I will need the leaders you've added. Can you just paste the missing part of the file?
Oh yeah no problem, here is the whole file: http://www.mediafire.com/download/od4wu9c70y22itd/yugoslavia.csvI will need the leaders you've added. Can you just paste the missing part of the file?
It's still in development, looking pretty good tbh, don't think we'll stop, we are aiming on releasing it some time soon when we have a clean and playable beta version, stay tuned.How's the mod looking? I thought this one was dead, such a shame. I've always wanted a very in depth war scenario.
I've upgraded to v1.04 as soon as it was released. I think I should perhaps send you what I have since @Hax seems basking in the sun.
As usual... Two steps forward and one step back. I am advancing to October 1991 with more or less historical outcome. I would like to start getting some feedback... Can you complete models so we can merge work and publish first beta. I am hoping to reach 1992 by that point..I'm alive.I will be back in business in ca. two weeks. How is it going with the scripting?
OkaayyyThis is my choice. @TheFreak_97 Could you write an event and look for pictured of these leaders? Post them here and @Hax will turn them into right format.
We need an event that will set up a new government and update to the leader file (attached)... They need to be Leninists in the game.
Communist Slovenia:
Head of State: Stane Dolanc (Communist leader, titoist)
Head of Government: Rastko Močnik (linked to party of Reformists lead by Ante Markovic or Dušan Šinigoj last Communist Prime Minister
Foreign Minister: Ivo Vajgl (linked to party of Reformists lead by Ante Markovic)
Minister of Armament: Živko Pregl (linked to party of Reformists lead by Ante Markovic)
Minister of Security: Tomaz Ertl (last Communist Interior minister)
Head of Military Intelligence: Stane Brovet
Chief of Staff: Stane Brovet
Chief of Army: Marjan Cad
Chief of Navy: Marjan Pogacnik
Chief of Air Force: Marjan Rozic
Okaayyy
event = { #WIP
id = 3005
random = no
country = SLV
trigger = {
lost_national = { value = 50 } # 50% lost national provinces
war = { country = YUG country = SLV }
}
name = "War of Independence lost"
desc = "War of Independence is not going well. We need to ask for the terms of surrender..."
action = {
name = "Tense times..."
command = { type = peace which = YUG value = 0 }
# YUG friendly government to install
}
}
event = { #WIP
id = 3005
random = no
country = SLV
trigger = {
lost_national = { value = 50 } # 50% lost national provinces
war = { country = YUG country = SLV }
}
name = "War of Independence lost"
desc = "War of Independence is not going well. We need to ask for the terms of surrender..."
action = {
name = "Tense times..."
trigger = {
ideology = leninist
country = SLV
command = { type = peace which = YUG value = 0 }
command = { type = make_puppet which = SLV }
command = { type = dissent value = 20 }
command = { type = headofstate which = 6789151 }
command = { type = headofgovernment which = 6789152 }
command = { type = foreignminister which = 6789153 }
command = { type = armamentminister which = 6789154 }
command = { type = ministerofsecurity which = 6789155 }
command = { type = ministerofintelligence which = 6789156 }
command = { type = chiefofstaff which = 6789157 }
command = { type = chiefofarmy which = 6789158 }
command = { type = chiefofnavy which = 6789159 }
command = { type = chiefofair which = 6789163 }
}
}
event = { #WIP
id = 3005
random = no
country = SLV
trigger = {
lost_national = { value = 50 } # 50% lost national provinces
war = { country = YUG country = SLV }
}
name = "War of Independence lost"
desc = "War of Independence is not going well. We need to ask for the terms of surrender..."
action = {
name = "Tense times..."
trigger = {
ideology = leninist
country = SLV
command = { type = peace which = YUG value = 200 }
command = { type = make_puppet which = SLV }
command = { type = dissent value = 20 }
command = { type = headofstate which = 6789165 }
command = { type = headofgovernment which = 6789166 }
command = { type = foreignminister which = 6789167 }
command = { type = armamentminister which = 6789168 }
command = { type = ministerofsecurity which = 6789169 }
command = { type = ministerofintelligence which = 6789170 }
command = { type = chiefofstaff which = 6789171 }
command = { type = chiefofarmy which = 6789172 }
command = { type = chiefofnavy which = 6789173 }
command = { type = chiefofair which = 6789174 }
}
}
Thanks a lot... I've merged these already. See if you can find pics too so we do not leave things half done where possible.Soo im sorry but my pc had some downtime for some reason and i couldn't do anything... anyways
added the new ministers to the slv minister file and added the correct numbers in the event.
Finding the pictures will be a hard one..
...
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## FAP
event = { #
id = 84041
random = no
tag = { YUG SER }
persistent = yes
trigger = {
building = { province = 1706 type = flak value = 1 when = now }
NOT = { local_flag = fact_fap }
OR = {
AND = {
country = YUG
OR = {
AND = {
puppet = { country = SER country = YUG }
control = { province = 1706 data = SER }
}
}
}
AND = {
control = { province = 1706 data = -1 }
NOT = { puppet = { country = -1 country = YUG } }
}
}
}
date = { day = 2 month = january year = 1991 }
offset = 10
deathdate = { day = 29 month = december year = 1999 }
name = "Factory FAP"
desc = "Factory FAP PRIBOJ is under our control. This strategic asset provided following benefits..."
style = 2
picture = "YW"
action_a = {
name = "Level 1"
trigger = {
building = { province = 1706 type = flak value = 1 when = now }
NOT = { building = { province = 1706 type = flak value = 2 when = now }}
}
command = { type = build_cost which = motorized value = -10 where = relative when = on_upgrade }
command = { type = local_setflag which = fact_fap when = 0 value = 1 }
command = { type = free_ic value = 1 }
}
action_b = {
name = "Level 2"
trigger = {
building = { province = 1706 type = flak value = 2 when = now }
NOT = { building = { province = 1706 type = flak value = 3 when = now }}
}
command = { type = build_cost which = motorized value = -20 where = relative when = on_upgrade }
command = { type = local_setflag which = fact_fap when = 0 value = 2 }
command = { type = free_ic value = 2 }
}
action_c = {
name = "Level 3"
trigger = {
building = { province = 1706 type = flak value = 3 when = now }
}
command = { type = build_cost which = motorized value = -30 where = relative when = on_upgrade }
command = { type = local_setflag which = fact_fap when = 0 value = 3 }
command = { type = free_ic value = 3 }
}
}
event = { #
id = 84042
random = no
tag = { YUG SER }
persistent = yes
trigger = {
local_flag = { which = fact_fap when = 2 value = 0 }
OR = {
AND = {
country = YUG
OR = {
AND = {
NOT = { puppet = { country = SER country = YUG } }
control = { province = 1706 data = SER }
}
}
}
AND = {
control = { province = 1706 data = -1 }
puppet = { country = -1 country = YUG }
}
}
}
date = { day = 2 month = january year = 1991 }
offset = 10
deathdate = { day = 29 month = december year = 1999 }
name = "Factory FAP lost "
desc = "Factory FAP PRIBOJ is not under our control. This strategic asset provided following benefits..."
style = 2
picture = "YW"
action_a = {
name = "Tense times..."
command = { trigger = { local_flag = { which = fact_fap when = 0 value = 1 } } type = build_cost which = motorized when = on_upgrade where = relative value = 10 }
command = { trigger = { local_flag = { which = fact_fap when = 0 value = 2 } } type = build_cost which = motorized when = on_upgrade where = relative value = 20 }
command = { trigger = { local_flag = { which = fact_fap when = 0 value = 3 } } type = build_cost which = motorized when = on_upgrade where = relative value = 30 }
command = { trigger = { local_flag = { which = fact_fap when = 0 value = 1 } } type = free_ic value = -1 }
command = { trigger = { local_flag = { which = fact_fap when = 0 value = 2 } } type = free_ic value = -2 }
command = { trigger = { local_flag = { which = fact_fap when = 0 value = 3 } } type = free_ic value = -3 }
command = { type = local_clrflag which = fact_fap }
#command = { type = trigger which = 84041 }
}
}
[\CODE]