ok, here are mine:
1) Pls fix the way to less
manpower of many nations. I played many handsoffs and watched the AI, and it was obvious, that at least the USA & Russia have to less manpower in the game. Normally the german-Sowjet war stalls fast....in one direction or the other. Best results i saw in my games when i modded this into the game: Give Russia some extra 1000-2000 mp at start...so they can produce a bigger army that doesnt fail to defend against Germany after first 2-3 months. Then with the Stalin Event: Great-Patriotic-War...they need another 2-3000 Manpower. If Russia gets so much more manpower...Germany needs also a boost. It helped to give them 2000 MP extra at the start of the war in Russia. Then i saw a nearly historic russian-german war..that lastet until end of 1944. In 1942 the Germans reached until Stalingrad and some Provinces deeper...but then as they run out at manpower that time...got pushed back from end of 1942 until Sept 1944....as the Russians conquered Berlin.
Same for the USA. They dont build a bigger army until i gave them extra Manpower. They need at least 2000 or more. If a nation runs out of manpower the following happens: They fight until manpower in every unit gets down to 20-30%..and then they doesnt fight any more..only run away from the frontline. Thats the reason, why some player see the whole russian front running away from them in panic. Normaly this behaiviour is smart...as it gives the units time to repair in MP and Org. But not when the nations runned completly out of MP.
Another problem with manpower and Reserve Divisions: Many nations (especially russia) build Reserve units without a end....and without a view to the manpower reserve. So when a war starts and they only have divisions with 20-50% manpower..and no reserve in MP Pool...they are all doomed. A nation shouldnt build more units, when it is obvious that they will never have enough manpower to fill the divisons, when a war starts.
Or we need Events that give every nation a certain amount of manpower...to get sure..they can fill up all Reserve Units, when they get into a war. Otherwise its better for them to build 10 fully filled Divisions..before they build 30 with only 30% inside...that all brake fast in a battle.
2) Fix
broken Events:
Worst are the Neverending Bitter Peace Event....that gives Germany a big part of Russia....but forgets Finland Provinces in the north, and the rumanian Provinces in the south..and even some more. This provinces shouldnt stay with Russia as islands far away from Siberia....but instead go to the Conqueror, or the old Owner...if he is part of the axis. So finland provinces back to them..and the romanian provinces back to them..if in axis. Otherwise to Germany. ALso...it seems, that the Russian AI attacks Germany after Bitter Peace again...and then they fight again....but for nothing...as it ends again with the bitter peace....until the games starts again.

Another bad event is the Event that fires, when Russia conquers Berlin. It gets then all provinces that it conquered...and all the rest seems to go to USA. Isnt this silly...if the USA still sits in Washington....without attacking Germany even a bit.....and get so much Land there...for doing nothing ? Is that a X-Mas present ?
3) And here we come to the next point:
Nearly inactive AI Nations.
It seems like, that nations without a direct landborder to its enemies act very strange....if not to say...do nothing. In all of my Games...the
USA AI did nearly nothing. They build a big army (after i gave them manpower) but all of the units get stacked in Washington or San Diego. They never seem to attack Germany....never a invasion of north Africa. Maybe this doesnt happen..because Vichy France is neutral...and not an objective for an invasion of allied nations...like it was in the real war. Maybe make Vichy an inactive Axis Power. (Part of Axis...that isnt involved in the war).
As USA is nearly inactive (not always....sometimes they even invade france....but fail fast there...because they dont send a second wave or more. So after 10-15 Divisions landed....they send nothing more...so the German AI can drive them back to the sea fast. BTW..that happened as the USA had 800 Divisions in Washington...waiting for Xmas) there is also never a real
Pacific War. So all i saw...in the best cases....was that Japan invaded Guam....and the USA invades some 2-3 small Islands of Japan. That was it....full Pacific war until 1945.
4) This leads to next.....
Japan is way to weak...to do same things they did in real WW2. They always lose the Chinese War. But even that is easy fixable. I did it with the following: Let Japan declare war to shanxi only (Thats also what happened in real WW2. Its historic wrong that they declar war to NatChi. Natchi acted as Allies of Shanxi in 1937). Then only National China declares war. Not Communist China...and not Guanxi in the south. With Shanxi alone, and NatChi...Japan can fight good. Usually they conquer Shanxi fast (maybe some shanxi start divisions need to be deleted out) and then fight a good war in national China. As now ComChi and Guanxi is sleeping....they have a real chance for a longer war. Normally If Guanxi is in the war....Japan takes Troups from Shanxi and Natchi borders...and brings them to Guanxi...where they get defeated or ended in a superstack in 1.3. Even without the superstack (as i used my fix..see down) they get usaully destryoed fully...as Guanxi is to big for Japan AI..that also fights against 2-3 other chinese Nations. So that way...i see most times...shanxi conquered....then they fight nearly until 1939/41 against Natchi....and then...short bevor Natchi Falls.....some event should fire...that activates Guanxi to help Natchi...to fight the evil Japan Agressors. Same time..maybe another event could fire..to bring the Communist Chienese also in. That way...we would see a long lasting China War with Japan....and not only a Japan loosing in China completly (even Korea) in 1938/1939. That way....they also never fight a Pacific war.
Another possibility would be..to let them conquer Natchi and Shanxi....and dont let the other chinese into the war. Then Japan could use all extra Power from that time...against the pacific USA. Would be maybe the more fun solution for HOI3.
Something else here.....the option
to make a conquered nation a puppet is most times very bad in HOI3. Because that way...AI Nations get to strong...and unpredictable. In some of my games....Japan got ultrastrong in China...because they had the luck that Shanxi or Natchi forces fought for them. It should be done...that No chinese Nation ever can be a puppet of the hated Japanese. This would be historical and also good for gameplay reasons. Maybe this would be also good in other wars...but there i am not sure.
5) The "
Full War" Option of Axis nations seem to be
buggy. Many times i tried as Germany to declare a full war in my diplomatic options. Pushed the button....but then the message came: "
Limited War against XXX declared". Then i need to invite every of my Axis Members seperatly..with diplomatic costs. Thats a big bug....especially as the AI seems to have the same problem. I saw that nations were in Factions.....but wasnt in the war with the enemys of the faction. This is one of the reasons, USA is so inactive...because many times...they get invited into the Allies....but then if your check them....they arent in the war with Germany or the other Axis nations. No wonder...they never attack them. (But to be honest..thats not the only problem..why they are so sleepy..because even as i modded them into the war...they still sleeped deep for years)
How could it be..that a "Allies Member" is not at war with every attacking Nation of a enemy faction. Must be a bug. Axis can have seperate wars...but when (lets say Japan declares War to France....it should get war with all Allies Nations...also UK and USA...and all others)
And where lies the problem with the inability to declare a full war as Germany. Why i push the button and get only a limited war. (It seems to work always at start of a scenario....but gets worse when the Axis have nations in it with higher neutrality rating. maybe there lies the bug)
6) ok...i know only 5...but...pls do a
complete Diplomacy overhaul. As it is now....the 3 Factions get dozents of Members even before the war starts in 1939. Why should the half world join the Allies...if they never saw a brutal act of the Axis ? And it shouldnt be possible for the Commies to get Communist China into the faction...or the other yellow Chinese Border Land. because then...it always end like that: Russia takes part in the Chinese-Japan war. Most times...in 1941 or 1942. Thats very unhistoric. Maybe make it much harder to get a nation into your faction. At 1939 only historic nations should be inside....not half of the world.
And as we are here....pls help that the Romanians get into the Axis. In all of my Games....Romania is one of the last 10 nations that stay neutral until 1945....even as Switzerland, Kuba is in the Allies...and Portugal and Brazil always in the Axis. So i always see a war in south america...because they are divided between axis and allies.
Without Romania...the Axis is to weak for Russia...and the war looks very unhistoric. Also...when the russians have to many divisons...tthey can defend the smaller front to easy against AI germany. So Germany needs the extra front with them.
Ok that were my 6 cents.
