1. Supply
- as many ppl say, allow supply's to go trough ports even if u have land connection to capital, it is unreasonable to think someone will drive supply’s trough middle of Africa when he have 10 ports on coast
- supply dumps, here is example why we need it:
GER against USSR in 1st year i take large part of USSR, for next year planning major strategic offensive on south , so i have
6 months to build supply depot and bring supply's closer to future main front, pls allow me this, it is logical thing to do.
I suggest it be done as STATIC UNIT not Province Improuvment, so unit have 2 orders fill supply and realese supply, so in November i build that unit(IC cost, maybe little of MP too) in some province. I order fill and Dump is filling with as many supply it can get at that place like any other unit, then in May i order realise and unit just transfer all of it is supply's to Local supply value at that province and then supply system use those supply's like it usualy do with any other Local supply's so i think it is not too hard to program this.
Other thing unit can be bombard like any other and losing STR is caluculate as losing % of supply’s in dump, if enemy capture provice unit is instantly destroyed - without realise supply for enemy to use, representing demolition of dump. Using this dumps in scenarios, scripts and events will help allot Soviet AI(and other too), it is not logical to suround 60 divisions and non of them have supply's to take offansive to break out of circle...
2. Navy
- if i order patrol in english chanell and KM go to Mediterranean i do not how to call that, bug, wad?
- posibility to order navy to block port or sea region is only logical solution of UK fall too easy problem. Fleet on this order attack anything , convoys, ships, anything 24/7, but losing org faster ( so u need to replace ships on blockade to succesfull maintan it). Becouse it stationary in small region fleet need to have high detection lvl and be easy target for aviation, offcourse unless u rule the sky.
- balance submarines vs convoys
3. Diplomacy
- make 4th fraction (Neutral) in middle of triangle and give some country's natural draft to this fraction.
- Lower or total eliminate possibility for some minor country on other side of world to push major/medium country into fraction, on example Nepal throw Finland into alliance is 0,0000000000001 % of chance so if Nepal like to spend 2 leadership points to this let he have it
4. Intelligence
- again Burma, and Nepal destroying research’s in Germany, do we need to talk about this?
- give us back steel blue print , or make research espionage do this by rising our practical skill in something
- support our part in they country , better make it support parties from our fraction, so if u what to coup nation you not really need to build your party from 0 but use some party which already exist there and want to join your fraction . On example USSR support KPJ(communistic party in YUG) so they can make coup and join country to communistic fraction.
5. Theatres and leaders
- if it is too hard to make Theatre HQ free to build like any other and to assign them territory, then at last make new support unit (Radio - Signal BDE). Easy to build and attach to HQs for maximize radio rage, it was possible in WW2 to command troops in India from Berlin so why do we need to do tricks to make this possible in game…
- Naval and Air HQs
- When AI country start war fill all units without Leader with Generic 0 lvl skill leader for that country
... ahh i will really like to add couple more, but i m already to long and afraid no one will read this, so please read it i know it is long but i think it will make game much better...