• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

Myndpyre

Second Lieutenant
111 Badges
Aug 7, 2009
126
60
  • Pillars of Eternity
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sengoku
  • Europa Universalis IV: Common Sense
  • 500k Club
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Tyranny: Archon Edition
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: Digital Deluxe Edition
  • Steel Division: Normandy 44
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
  • Stellaris: Nemesis
  • Tyranny - Bastards Wound
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH
  • Shadowrun Returns
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Cities: Skylines - Parklife
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Semper Fi
1. Complete review of naval combat system.

2. Complete review of air combat system.

3. Complete review of ground defense system.

4. Complete review of ground AI prioritization.

5. Complete review of air AI use.

. . . but outside of that the game is going great! ;)
 

unmerged(151735)

Colonel
23 Badges
Aug 10, 2009
913
0
  • Iron Cross
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Victoria 2: A House Divided
  • Teleglitch: Die More Edition
  • Semper Fi
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Lost Empire - Immortals
  • The Kings Crusade
  • Legio
  • Arsenal of Democracy
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • East India Company Collection
  • Darkest Hour
  • Commander: Conquest of the Americas
  • Hearts of Iron II: Armageddon
Seems like the issues are being covered in this thread.

1. It would be nice to have the statistics screens be more informative. Comparing experience points with all my divisions, like HOI2. Being able to look up some information about a particular leader or division while in the statistics screen, clicking on the unit takes you to the unit in the game.

2. Leaders having the ability to earn traits.

3. Having a better way to manage the naval and air forces.

4. The difficulty setting - based on which difficulty setting chosen, maybe the opponent can be given more forces instead of penalizing the player on the IC's, or both. It might have the effect of keeping the game random as well. Trying to play a more historical game is fun, but I also like surprises.

Thank you for the opportunity to give input and thank you for this game.
 

Koeppen

Second Lieutenant
41 Badges
Jul 28, 2003
181
13
Visit site
  • Steel Division: Normand 44 - Second Wave
  • Magicka: Wizard Wars Founder Wizard
  • Humble Paradox Bundle
  • Cities: Skylines - After Dark
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Cities: Skylines
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
  • Impire
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Teleglitch: Die More Edition
  • Victoria 2
  • War of the Roses
  • 500k Club
* Force reorganisation tab where you can drag divisions around to new commands.

* Ticbox to lock organisation so the AI won't change it around for you (I do want my 2xCAS at army level and grouped).
 

Kallocain

Executive Producer
22 Badges
Aug 3, 2009
3.688
454
  • Divine Wind
  • Mount & Blade: Warband
  • Supreme Ruler 2020
  • Sword of the Stars
  • Sengoku
  • Rome Gold
  • Majesty 2 Collection
  • Magicka
  • The Kings Crusade
  • Legio
  • Lead and Gold
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron: The Card Game
  • Rise of Prussia
  • Hearts of Iron IV Sign-up
What an awesome thread this became!
Thank you soo much for all you input, this was exactly what I wanted!
Everyone has been very constructive and detailed, and even though you explained what you dislike most, I really appreciated reading through it all.

I will start to compile a list of the issues now, and we will discuss these things internally. I can't promise what will be in future patches of course, but now we know a whole lot more what many of you would want, and we do care.

Feel free to add more to this thread, I will read it. The list will be based mostly on the answers above this post though.
We have to start discussing it before the thread has died I suspect. :)
 

kreppert

Second Lieutenant
67 Badges
Feb 27, 2007
194
0
  • Europa Universalis IV: El Dorado
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Hearts of Iron III Collection
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: No Step Back
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
1. Better Fleet organization, no more my ships all running into the battle. It should be based on ranges from the main ships. e.i. a carrier fleet fighting with planes most times, where a battleships fleet fights at gun ranges.

2. better fleet control, something like the planes. so that ships dont patrol at there range but assigned areas or ranges from an area.

3. being about to return unused supplys to the national pool, of to the new front.

4. having multi run jobs effect the ic cost and time of other jobs. and have the manpower only removed for the first job on start. and the rest as the job starts.
 

TiggyFiggy

Captain
75 Badges
Jul 28, 2006
471
0
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Arsenal of Democracy
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
1. Manpower, the AI burns through theirs way too quickly, in 1941, every major has 0 mp left.

2. Manpower, it seems too low for most majors, esp. soviets and USA

3. The Ctrl + # quick select doesn't actually save them in the save file, so when you reload, you have to rebind them all. I use them to select my bombers cause it's really anoying otherwise

4. Have an option, when selecting units from the quick bar, to not automatically centre on them, maybe make it if you hold ctrl you don't go there and hold shift to select multiple

5. The AI superstacks rar rar, ect.
 
Jan 15, 2009
505
0
3. Message Problem: When I send a narval unit on convoy raiding and have the message type "Inform me when a narval unit arrives" on, the I always get for every seazone this message. I only want to know when a fleet arrives, when they dont have a continous order. And turning the message of is not an option. I think there was a similar problem with planes, which is resolved with 1.3.

agreed. messages are a bit poorly done, and in such a complex game they need to be perfect.

other than that, proper control over air and naval missions (when they break off, whether they resume when recovered, useful messages about those things, keeping to specified locations)

ability to turn off leader auto assign prior to start of game so you don't have to unassign 40 leaders.

remove the silly command range increase when units are assigned to hqs, maybe replace it for a more plausible way to increase range, by tech, leader skill, or what have you.

and a big thank you for asking. makes me think there is hope
 

GrafKeks

General
98 Badges
Dec 15, 2009
1.999
1.824
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Arsenal of Democracy
  • Knights of Pen and Paper +1 Edition
  • Legio
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • King Arthur II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • War of the Vikings
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Reapers Due
  • Knights of Pen and Paper 2
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Hearts of Iron III
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • For the Motherland
  • For The Glory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III
  • Commander: Conquest of the Americas
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Victoria 2
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
1.The desynch in Multiplayer(it even happens sometimes on Speed 3x ,IMO even 4x should be possible without laggs or desynchs)


2.I think ships should also be able to bombard non coast region , as an good real life example you could choose the Prinz Eugen.

3.Sea warfare
SH BB should be influenced by BB upgrades

Submarines should be very effective as long as sonar isn´t available

4.The Air Warfare

It´s just ridiculous how many Interceptors or Multi-Roles you need to stop a strategic bomber from its mission

And close Air support isnt effective aswell as tactical bombers aren´t.


5.Land warfare
Tanks should be much more effective vs normal infantry

Heavy and Superheavy tanks should be better(OFC they should use more ressources) , because ATM they are useless for their high IC cost, long building time(compared to light and normal Arms)
 

Razor

Lt. General
17 Badges
Jan 19, 2004
1.389
127
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Arsenal of Democracy
  • Semper Fi
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Europa Universalis III
What an awesome thread this became!
Thank you soo much for all you input, this was exactly what I wanted!
You're welcome! And thank You for letting us give feedback this way. :)
 

wolf1455

General
75 Badges
Apr 19, 2008
2.338
105
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Knights of Honor
  • BATTLETECH - Beta Backer
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Empire of Sin
  • Crusader Kings III
  • Stellaris: Lithoids
  • Stellaris: Humanoids Species Pack
  • Stellaris: Ancient Relics
  • Victoria 2
  • Prison Architect
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Divine Wind
  • Europa Universalis III Complete
What an awesome thread this became!
Thank you soo much for all you input, this was exactly what I wanted!
Everyone has been very constructive and detailed, and even though you explained what you dislike most, I really appreciated reading through it all.

I will start to compile a list of the issues now, and we will discuss these things internally. I can't promise what will be in future patches of course, but now we know a whole lot more what many of you would want, and we do care.

Feel free to add more to this thread, I will read it. The list will be based mostly on the answers above this post though.
We have to start discussing it before the thread has died I suspect. :)
Det va bra, I mean that was good.
Best wishes.:D
 

unmerged(177629)

Second Lieutenant
Nov 8, 2009
147
0
5. A working supply system. The 30 day supply shouldn't be used up in two days. (A return of the offensive supply button, where selected units could gain additional supplies for at higher price)


It's because you don't understand how it works. Especially because it's bad explained in the manual/guides.
Supply is stockpiling onto a province, when you move a unit, it can carry with itself a maximum of 30 days of supply, that will go with them on the province it's moving to.
So if you have the 2 same units on a province, both requiering 1 of supply/day, and there is currently 32 supply on this province. You load them both on a boat, you land them not on a port province, they'll be there with their 32 supply. Now you move one to an adjacent province, it will take with it 30 supply, leaving only 2 on the previous province where u left the other unit. Meaning there'll be supply for only 2 days on the first province u landed on. So you'll have a weird feeling seeing that your more "in deph" unit is still supplied while the back up one is out of supply 2 days later.

Now let's imagine you had 32,5 supply available on the initial province before u made any move. Then you repeat the same sequence than above. On the 3rd day you will have "unit in poor supply" alert, you'll check and see it is at 50% of its supply consumption. This doesn't mean it ate up half of its supply reserve, it means it's been able to eat only 50% of the supply requiered for today, and that if it's not supplied in a way before the next day, it will be out of supply tomorrow.

To sum it up: units don't make supply reserves, they use what is on the province. Each time you move a unit, it will try to move 30 days of its supply consumption with it (if there are enoough supply available on the province onto)

Sorry for the completely out of track reply. But i believe explaining correctly how supply work would help getting less complains and less "wtf supply?" about it.
 

X_MasterDave_X

Bavarian Emperor
132 Badges
Nov 13, 2000
2.456
137
www.hoi5.com
  • Pirates of Black Cove
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Cities: Skylines Deluxe Edition
  • Iron Cross
  • King Arthur II
  • The Kings Crusade
  • Lost Empire - Immortals
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Crusader Kings II: Holy Knight (pre-order)
  • For the Motherland
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Deus Vult
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
ok, here are mine:


1) Pls fix the way to less manpower of many nations. I played many handsoffs and watched the AI, and it was obvious, that at least the USA & Russia have to less manpower in the game. Normally the german-Sowjet war stalls fast....in one direction or the other. Best results i saw in my games when i modded this into the game: Give Russia some extra 1000-2000 mp at start...so they can produce a bigger army that doesnt fail to defend against Germany after first 2-3 months. Then with the Stalin Event: Great-Patriotic-War...they need another 2-3000 Manpower. If Russia gets so much more manpower...Germany needs also a boost. It helped to give them 2000 MP extra at the start of the war in Russia. Then i saw a nearly historic russian-german war..that lastet until end of 1944. In 1942 the Germans reached until Stalingrad and some Provinces deeper...but then as they run out at manpower that time...got pushed back from end of 1942 until Sept 1944....as the Russians conquered Berlin.

Same for the USA. They dont build a bigger army until i gave them extra Manpower. They need at least 2000 or more. If a nation runs out of manpower the following happens: They fight until manpower in every unit gets down to 20-30%..and then they doesnt fight any more..only run away from the frontline. Thats the reason, why some player see the whole russian front running away from them in panic. Normaly this behaiviour is smart...as it gives the units time to repair in MP and Org. But not when the nations runned completly out of MP.

Another problem with manpower and Reserve Divisions: Many nations (especially russia) build Reserve units without a end....and without a view to the manpower reserve. So when a war starts and they only have divisions with 20-50% manpower..and no reserve in MP Pool...they are all doomed. A nation shouldnt build more units, when it is obvious that they will never have enough manpower to fill the divisons, when a war starts.

Or we need Events that give every nation a certain amount of manpower...to get sure..they can fill up all Reserve Units, when they get into a war. Otherwise its better for them to build 10 fully filled Divisions..before they build 30 with only 30% inside...that all brake fast in a battle.


2) Fix broken Events:
Worst are the Neverending Bitter Peace Event....that gives Germany a big part of Russia....but forgets Finland Provinces in the north, and the rumanian Provinces in the south..and even some more. This provinces shouldnt stay with Russia as islands far away from Siberia....but instead go to the Conqueror, or the old Owner...if he is part of the axis. So finland provinces back to them..and the romanian provinces back to them..if in axis. Otherwise to Germany. ALso...it seems, that the Russian AI attacks Germany after Bitter Peace again...and then they fight again....but for nothing...as it ends again with the bitter peace....until the games starts again. ;)
Another bad event is the Event that fires, when Russia conquers Berlin. It gets then all provinces that it conquered...and all the rest seems to go to USA. Isnt this silly...if the USA still sits in Washington....without attacking Germany even a bit.....and get so much Land there...for doing nothing ? Is that a X-Mas present ? ;)


3) And here we come to the next point: Nearly inactive AI Nations.
It seems like, that nations without a direct landborder to its enemies act very strange....if not to say...do nothing. In all of my Games...the USA AI did nearly nothing. They build a big army (after i gave them manpower) but all of the units get stacked in Washington or San Diego. They never seem to attack Germany....never a invasion of north Africa. Maybe this doesnt happen..because Vichy France is neutral...and not an objective for an invasion of allied nations...like it was in the real war. Maybe make Vichy an inactive Axis Power. (Part of Axis...that isnt involved in the war).

As USA is nearly inactive (not always....sometimes they even invade france....but fail fast there...because they dont send a second wave or more. So after 10-15 Divisions landed....they send nothing more...so the German AI can drive them back to the sea fast. BTW..that happened as the USA had 800 Divisions in Washington...waiting for Xmas) there is also never a real Pacific War. So all i saw...in the best cases....was that Japan invaded Guam....and the USA invades some 2-3 small Islands of Japan. That was it....full Pacific war until 1945.


4) This leads to next.....Japan is way to weak...to do same things they did in real WW2. They always lose the Chinese War. But even that is easy fixable. I did it with the following: Let Japan declare war to shanxi only (Thats also what happened in real WW2. Its historic wrong that they declar war to NatChi. Natchi acted as Allies of Shanxi in 1937). Then only National China declares war. Not Communist China...and not Guanxi in the south. With Shanxi alone, and NatChi...Japan can fight good. Usually they conquer Shanxi fast (maybe some shanxi start divisions need to be deleted out) and then fight a good war in national China. As now ComChi and Guanxi is sleeping....they have a real chance for a longer war. Normally If Guanxi is in the war....Japan takes Troups from Shanxi and Natchi borders...and brings them to Guanxi...where they get defeated or ended in a superstack in 1.3. Even without the superstack (as i used my fix..see down) they get usaully destryoed fully...as Guanxi is to big for Japan AI..that also fights against 2-3 other chinese Nations. So that way...i see most times...shanxi conquered....then they fight nearly until 1939/41 against Natchi....and then...short bevor Natchi Falls.....some event should fire...that activates Guanxi to help Natchi...to fight the evil Japan Agressors. Same time..maybe another event could fire..to bring the Communist Chienese also in. That way...we would see a long lasting China War with Japan....and not only a Japan loosing in China completly (even Korea) in 1938/1939. That way....they also never fight a Pacific war.

Another possibility would be..to let them conquer Natchi and Shanxi....and dont let the other chinese into the war. Then Japan could use all extra Power from that time...against the pacific USA. Would be maybe the more fun solution for HOI3.

Something else here.....the option to make a conquered nation a puppet is most times very bad in HOI3. Because that way...AI Nations get to strong...and unpredictable. In some of my games....Japan got ultrastrong in China...because they had the luck that Shanxi or Natchi forces fought for them. It should be done...that No chinese Nation ever can be a puppet of the hated Japanese. This would be historical and also good for gameplay reasons. Maybe this would be also good in other wars...but there i am not sure.


5) The "Full War" Option of Axis nations seem to be buggy. Many times i tried as Germany to declare a full war in my diplomatic options. Pushed the button....but then the message came: "Limited War against XXX declared". Then i need to invite every of my Axis Members seperatly..with diplomatic costs. Thats a big bug....especially as the AI seems to have the same problem. I saw that nations were in Factions.....but wasnt in the war with the enemys of the faction. This is one of the reasons, USA is so inactive...because many times...they get invited into the Allies....but then if your check them....they arent in the war with Germany or the other Axis nations. No wonder...they never attack them. (But to be honest..thats not the only problem..why they are so sleepy..because even as i modded them into the war...they still sleeped deep for years)

How could it be..that a "Allies Member" is not at war with every attacking Nation of a enemy faction. Must be a bug. Axis can have seperate wars...but when (lets say Japan declares War to France....it should get war with all Allies Nations...also UK and USA...and all others)

And where lies the problem with the inability to declare a full war as Germany. Why i push the button and get only a limited war. (It seems to work always at start of a scenario....but gets worse when the Axis have nations in it with higher neutrality rating. maybe there lies the bug)


6) ok...i know only 5...but...pls do a complete Diplomacy overhaul. As it is now....the 3 Factions get dozents of Members even before the war starts in 1939. Why should the half world join the Allies...if they never saw a brutal act of the Axis ? And it shouldnt be possible for the Commies to get Communist China into the faction...or the other yellow Chinese Border Land. because then...it always end like that: Russia takes part in the Chinese-Japan war. Most times...in 1941 or 1942. Thats very unhistoric. Maybe make it much harder to get a nation into your faction. At 1939 only historic nations should be inside....not half of the world.

And as we are here....pls help that the Romanians get into the Axis. In all of my Games....Romania is one of the last 10 nations that stay neutral until 1945....even as Switzerland, Kuba is in the Allies...and Portugal and Brazil always in the Axis. So i always see a war in south america...because they are divided between axis and allies.

Without Romania...the Axis is to weak for Russia...and the war looks very unhistoric. Also...when the russians have to many divisons...tthey can defend the smaller front to easy against AI germany. So Germany needs the extra front with them.



Ok that were my 6 cents. ;)
 

unmerged(128095)

Second Lieutenant
3 Badges
Dec 7, 2008
108
0
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Teleglitch: Die More Edition
What an awesome thread this became!
Thank you soo much for all you input, this was exactly what I wanted!
Everyone has been very constructive and detailed, and even though you explained what you dislike most, I really appreciated reading through it all.

Your very welcome, and Thank You for providing the opportunity for feedback. It must be extremely frustrating and depressing sometimes for the dev team to see negative feedback from their hard work, and their are too many companies that will just wash their hands and walk away after delivery of a sub-par product. It's nice as a consumer too see a company actually seek input from customers and followup on it.
 

unmerged(179095)

Private
3 Badges
Nov 16, 2009
13
0
  • Europa Universalis III: Chronicles
  • Hearts of Iron III
  • Victoria 2: A House Divided
I really don't know how often this happens to others, but France AI just doesn't seem to know how to defend against a German invasion through Belgium. In every game I have played, they keep most of their forces at the Maginot line, even if Paris is at risk of being lost to the enemy. The AI seems to be a bit reluctant to leave the line, even if they are about to be encircled. This has happened to me many times: The Germans cut off the Maginot line and at the best dozens of divisions, who don't even try to break out.
 
Jan 26, 2006
1.302
0
A lot of my problems have been said already. I'll add one I haven't seen yet:

Fix peace events: When I conquered 90% of Germany as the USA and rushed to Berlin to keep it out of Russias hands only for the event to fire and give them Berlin anyway I was furious. The same happened with the French surrender event. I conquered most of France as Nationalist Spain but because of the Event I did not receive a single province. Inadequate, quite inadequate.

Speed: The game is still painfully slow on my computer, especially when it gets into the later years, it is almost unplayable by 1943.

Other stuff: what people were saying about the AI, make it be a challenge. Right now it just sort of rolls over and dies. Also it would be great if you could FIX UNLIMITED NAVAL RANGE. Seeing Germany land in washington state or australia or wherever is just terrible. It would be nice if the game was a little more historic. Thanks for listening.
 

unmerged(91248)

Major
9 Badges
Jan 18, 2008
525
0
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2 A House Divided Beta
One thing I forgot to add about supply.

I'd like to be able to see the status of the monthly supply for units (i.e. number of days supply currently stored) and to be able to see the relative increase/decrease in this in the previous day (so I can determine at what rate this is being depleted or increased).
 

unmerged(151400)

Private
3 Badges
Aug 10, 2009
18
0
  • For the Motherland
  • Hearts of Iron III
  • Semper Fi
What an awesome thread this became!
Thank you soo much for all you input, this was exactly what I wanted!
Everyone has been very constructive and detailed, and even though you explained what you dislike most, I really appreciated reading through it all.

I will start to compile a list of the issues now, and we will discuss these things internally. I can't promise what will be in future patches of course, but now we know a whole lot more what many of you would want, and we do care.

Feel free to add more to this thread, I will read it. The list will be based mostly on the answers above this post though.
We have to start discussing it before the thread has died I suspect. :)

This is what I have always loved about the HoI series. From HoI 1 till now there has always been a community of modders and devs behind this game. This game deserves it. Thumbs up to Dev Team for asking us. Best service I've seen in a game bought in a loooong time.

Million thanks to Devs and modders for my years with HoI :D
 

bbasgen

Field Marshal
62 Badges
Jul 12, 2005
2.780
192
  • 500k Club
  • Europa Universalis IV
  • Crusader Kings III
  • Hearts of Iron IV: No Step Back
  • Achtung Panzer
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria: Revolutions
  • Victoria 2
B]4. theatres[/B]
Please make the theatre-creation more intelligent. ones i pushed the nice button to adjust my theatres and the result was that one theatre was divided by another in the middle. beside the fact that it's just stupid...the ai just coudln't handle it.

This has me thinking of an easy fix. Why not create hard coded, predefined theaters? This could at least be done for the seven major powers. Some theaters would be the same for all majors. For example, any major with provinces in Africa should have an African theater. These would be hard coded -- once the player gets a certain number of provinces in that hard coded region (say 15 or so), the theater command is created.

Consider Germany: Western Germany to Spain is one theater. Scandinavia to northern Russian is one theater. Eastern Germany to Italy to the Bosphorus to the Dneper is one theater. Central Russia is a theater. And so on.

P.S. This is a great thread Kallocain. So glad to hear it is being received as such and will be considered in depth. :)
 

Porkman

Field Marshal
20 Badges
Nov 4, 2006
3.219
1.410
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
ok, here are mine:



4) This leads to next.....Japan is way to weak...to do same things they did in real WW2. They always lose the Chinese War. But even that is easy fixable. I did it with the following: Let Japan declare war to shanxi only (Thats also what happened in real WW2. Its historic wrong that they declar war to NatChi. Natchi acted as Allies of Shanxi in 1937). Then only National China declares war. Not Communist China...and not Guanxi in the south. With Shanxi alone, and NatChi...Japan can fight good. Usually they conquer Shanxi fast (maybe some shanxi start divisions need to be deleted out) and then fight a good war in national China. As now ComChi and Guanxi is sleeping....they have a real chance for a longer war. Normally If Guanxi is in the war....Japan takes Troups from Shanxi and Natchi borders...and brings them to Guanxi...where they get defeated or ended in a superstack in 1.3. Even without the superstack (as i used my fix..see down) they get usaully destryoed fully...as Guanxi is to big for Japan AI..that also fights against 2-3 other chinese Nations. So that way...i see most times...shanxi conquered....then they fight nearly until 1939/41 against Natchi....and then...short bevor Natchi Falls.....some event should fire...that activates Guanxi to help Natchi...to fight the evil Japan Agressors. Same time..maybe another event could fire..to bring the Communist Chienese also in. That way...we would see a long lasting China War with Japan....and not only a Japan loosing in China completly (even Korea) in 1938/1939. That way....they also never fight a Pacific war.

Another possibility would be..to let them conquer Natchi and Shanxi....and dont let the other chinese into the war. Then Japan could use all extra Power from that time...against the pacific USA. Would be maybe the more fun solution for HOI3.

Ok that were my 6 cents. ;)

I'll second this idea. The problem with the Marco Polo Bridge Incident is that it goes from zero to full scale war in one event. This leaves the Japanese at a disadvantage as they can't switch priorities fast enough. The game needs to make the leadup to war take place over a larger time scale so that the Japanese AI has time to prepare a proper invasion. It's also much more historical as it was a minorly aggressive act that both sides mutually escalated into a full scale war over the course of three weeks.

The event should be split into three stages so that the initial Marco Polo Bridge incident decision does not put the countries at war. Instead, the initial decision by Japan (let's call it Marco Polo Bridge Incident) should trigger a change in the Japanese AI to move everything to the Chinese border and raise the mutual threat between Japan and the Chinese factions.

It should then trigger an event (Tensions in North China) for the Chinese player: A) Cave to Japanese demands: a loss of some of Shanxi's provinces coupled massive dissent and national unity hits and a chance of the other cliques declaring war on Nationalist China. (this option would essentially lead to civil war in China though it will prevent war with Japan) B) Stand Firm!: The Chinese AI would start moving troops north and to the coast and get a bonus to National Unity and party organization.

Following this Japan would get a another decision (Chinese Warmongering) triggered by the arrival of sufficient forces along the Shanxi border. Option A) Punish them for their insolence!: Declare war on Shanxi and Nationalist China. Option B) They called our bluff...: Japan gets a huge dissent and national unity hit, bonus to relations with UK, US, China.

These events would have a random delay of a little over a week between them.

The goal is to have incident escalate over time so the Japanese have time to prepare a proper invasion instead of them being caught flat footed by their own war. :rolleyes: This also allows the Japanese to remain focused on the SU until the incident happens while still giving them time arrange their forces for a war in China. Couple this with the ability to supply troops through Manchuria and the Japan should dominate the early stages of the Sino Japanese war.

I don't care if you use my solution to solve the problem, but solve the problem. There is no leadup diplomatically to the Sino Japanese war. Figure out a way to give the Japanese AI time to prepare and then launch a full scale war.
 

unmerged(152596)

Second Lieutenant
1 Badges
Aug 11, 2009
121
0
  • Hearts of Iron III
1. Fix the super-stack issue, but don’t just have the AI stop producing units. Have the AI use the units it has. If no progess is going to be made in the channel islands, stage an invasion. Washington D.C. doesn’t need a two-million man garrison, let’s go fight the Germans and take some Pacific islands. As someone who hopes to play a good German game one day, I would love to take on the might of the American war machine. In truth, you need to do a major rework of the AI.

2. Give me sufficient control over the supply system to make it fun rather than frustrating. If there’s a bottleneck, how much of a bottleneck is there? And why is there this bottleneck? The supply map mode does not offer enough detail. If I’m out of supply, tell me what do I need to do, apart from air drops, to rectify the situation? Let me tell the computer the supply lines I want to use. Supply is a necessary component of an offensive, it should come with a commensurate amount of control, or at least information.

3. Recognize who is doing the conquering when a nation surrenders. Without exaggerating, it is ridiculous to give conquered territory to a third party nation. Even when the third party nation is the conquerer’s ally, why should this happen? When the third party nation is not the conquerer’s ally, the behavior is downright stupid.
 
Status
Not open for further replies.