1. The AI.
Production & deployment : the AI must be coded to better manage its manpower and keep a reasonable pool for mobilization & reinforcements. Furthermore, the AI should not group light armor with infantry for instance. The AI should make better use of its skilled leaders.
Fix the minor's production. The Philippines should not have ~30 militia divisions in '41.
Warfare : the AI should assess threat better. The AI should be coded to plan upcoming conflicts, especially when it will be the one to declare war. For instance Japan should be coded to prepare the invasion of China, and later on war against the allies.
The AI should be coded to have realistic objectives (Japan should not try to invade Finland for example).
Use of forces : the AI should learn to concentrate naval power more, and to use it effectively (i.e. Having large fleets protecting its transports during vital operations).
The AI should also make better use of airpower (especially INT or FTR to make it harder for the player to go berserk with air forces).
The AI must be coded to use armored divisions for spearheads tactics. It should at least try to do encirclements.
Research : if the AI spends a lot of research into air doctrines, the AI should build an airforce. If the AI builds no armor, the AI should not research armor doctrines. Etc.
Enemy power evaluation : the AI must be coded to assess enemy power better. For example the German army must not give up on assaulting a level 10 fort on the maginot line guarded by 1 garrison when it has 30 divisions ready for combat.
Theater AI : I do not use it because it sucks so bad. I do not mind if it's not fixed as I like to micro. But at least fix it for the computer.
2. Supply system
Change the supply system so that the AI can keep its troops in supply. Maybe add to the supply transfer capacity of ports. Japan should be able to land sufficient forces in the Shanghai area and route the Chinese army. It should not run out of supplies in 3 months and be pushed back to the sea.
For the player, make the supply system more realistic (maybe dependent on weather?). Do this for the player only, not the AI (as it won't be able to manage it). It should be hard for the German player to keep its troops in supply in Russia during winter (at the very least). Same goes for the Japanese player invading China.
3. Interface
Make it easier for the player to reorganize the army hierarchy. We should be able to select a unit in the organizer, and drag it to another corps/army/theater.
Make it possible to enter numbers in the production window instead of having to click for a 99 serial.
DEL should act as a shortcut to disband an division. This should work with multiple units selected.
Make windows resizable and keep the new size & position in memory.
Make it possible to define strength/org thresholds for air/naval missions in the interface.
4. Performance
It's ok for the game to be slower during wartime, but during peace it really is boring. Improve this.
5. Events, decisions, history
Fix the surrender events. All of them. Bitter peace, Germany, they are all screwed up.
Add more flavor events for countries so that peace time isn't as boring. Add ai events to boost ai performance in certain conflicts (ie Russian patriotism, Chinese resistance).
If China defeats Japan, add events so that it breaks its alliance and plunges into civil war. China should also start at war with the communists, and their should be events to end this war. Make the Chinese warlords weaker.
Production & deployment : the AI must be coded to better manage its manpower and keep a reasonable pool for mobilization & reinforcements. Furthermore, the AI should not group light armor with infantry for instance. The AI should make better use of its skilled leaders.
Fix the minor's production. The Philippines should not have ~30 militia divisions in '41.
Warfare : the AI should assess threat better. The AI should be coded to plan upcoming conflicts, especially when it will be the one to declare war. For instance Japan should be coded to prepare the invasion of China, and later on war against the allies.
The AI should be coded to have realistic objectives (Japan should not try to invade Finland for example).
Use of forces : the AI should learn to concentrate naval power more, and to use it effectively (i.e. Having large fleets protecting its transports during vital operations).
The AI should also make better use of airpower (especially INT or FTR to make it harder for the player to go berserk with air forces).
The AI must be coded to use armored divisions for spearheads tactics. It should at least try to do encirclements.
Research : if the AI spends a lot of research into air doctrines, the AI should build an airforce. If the AI builds no armor, the AI should not research armor doctrines. Etc.
Enemy power evaluation : the AI must be coded to assess enemy power better. For example the German army must not give up on assaulting a level 10 fort on the maginot line guarded by 1 garrison when it has 30 divisions ready for combat.
Theater AI : I do not use it because it sucks so bad. I do not mind if it's not fixed as I like to micro. But at least fix it for the computer.
2. Supply system
Change the supply system so that the AI can keep its troops in supply. Maybe add to the supply transfer capacity of ports. Japan should be able to land sufficient forces in the Shanghai area and route the Chinese army. It should not run out of supplies in 3 months and be pushed back to the sea.
For the player, make the supply system more realistic (maybe dependent on weather?). Do this for the player only, not the AI (as it won't be able to manage it). It should be hard for the German player to keep its troops in supply in Russia during winter (at the very least). Same goes for the Japanese player invading China.
3. Interface
Make it easier for the player to reorganize the army hierarchy. We should be able to select a unit in the organizer, and drag it to another corps/army/theater.
Make it possible to enter numbers in the production window instead of having to click for a 99 serial.
DEL should act as a shortcut to disband an division. This should work with multiple units selected.
Make windows resizable and keep the new size & position in memory.
Make it possible to define strength/org thresholds for air/naval missions in the interface.
4. Performance
It's ok for the game to be slower during wartime, but during peace it really is boring. Improve this.
5. Events, decisions, history
Fix the surrender events. All of them. Bitter peace, Germany, they are all screwed up.
Add more flavor events for countries so that peace time isn't as boring. Add ai events to boost ai performance in certain conflicts (ie Russian patriotism, Chinese resistance).
If China defeats Japan, add events so that it breaks its alliance and plunges into civil war. China should also start at war with the communists, and their should be events to end this war. Make the Chinese warlords weaker.
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