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byzantium43

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1. The Japanese AI's inability to do anything successfully 90% of the time. (beat back china, conquer Indonesia, Burma, ect.)
2. German AI's inability to prioritize and focus. It bounces back randomly from attacking France to Sweden, not really achieving much of anything. It doesn't try to conquer its neighbors sequentially, like it did historically, but tries to do everything at once after Poland, and fails at everything at once.
3. Lack of historical context. I know it's a design choice but there really are some major holes in necessary decisions and events.
4. General AI erratic behavior. Some times the US will invade France, sometimes it will super stack in Washington. Why can't the US do something productive every game, not a quarter of the games.
5. Diplomacy: Implausible alliances, the inability to sign piece treaties that don't result in total victory by one faction, and no option for trading provinces.
6. Performance and crashes. Although they have been getting better these issues still persist.

Thanks for making a tread like this. Sorry about putting 6 issues up.
 

unmerged(177078)

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Surrender events that make no sense with regards to which country the AI surrenders to, and the assigning of who-gets-what provinces. No little "islands" surrounded by provinces occupied by others.

Should be able to swap provinces with an ally.
 

jaxpac

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AI handling of navy - I create a big fleet to control some area. As soon as I turn it over to the AI it creates 10 small fleets and sends individual ships into vulnerable positions for no reason. For AI controlled nations you see the same thing. One or two ships at a time suiciding themselves against my 18 ship fleet for no reason.
 

AlanC9

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1. Invincible strategic bombers/worthless interceptors: Huge game balance issue, the RAF kills my industrial production as Germany despite a radar belt, tech'd up planes and doctrines, etc.

What scenario are you playing? In the 44 scenario, the bombers show up, I shoot a bunch down, they go away and reinforce for a month. IC losses are trivial.

Edit: I find strategic bombing is way overpowered when I do it, but that's because the AI doesn't know to defend its home territory from bombers.
 
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SickMonkey

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Disclaimer: I haven't played much. And only using the AIIP mod. And only as Japan.

Anyway, here are my gripes:

Partisans. Currently, all they do is add tedium and tie up a few leftover cavalry brigades. What should happen: revolt risk triggering events which damage infra, ic or supply depots etc. Leaving occupied territories unguarded should have serious consequences. And no, a collaboration government should not be enough to pacify the population. Few historical ww2 collaboration governments (or "puppets", which is of course the exact same thing) could even stay in power without the puppeteer keeping troops in their countries.

Occupation policies. All of them seem too generous at the moment. Collaboration government should give virtually nothing of anything. The more exploitative policies should give resources and a small amount of IC. No occupied (or annexed) territory should give any significant leadership at all, and manpower gain should be minor.
And occupation policies should apply for annexed territories as well. Also, it should be possible to annex, puppet or set occupation policies separately for instance for India (playing as japan) without a full UK surrender.

The AI needs to learn to better defend strategic points (islands, ports, airfields, high-VP provinces etc) even if they're not on the frontline. Even a mere garrison brigade or two could delay an aggressor sufficiently for reinforcements to arrive.

Strategic bombing overpowered, and rockets even more so. Ships move (and arguably, fight) too fast. Unlimited naval range. Manpower bug. But you all know about this already.

And last, though i know the map won't be significantly modified: Berings strait. A bit wide, no?

Edit: even laster: performance still needs work. It's gets sluggish after a few years of war. But maybe that's just the AI building millions of millions of reserve units it can't reinforce...
 

unmerged(181274)

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As a completely new player of any HOI or Paradox game I would love to see three things.
1)Map Interface simplification-I dont have time to scroll through all the maps. Im never going to look at the weather (which seems like a very impressive concept). It would be great if there was one map that included things such as; adverse/muddy/frozen conditions, infrastructure (maybe areas high in infrastructure will show a railline), terrain features (mountains, forests, swamps, etc), and high vp locations denoted with a small star (or something) within it.

2)I spend a large part of my time reorganizing my army (just as others do). Some divisions and corps have no leaders when there are leaders available. I also like to rename my corps to make it easier. As of now these tasks are very tedious and boring.

3)Maybe others wouldnt agree with this but it would be nice to know if an enemy division facing me is dug in before I attack them. I know it is pretty obvious when a unit has not moved in a while but sometimes in the midst of battle there is just too much going on. I think it would also be helpful knowing if the unit is disorganized from a recent defeat. IMO these are things you would have had some idea about.

Thanks for asking our opinions and I have faith that this game will be polished in due time.;)
 
Sep 4, 2009
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- AI countries do not seem to create new army groups, armies, or corps. It seems to attach produced units directly to a theatre.

- Province building in AI countries needs to be improved. For example in '36 scenario Germany only builds 1 IC in Rausburg and a coastal ford in Konigsbergen.

- As mentioned by others, i would like to see a separate tab where you can easily organise your entire army, including leader assignment.

- AI unit production seriously needs reworking: Taking Germany as an example again: in the beginning it only builds inf and mot, one single brigade at a time. Once med arm is researched it also builds some tanks. When France is conquered it almost exclusively builds str bombers. This doesn't make any sense at all. Why doesn't the AI build other brigades?? (AA AC etc.)

- When NOT Playing Germany, the events in Germany must occur on historical dates. Reoccupation of the rhineland is now always too late, Anschluss is late, Sudetenland and CZ are early. DOW on Poland should always happen in 31 august (It now always happens around may). Furthermore Germany AI should wait with the attack on the low lands till may 1940 or until divisions are properly deployed.
 

Fredgard

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1. In HoI 2 the first time i used nukes was in 1944 as Germans against the Poles. 74 divisions trapped in Krakow since 1939 was wiped out by a H-bomb. What a grate moment. Seeing the mushroom cloud wipe out 74 inf divisions + x calv + x tanks + x American bombers.

In HoI 3 i see no spirit! most disappointing ever.

2. Minors is unplayable. The education in a country should affect the total amount of people, not a predetermined number. So Tibet should have a lot of leadership if their starting with 1918 education. In most games as Tibet i get the 1944 education before Germany, but do i get a lot of leadership? NO! So I say let give Tibet and other less developed countries techs like 1444 education. It would be a much more correct way to do it, than to say that Tibetans, Ethiopians and Chinese are more retarded than Germans and Americans. Also, than it would be possible to have Dalai Lama say "I want a Industrial, agricultural and education revolution. No more shall Tibet be populated by ineffective retards" I believe that Tibet can reach the "Europe 1918" level of education, industry and Agricultural in 1947 if revolution is started in 1936 (maybe even faster). And than Tibet can become the ruler of Asia. My knowledge of Asian history is not that good, but did not Japan do something similar.

3. I want sprites of V1 and V2 that is bombing territory like HoI2. Also, my V2s get intercepted and ends up in air battles:rofl:

Edit: the last i don't want

4. I want to see AI ministers.

5. minor missing things: Working straits, see what my ships has sunk, see statistic of the dead solders of mine and AI, subs avoiding battle and the general handy buttons of AoD.
 

bbasgen

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For the player, make the supply system more realistic (maybe dependent on weather?). Do this for the player only, not the AI (as it won't be able to manage it). It should be hard for the German player to keep its troops in supply in Russia during winter (at the very least). Same goes for the Japanese player invading China.

I love this idea, and the idea in general, especially on "hard" difficulty, that the player should have unique handicaps that specifically enhance realism for the player.
 

unmerged(181758)

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Thanks for asking, mostly I've played HOI1, a little of 2 and just recently started playing HOI3. So I'm not that experienced with it yet but here's my bit because changes would make me enjoy it and play HOI3 more:

1) Allow the Player to control the number (add and delete) and define the zones of Theatre HQs, which should also have an improved AI when handed control of them. Theatres ought to come up with a plan to achieve the objectives you assign to them and realistically assess their force needs when making requests.

2) Have separate Airforce HQs (that are more adept at using Aircraft inc Air Transports and Paras etc) and Navy HQs (esp with better AI Naval tactics etc) and perhaps have a Supreme Command HQ (that unassigned units are directly attached to when withdrawn from current organisation tree - also for a general reserve) above these two Air / Navy HQs and the Theatre HQs.

3) OOB GUI for both Units and Leaders that you can use to click to follow and find your Units and Leaders and as others have mentioned some way to see all attached Leaders or unassign all to make that quick and easier to micromangage. Leaders ought to be auto-assigned better according to traits and skill and experince levels and of course these should also be gained realistically during the game.

4) Better AI all round in terms of knowing how to match up against threats etc, defend in depth and to properly secure VP, resource rich and strategic Provinces. Stop the AI from fighting without continous fronts or abandoning fronts altogether. Reduce the strange activity (far flung invasions, unrequired Exp Forces that you can't block acceptance of while their home country is losing elsewhere) and the pacivity (no US D-Day, no real Pacific War, no British involvement in NA & ME) of AI controlled Countries.

5) MORE USEFUL SLIDERS - This has slightly been mentioned in this thread but this is my most important issue at the moment. Again the AI is crap at handling Trade in Deplomacy, but also IC in Prodution and Leadership in Intelligence. I would like to have the AI control these things but IMHO as others have said it just can't. Leadership is easy to just set as Normal because it seems more static and only needs to be checked occationally, but the IC sliders in the Production screen (GUI) need to be adjusted daily (at Midnight) for optimal results. I have to constantly manually pause the game at Midnight, but sometimes miss or accidentally "resume" after a pop-up & pause which is really annoying particularly when it means wasted IC!

I would like a "Pause at Midnight feature" for this reason unless the "AI Control" of these Sliders can be given setting objectives to attain. Or you could mark them similarly to locking them but that would maintain the level you wanted in say Upgrading but less for Supply if you have a large Stock pile. It would be good if there were two degrees of locking, hard lock and hold (like now - especially at zero) and a soft locking floating mark. That would mean the AI could manage not to waste IC or Leadership as actual levels of things change. I would also like to set the Trade objectives like this, indicate in the Diplomacy scean (GUI) just what and how much I want to trade with and for and have the AI try and achieve that, because this could ultimately manage your resourse requirements for you.

These sort of things would make it easier to play although I definately think HOI3 is better than the older versions.

I have a sixth point all of my own as far as I can see and it has to do with the vanishing of retreating units. Firstly I would like to see a message or pop-up when this happens and I understand it to mean that the land unit has surrendered but I don't believe it should happen in the case when there is still another Province available for the retreating unit to escape to but the one it was about to retreat to has just been captured. I find it too unrealistic & gamey in such cases. People have complained about ships and sub dying too quickly in sea battles and units not having a setting to stop them fighting to the death because it takes a lot to produce units to have them just so simply disappear in these situations. Having some sort of a stop attacking when the unit drops to 10% Strength or a retreat at 10% Organisation marker would help preserve units as would also keeping those retreatable units after they are redirected through another escape route. If they get overtaken or cut off then I'm fine with them being eliminated, although there ought to be a chance based on morale or something of them shattering and reappearing at the Capital or Army HQ etc.

I haven't had major problems with supply yet, but I would like to second what everyone else has said so far on that, in fact I second everything else that has been said except for the building of railways!
 
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cpt0ver

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Biggest issue for me is the whole reserve army + reinforcement behavior complex:

  • Fix the reserve unit cost bug.
  • Reserve units should not be dramatically cheaper to build than regular units (I would suggest something like 70%-90%) as they already have enough advantages in peace time.
  • Reserve units should have distinctly lower experience than regular units - no more gaining xp by mobilization.
  • Reinforcements should be (nearly) as IC-expensive as building new units, except for reserve units during peace time and during mobilization as well as for the normal peace time manpower rotation. It should be really costly to keep your panzer divisions always at 100% strength.

One UI request:
  • Similar to the button for loading multiple units onto ships I would like buttons for priority, reinforce and upgrade. This way it would be really easy to toggle priority/reinforce/upgrade for entire armies and theaters.
 

PanzerWilly

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1. Radeon graphics card map problem. I have heard nothing about a fix for this. It really screws the map up. Just down right ugly.

2. Supply lines thru puppets. Why has this taken so long?

3. Air HQs to eliminate micro of air forces

4. Rework air combat and AA.

5. Create a Reserve MP pool that is set aside to reinforce reserve divisions. It should cost to maintain this pool in supplies and money. i.e. Keeping the national guard serving their one weekend a month, two weeks a year.
 

Mike1968

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1. Lower the AIs threshold for making invasion decisions. Or at least add some randomized component that could possibly make them commit. The AI allied countries dont ever seem to want to get off thier duff and invade. As a corrallary, make the AI countries a little more interested in helping an invasion that is already in progress. The USA or UK for instance sit around with tons of reserve forces unused.

2. Fix the the bug where countries build so many divisions that they cannot reinforce thier units.

3. Make AA a tactical or logistical target rather than strategic. AA gets trounced too easily by strategic bombing. Essentially if you can get your short range bombers in range to handle the AA then you deserve to reap the rewards of relatively unfettered Strategic bombing. If not, the strategic bombers should get an ear full of flak.

4. Rethink the way CTF and surface fleets engage. Currently all non-carriers close to firing distance. Depending on who spotted who and at what distance this should not always be the case.

5. Fix surrender events. The semi historical events currently in place are not appropriate to the way the game plays out.
 

Vicguiver

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I'm going to concentrate in the thing I love/hate from HoI3.

1. I want to decide the route for my convoys
2. I need HQ structure for Airforce and Navy, that I can attach to another HQ if I want, which I don't at this stage of AI development.
3. I need a simpler interface to manage my HQ structure. Less clicks to do the assignments, to view units without leader, to butch renaming and butch attaching to higher HQ.
4. I want the power to create/destroy Theater HQ at will. I suggest a penalty tho, like the attached units being out of supply for a while, or getting a 130 hours waiting time before ready to action. Defense factor halved.
5. I would love to see my Steam version completely compatible with any other. No more checksum troubles and, is there a way to run moddir in Steam?.

Thanks for asking,
 

Depp

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1. AI stacks like crazy even when supply is low, this is killing the allies and japan dead.

2. The front AI uses tanks to guard the maginot line and attacks with infantry through belgium. I had a blitz army group made of only tanks and motorized infantry standing on the lowland borders, and the AI moved it south to defend. Last time I used the AI until next patch :)

3. The AI strategic redeploys around units all the time on the front splitting up units from HQ's by distance and lowering organization. That is why some that play as hungary advance alot faster than germany into russia. The AI should try to keep units under the same HQ near eachother at all cost.

4. The AI can't defend with interceptors at all, strategic bombers just go all over the place.

5. Submarines, Carriers are underpowered. Building IC is overpowered....WAY overpowered.
 

bbasgen

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As a completely new player of any HOI or Paradox game I would love to see three things.
1)Map Interface simplification-I dont have time to scroll through all the maps. Im never going to look at the weather (which seems like a very impressive concept).

It would be nice to do a poll on what map's players use. My bet is that a large majority of us spend most of our time in the political map. There really does need to be much more convergence of information on the maps -- there are too many different maps now.
 

unmerged(173946)

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The almost constant D-day failure in the 1944 scenario is a real pain and the fact that WW2 will almost never play out historicity even if you play as a minor. Anyways, excellent work so far on the game and patches.
 

unmerged(155897)

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1: Manpower Issue. The AI builds too many reserve units and runs out of manpower immeaditly when war begins. Exspecially problomatic for the 36GC, the game stops being fun when you realise that all the Russian divisions are at half strenght and crumble a few months into the war.

2: Naval AI: Ships close for combat when they should be protecting their carriers as a result my Carrier fleets always contain a lot off battleships which is a little strange. Also the AI has some issues with fleet organisation, single carriers with a couple of destroyers escourting and then the opposite, I engaged a Japanese invasion fleet with 28 capital ships 56 screens and a single transport, this was pretty much there whole navy. Due to the stacking penalty I only lost one ship and their entire fleet was sunk.

3. AI division make up, makes no sense.

4. Cancelling parts of a serial build but not the units currently under construction.

5. AI AI AI, I just want them as badass as possible.
 
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