignminister which = 6789153 }
      command = { type = armamentminister which = 6789154 }
      command = { type = ministerofsecurity which = 6789155 }
      command = { type = ministerofintelligence which = 6789156 }
      command = { type = chiefofstaff which = 6789157 }
      command = { type = chiefofarmy which = 6789158 }
      command = { type = chiefofnavy which = 6789159 }
      command = { type = chiefofair which = 6789163 }
   }
}
Now we just need to add them into the slovenia ministers file (if they aren't there already) and need pictures of all of them. I'll find them and send them to @Hax so that he can make me fit for in-game. Also, do we need more commands here? @Hogar
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
That's what I had in mind. I've attached the Slovenian minster file in my previous post. Do you mind updating it please and resending? Pictures might take a bit of time, especially because @Hax wants them in colour.

You might want to paste them in the GXF section? It would be good to have a minister Id next to picture/url when you post it to make it easier for Hax.
 

TheFreak_97

President of the Republic of Bosnia and Herzegovin
2 Badges
Jan 10, 2013
295
14
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
Soo im sorry but my pc had some downtime for some reason and i couldn't do anything... anyways
added the new ministers to the slv minister file and added the correct numbers in the event.
Finding the pictures will be a hard one..
Ministers download: http://www.mediafire.com/download/m24577zic1xej6w/ministers_slv.csv
Event:
Code:
event = { #WIP
   id = 3005
   random = no
   country = SLV
   trigger = {
      lost_national = { value = 50 } # 50% lost national provinces
      war = { country = YUG country = SLV }
      }
   name = "War of Independence lost"
   desc = "War of Independence is not going well. We need to ask for the terms of surrender..."

   action = {
      name = "Tense times..."
      trigger = { 
            ideology = leninist
            country = SLV
      command = { type = peace which = YUG value = 200 }
      command = { type = make_puppet which = SLV }
      command = { type = dissent value = 20 }
      command = { type = headofstate which = 6789165 }
      command = { type = headofgovernment which = 6789166 }
      command = { type = foreignminister which = 6789167 }
      command = { type = armamentminister which = 6789168 }
      command = { type = ministerofsecurity which = 6789169 }
      command = { type = ministerofintelligence which = 6789170 }
      command = { type = chiefofstaff which = 6789171 }
      command = { type = chiefofarmy which = 6789172 }
      command = { type = chiefofnavy which = 6789173 }
      command = { type = chiefofair which = 6789174 }
   }
}

:)
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
Soo im sorry but my pc had some downtime for some reason and i couldn't do anything... anyways
added the new ministers to the slv minister file and added the correct numbers in the event.
Finding the pictures will be a hard one..
...

:)
Thanks a lot... I've merged these already. See if you can find pics too so we do not leave things half done where possible.


One more for you...
Could you look at the event of transferring Bosnian generals from JNA to ABiH in 1992? I think it is the best to do it through making these dormant in the inc-file and waking them through your events. We need to sleep JNA and wake Bosnians...

Note:
Dormant leaders need to be added in the inc file. Example from Japan file is below. Just paste it here, do not worry about providing an inc-file.
dormant_leaders = { # KWA
101000 # Abe N.
101003 # Amakasu
101006 # Amamiya
101007 # [lw] Anami
101009 # Akashiba
}
 

Hogar

Liberal Nationalist
24 Badges
Apr 25, 2002
1.001
23
  • For the Motherland
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
I've been busy with in the last few days rewriting some old events not suited for the new DH 1.04 engine. This will make a list of flags significantly shorter which will hopefully improve the game performance and make events easier to understand.
Here is one of the events rewritten (still untested):
Code:
## FAP
event = { #
    id = 84041
    random = no
    tag = { YUG SER }
   persistent = yes

    trigger = { 
      building = { province = 1706 type = flak value = 1 when = now }
      NOT = { local_flag = fact_fap }
      OR = {
         AND = {
            country = YUG
            OR = {
               AND = {
                  puppet = { country = SER country = YUG } 
                  control = { province = 1706 data = SER } 
               }
            }
         }
         AND = {
            control = { province = 1706 data = -1 }
            NOT = { puppet = { country = -1 country = YUG } }
         }
      }
   }
   
   date = { day = 2 month = january year = 1991 }
    offset = 10
    deathdate = { day = 29 month = december year = 1999 }   
   
    name = "Factory FAP"
    desc = "Factory FAP PRIBOJ is under our control. This strategic asset provided following benefits..."
    style = 2
    picture = "YW"

   action_a = {
      name = "Level 1"
      trigger = { 
         building = { province = 1706 type = flak value = 1 when = now }
         NOT = { building = { province = 1706 type = flak value = 2 when = now }}
      }
      command = { type = build_cost which = motorized value = -10 where = relative when = on_upgrade }
         command = { type = local_setflag which = fact_fap when = 0 value = 1 }
         command = { type = free_ic value = 1 }
   }
   action_b = {
      name = "Level 2"
      trigger = { 
         building = { province = 1706 type = flak value = 2 when = now }
         NOT = { building = { province = 1706 type = flak value = 3 when = now }}
      }
      command = { type = build_cost which = motorized value = -20 where = relative when = on_upgrade }
         command = { type = local_setflag which = fact_fap when = 0 value = 2 }
         command = { type = free_ic value = 2 }
   }
   action_c = {
      name = "Level 3"
      trigger = { 
         building = { province = 1706 type = flak value = 3 when = now }
      }
      command = { type = build_cost which = motorized value = -30 where = relative when = on_upgrade }
         command = { type = local_setflag which = fact_fap when = 0 value = 3 }
         command = { type = free_ic value = 3 }
   }
}
event = { #
    id = 84042
    random = no
    tag = { YUG SER }
   persistent = yes

    trigger = {
      local_flag = { which = fact_fap when = 2 value = 0 }
      OR = {
         AND = {
            country = YUG
            OR = {
               AND = {
                  NOT = { puppet = { country = SER country = YUG } }
                  control = { province = 1706 data = SER } 
               }
            }
         }
         AND = {
            control = { province = 1706 data = -1 }
            puppet = { country = -1 country = YUG }
         }
      }
    }
   
   date = { day = 2 month = january year = 1991 }
    offset = 10
    deathdate = { day = 29 month = december year = 1999 }   
   
    name = "Factory FAP lost "
    desc = "Factory FAP PRIBOJ is not under our control. This strategic asset provided following benefits..."
    style = 2
    picture = "YW"

   action_a = {
      name = "Tense times..."
      command = { trigger = { local_flag = { which = fact_fap when = 0 value = 1 } } type = build_cost which = motorized when = on_upgrade where = relative value = 10 }
      command = { trigger = { local_flag = { which = fact_fap when = 0 value = 2 } } type = build_cost which = motorized when = on_upgrade where = relative value = 20 }
      command = { trigger = { local_flag = { which = fact_fap when = 0 value = 3 } } type = build_cost which = motorized when = on_upgrade where = relative value = 30 }
      command = { trigger = { local_flag = { which = fact_fap when = 0 value = 1 } } type = free_ic value = -1 }
      command = { trigger = { local_flag = { which = fact_fap when = 0 value = 2 } } type = free_ic value = -2 }
      command = { trigger = { local_flag = { which = fact_fap when = 0 value = 3 } } type = free_ic value = -3 }
      command = { type = local_clrflag which = fact_fap }
      #command = { type = trigger which = 84041 }
   }
}

[\CODE]