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Kallocain

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I am curious on what the biggest issues are. Why don't you post your five (less is ok) biggest issues/concerns with HoI3 and let me know?

Please skip the super stack issue, that is being looked at as I write.
The flag thing is fixed for 1.4, so skip that as well.

Please be detailed! If you have an issue with the AI, I would really like to hear exactly what aspect of it that bothers you the most. If you just say "it's broken", that will not help us fix it. If someone already posted your issue/issues, please post them anyway so I can tell how common they are.
 

McDaniel

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-My favorite game (well n hoi2) is GC as germany. With the manpower issues the SU has, its way to easy to surrender them when playing as germany. After tis the game gets broing so I stop playing.

-When playing Italy, its way to easy to conquer afrika and the middle east. The UK isn't even trying to stop you.

-When playing hungaria (and probably all other balkan axis states) i was advancing faster into russia then the german ai. Ai is to carefull or just stupid?

-Its way to easy to invade the english isles as germany

-The intire game is too fantasy and not historical at all, an option "fantasy game or historical game" would be awesome. And for the historical game get all those events from hoi2 back, i realy miss them.
 

bbasgen

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  1. Leader flavor: Extremely slow leader XP gain at all levels. This takes flavor out of the game since leaders never really gain skill levels and can't "learn" new traits. This would add tremendous flavor to the game -- and could even be a pop-up window setting (e.g. Field Marshall Rommel has gained a new skill level).
  2. AI VP protection: AI does not protect VP provinces appropriately. I really believe that static VP and port defense forces make sense, because the AI is consistently unable to properly defend these areas. The AI should recognize VP, resource producing provinces, ports, and airbases, as having significant strategic value. Everything with strategic value should be defended. To avoid production/manpower issues, give the AI starting units for all these areas. Even static, standing garrisons are a good idea -- Moscow, Pearl Harbor, London, Suez, etc should NEVER be completely undefended.
  3. AI defensive strategy: AI does not use defense in depth (especially as Soviet Union or China). AI needs to get away from putting everything on the front lines, and needs to understand that a mobile rear force has many essential elements: allows for proper strategic deployment to break throughs, allows proper defense in depth, etc. AI doesn't seem to understand the relationship between the need for a "front line" and the need for "reserve units" (e.g. it will completely dismantle a front line in order to have "reserves" to support a different front line). This could also be a build issue, as it is with the UK or Italy in Africa: there simply seems to be not enough troops to deploy, so whoever has a single militia brigade can take all of Africa and the Middle East.
  4. AI multi-front war & unit utilization: AI does not prioritize fronts. AI doesn't defend borders properly -- it places disproportionate forces on a front against a weak potential adversary, while meagre forces are against a huge adversary. Meanwhile, some fronts are totally undefended (I'm thinking of AI USSR here with an Axis Romania, for example). This ties in heavily with the idea of "reserve" units above, as forces could be shuffled much better if the AI understands a reserve. Similarly, AI should know that infantry is what should be used for front lines: armor is best used by the AI for reserves and breakthroughs only. It is terrible seeing the AI waste armor by "protecting" some worthless province on a very long front line. AI really needs a firm understanding of how to use particular units.
  5. Command organization: Command organization is an important and time consuming part of gameplay. Of all the game's new features, this is probably the most prominent due to how much time you spend with it. Thus, it really needs considerable focus. An easy way to organize your forces is very important (this has been suggested many times before as a GUI OOB screen). Increasing radio range trough technology would be much better than through adding Militia brigades, for example. Radio range is surprisingly important in that the greater the range, the less micromanagement of command is required. Also, theater creation needs drastic improvement: Ideally, we ought to be able to define theaters as we see fit. At the least, it should work during war in a rational manner.

P.S. Thanks for asking! :)
 
Last edited:

Retuobak

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In no particular order:
-The diplomacy system just doesn't work. You come up with results that aren't even remotely plausible.
-Japan loses virtually every time in China
-The AI does completely ridiculous invasions from time to time, Germany should not be attempting to invade Singapore when England itself remains free.
-The United Kingdom often seems unable to defend itself properly
-The German AI's 1939-1940 invasions are all messed up. They can't get to Norway so they always declare Sweden. And they often don't bother to properly assemble forces for the invasions in the West. Many times, I've seen Belgium, the Netherlands and Denmark take sizeable chunks of Germany because there were no troops there when war was declared.
 

bbasgen

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-The intire game is too fantasy and not historical at all, an option "fantasy game or historical game" would be awesome. And for the historical game get all those events from hoi2 back, i realy miss them.

I agree. I know this is an age-old debate that PI has firm opinions on. Yet, in the three games I've played, Germany did not DOW the USSR, and Japan and the USA never went to war either. I realize the sandbox idea is very important -- but a WW2 game without Pearl Harbor? Without Barbarossa? I'd like to see more decisions to improve the AI's willingness to make war.
 

LeeDub

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Many of my issues have already been reported, so here's two:

- The AI doesn't seem to understand how to make proper divisions, hardly ever mixing support brigades and preferring to field 3 or 4xINF divisions (or 2xMECH 1xINF nonsense etc etc).
- The AI production isn't very diverse (linked with the first one), the AI believes it can solve all its air problems with TACs and INTs (or millions of STR) some other quirks like building 6xBBs at once without screens etc.
 

ashandresash

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- A more friendly interface for reorganising your command structure and assignation of leaders

- Soviet manpower (at least after Barbarrosa)

- Improve AI using airpower (in special, German in East Front)

- Making terrain more determinant in land combat (either rebalancing map)

- Installations working properly: airports and naval levels meaning a real
difference, AA really affecting airwings strenght/organization, radar...

Great for Paradox for asking people!
 

unmerged(129069)

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1: Military Police brigades are useless, since they do not reduce nationalism.
2: Not able to leave a faction or to sue for peace when in a faction, this sucks the life out of playing Finland. Also, winter war always starts in June, with Soviet Union having ONLY reserve divisions (see #5).
3: Minors cannot obtain more leadership, this sucks the life out of playing countries like Hungary.
4: Super stacks
5: AI making only reserve divisions, using all it's manpower to them, thus not having mp to reinforce those said divisions. Also, this makes the AI countries lose very easily to surprise attacks.

these are not in any specific order.
 

Enigma1

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Naval Patrolling - I'm fed up seeing my UK fleets wander off up the Baltic instead of staying within their patrol areas.

Japan not performing in China (as mentioned above) - could possibly be solved if no superstacking

AI controlled countries fail to defend important areas adequately in too many cases - you turn up ready to launch an
invasion to find nobody at home.

Continual German invasion of Sweden is so annoying.

As UK, it would be nice to see commonwealth or Allied forces actually helping the UK - either by ships and planes under their control, or by sending expeditionary forces direct to the UK - I get so depressed and left with the feeling that nobody loves me when I spend years at war with no help at all. I have seen New Zealand send troops to France in 1939, but nobody sends anything to the UK very often.
 

unmerged(43180)

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most issues have been covered but here:

1. The button that shows where all units are going to (from HOI2). Very usefull when planning a larger front attack.

2. Straits: blocking passage from enemy vessels.
 

unmerged(128095)

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1: Player should be able to manually designate convoy routes. Supplying an army in the Middle or NearEast or Scandinavia is almost impossible via land, when you have ports availible almost in sight of each other.

2: AI has absolutely no ability to set up defense in depth, or utilize terrain for optimum defense.

3: Diplomacy needs to be tweeked for minors. Perhaps influence should be based on IC of the nation being influenced? Playing a minor, say in South America, may use a quarter or more of its leadership to influence a single neighbor.

4: Submarines, especially playing as Germany, are useless. Convoys are too cheap, AI kills subs off to easily and trying to blockade GB is impossible.

5: Commanders should be able to gain new traits, especially after significant engagements as was possible in HoI2.
 

derfinsterling

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- Manpower for Germany vs. USSR. By 1943, both are at 0 and it becomes a war of attrition. Simply overrunning the German lines with hordes of infantry or masses of tanks is simply not possible.

- Supply lines: In an Italy game, I've conquered most of Africa, but the whole continent was supplied from the ports in Tunis and El Iskanderin (or what's it called), even though I conquered multiple ports along the coast.
It would also be great to have land connections not delete all the convoys. If Italy conquers Yugoslavia, Greece and Turkey, then all the supplies for the middle east (and Africa) would go over the small land bridges through Slovenia and the Bosporus.

- Generals: It's tedious to find General Zhukov (for example), let him get some more experience, then assign him to an HQ, then to an Army... Would be great if you had a button in the assign leader screen that allows you to switch between assigned and unassigned leaders. Also: It would be great to see a list of all units without a general.

- Playing as Russia, there are dozens of units without a commander. As long as you don't attach another brigade (or somehow else change the composition of a division), the auto-assign leaders button doesn't work for them.

- Theater HQs. I really, really, really want to be able to define my own Theater HQs. Why does Italy only get one African HQ? It's impossible to keep up radio distance across the whole continent.
 

Marcus

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-Strange alliances.... AUS going Axis, Finland in the Allies. Hardcore Neutral countries (Ireland, Netherlands, Switzerland) joining faction BEFORE getting attacked.

-No British resistance what so ever in NA and ME.

-Everyone running through their manpower by 1942.

-Crap Japanese performance in China.

-Impossible to join factions after a while due to threat.
 

unmerged(183068)

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I don't have major issues but one thing that often bugs me is that it is a hassle to organise navies because they are split between theatres without having a naval command. I would also like the chance to define my own theatres and disband the theatres that the AI decide to create at the begining of the game.
 

quetzilla

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  1. Leader flavor: Extremely slow leader XP gain at all levels. This takes flavor out of the game since leaders never really gain skill levels and can't "learn" new traits. This would add tremendous flavor to the game -- and could even be a pop-up window setting (e.g. Field Marshall Rommel has gained a new skill level).

P.S. Thanks for asking! :)

My leaders generally gain levels pretty fast, but I start with minors that have skill 0-2. Skill gain is dependent on the current skill level (and decreases going up). I agree that a popup would be nice :).
 

delra

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1. Austria is red again, not white. When will you learn Austria is supposed to be white! (just kidding:))

2. AI's lack of strategic thinking and planning ahead. You already promised strategic reserve concept to be thaught to AI in 1.4, I hope you will put lots of developer hours into making it better on this level. It breaks the game long-term if AI makes silly mistakes like not guarding Hawaii with fleets 24/7.

Also AI's lack of goals in research. It's not uncommon for AI to research doctrines many years ahead but neglect researching unit upgrades at the same time. For example US in 1940 starts researching 1942 Blitzkrieg and Schwehrpunkt while their tank tech isn't researched yet even at 1918 level.

AI should have a goal "research tanks" and a checklist of things to do to achieve it (research theory, research tanks themselves, upgrade doctrines). If AI researches infantry tech years ahead along with tank doctrines instead of infantry doctrines there's something seriously wrong with it. AI is also very wasteful with research points allowing player who specializes in few selected areas to vastly outpace them.

3. Unlike in other Paradox titles, smaller nations can't rise to major power status due to Leadership from conquered territory constraints. There's little point playing a minor knowing even if you succeed in conquest, you still will be backward and won't ever get to research best toys. I've built empires as tiniest and most obscure countries on the map in most other Paradox games, I miss the feature here. I know why the call was made to make it work the way it works now, I still am unhappy about it. It costs a lot of replay value of this game.

4. Units. Support brigades need to be made stronger. Currently there's no point for the player to invest and build any of them except maybe Artillery which allows to save on manpower a bit. Most of my games I don't research and build even a single one AA, AT or TD. I hardly ever build AC, and I usually disband starting ENGs as Japan. Many people don't even build Art and AC playing INF+ARM/MOT armies. Giving all those support brigades magic powers to make an army they are attached to much stronger than an army without them would make the game much more interesting.

Also, various units are not benefitting from doctrines, CAG most notably not having Org and Mor upgrades is painful, but same goes for CVL and SH BB as well, see #183# on bug forum for details.

Finally, I don't like how AA works now not attacking all enemy airplanes passing a province or just patrolling over it, only the ones that attack AA's unit.

HQs need some work as well, they shouldn't be able to take territory, currently you can win Spanish Civil War by simply creating tons and tons of empty HQs and using them for massive land grab.

MPs should be fixed to work in annexed territory.

5. Politics and intelligence. Intelligence I use only internally to raise unity, lower neutrality or for counter espionage. Sending spies abroad is a huge waste of leadership since info you get is scarce and useless and damage you can do neglegible so most people don't bother doing it unless they need threat or for an event to launch.

Politics is too simplified, changing laws is easy, fast and painless allowing you to make UK half-totalitarian on May 2nd 1939 with a blink of an eye. There's no way to put Churchill in power. A lot of political events and decisions are missing from the game (I especially miss Mengkukuo creation event). There's little way to influence election results and the ongoing war doesn't have much impact on politicians' popularity even if it's being mismanaged badly.
 

Nemsys

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I am curious on what the biggest issues are. Why don't you post your five (less is ok) biggest issues/concerns with HoI3 and let me know?

Please skip the super stack issue, that is being looked at as I write.
The flag thing is fixed for 1.4, so skip that as well.

Please be detailed! If you have an issue with the AI, I would really like to hear exactly what aspect of it that bothers you the most. If you just say "it's broken", that will not help us fix it. If someone already posted your issue/issues, please post them anyway so I can tell how common they are.

Please take in consideration the fact that I really haven't played HOI3 extensively, as some issues really bothered me too much and in general I prefer to wait until the game is more "polished" before launching on any extensive grand campaign. Besides, recently my PC's been having some issues and I can't technically playing HOI3 until my new PC - due on friday - arrives. But nonetheless I did play a few games while my PC was still working - usually only during the first years up to 1940 or so before restarting, just to understand how the game works.

Also I've read many complaints on the forums about common issues which I didn't experience personally - my experiences with the game are limited - but which would bother me if they happened to me in a game in which I had invested a lot of time. So without further ado here's the things that bother me:

1. The Intelligence AI. Some countries are just too active in espionage. I tried a couple of games - again, up to 1940 or so - as some very minor countries, like Tibet or Yemen, and every month or two there are spies infiltrating my country. Most of the time, those spies come from minor places like Mongolia. Now, I am sure that more or less every country had some sort of intelligence service back in 1936, but to have Mongolia infiltrate Yemen 4 or 5 times in a few months bothers my suspension of disbelief a bit. I feel that minor countries should play a more limited role in espionage, focusing on internal security and neighbouring countries that they fear or want to invade. Mongolia focusing on Yemen really made no sense. (And I remember that there were other countries just as implausible who were spying on me.)

2. The fact that I was never able - if it's possible forgive me - to view other countries' governments. I'd like to be able to know which ministers other countries are currently using, for two reasons; firstly it adds flavor, and secondly it can be useful to check which bonuses a country is benefiting from.

3. (This is probably the aspect that most kept me from playing HoI3): Historical events that adhere to historical reality, in an ahistorical game. I'm talking about the Vichy event, for instance, in which Germany gets many provinces in France even if, say, Spain or Italy have conquered them. Historical or ahistorical, no matter which path you choose, the game always has to make SENSE from a logical point of view.

4. Also, it'd be nice to have a more realistic political system. For instance, it makes no sense that I'm able to change laws with no dissent, and move to a war economy in just one day, with no penalties whatsoever. Every political decision should take some time to implement, and not all political decisions should be popular, like, for instance, censoring the press in a democracy.

5. Also, I've read bug reports that state that controlling both sides of Gibraltar still allows enemies to move in and out of the Mediterranean at will... this, needless to say, should be fixed, or else Gibraltar completely loses its strategic significance!

Thank you for taking the time to read all this! Good luck with 1.4!
 
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