1. Arthropoid
2. Extremely xenophobic, extremely collectivist, extremely expansionist and extremely deterministic, the individual has no meaning whatsoever and is assigned a job and goal when it is spawned. Most "citizens" die on their line of duty/their work shift. 99,9% of the "citizens" will never even get to see their queen with their own eyes. My empire will be heavily influenced by those of ants. Thoughts/hivemind is spread through chemicals (like hormones) that will make the entire hive/colony feel a certain way (e.g. belligerent, happy, suicidal).
3. Matrilineal primogeniture
4. As centralized as can be.
5. Their queen is their goddess. When she dies, or is couped, most "citizens" won't even know and keep on worshipping her. The new batch of spawned "citizens" will honour the new queen, effectively replacing the religion every generation.
6. Social Research, I guess.
7. Kamikaze, pesticides (biological warfare)
8. Like the Leviathan from StarCraft, although I dislike StarCraft. (Top one)
9. Worm Holes
2. Extremely xenophobic, extremely collectivist, extremely expansionist and extremely deterministic, the individual has no meaning whatsoever and is assigned a job and goal when it is spawned. Most "citizens" die on their line of duty/their work shift. 99,9% of the "citizens" will never even get to see their queen with their own eyes. My empire will be heavily influenced by those of ants. Thoughts/hivemind is spread through chemicals (like hormones) that will make the entire hive/colony feel a certain way (e.g. belligerent, happy, suicidal).
3. Matrilineal primogeniture
4. As centralized as can be.
5. Their queen is their goddess. When she dies, or is couped, most "citizens" won't even know and keep on worshipping her. The new batch of spawned "citizens" will honour the new queen, effectively replacing the religion every generation.
6. Social Research, I guess.
7. Kamikaze, pesticides (biological warfare)
8. Like the Leviathan from StarCraft, although I dislike StarCraft. (Top one)
9. Worm Holes