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SecondReich

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What is your one dearest Hearts of Iron II wish?


My wish is a more realistic peace working system. No longer all out ANNEX OR DEATH! I'm not saying that the war should end with a few war indemnitied paid on each side, but if Germany is occupied in the West, just because they have a huge area of Russia, it doesn't mean they will keep fighting.
 
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unmerged(19546)

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Gothmog said:
NPC, huh? Who'll be the GM? USA? :)

The problem is that even if such a thing was implemented (which it won't be...it'd hurt sales), that abut three hours after release odds are you could find a patch somewhere on the net that'd disable that little modification...
Naah,odds are that the majority of those quarter-brains won't be smart enough to find and install such a patch, as long as it's fixlist is written in english... :D

I really despise this particular segment of my homecountries HoI-fancrowd, they're giving wargamers in Germany a bad name... :(

Anyways, I was just kidding, kinda.. :rolleyes: :)

EDIT: And to add something more seriously on topic:

I'd like to see an opportunity to add/remove brigades to/from already existing units...

I also hope that, if the above is implemented, there will no longer be "super-heavy" amored divisons consisting solely of Tigers et. al. It would be more realistic to add those as special brigades to "normal" amored divisions equipped with medium tanks, methinks...
 
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Gothmog

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whatasillyname said:
Naah,odds are that the majority of those quarter-brains won't be smart enough to find and install such a patch, as long as it's fixlist is written in english... :D

Beware of the babelfish. :)

whatasillyname said:
EDIT: And to add something more seriously on topic:

I'd like to see an opportunity to add/remove brigades to/from already existing units...

I also hope that, if the above is implemented, there will no longer be "super-heavy" amored divisons consisting solely of Tigers et. al. It would be more realistic to add those as special brigades to "normal" amored divisions equipped with medium tanks, methinks...

Agreed. Can't recall if this has been confirmed, but it would seem to be the logical extension of having a heavy tank brigade...
 

unmerged(21911)

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Nice thread, haven't read everything yet, but I wanted to add my thoughts.

This was mentioned in an earlier post by someone else, but it really would be a great addition:
Spies/Espionage - I'd like a unit that acts like an infantry unit, that can move to any hex on the map. It cannot attack, but it can enter enemy territory and it provides intelligence information on units in the territory it is in and the surrounding territories. It can be discovered randomly: very low base percentage, higher percentage if enemy units are in territory, much greater percentage if the country you are spying on has a spy in it's territory. The spy unit should have experience like generals and their own specialities: Counter-intelligence (finding spies), Disinformation (if used in your own territory enemy spies will receive report incorrect information), Sabotage (reduces enemy troops readiness levels), Espionage (stealing research from enemy [add a few days worth of research done to a currently unfinished piece of one of your research items].

Purely anti-air units: A moveable unit (unlike the unmovable anti-air as depicted in HOI currently), very low ground attack value, but great for those newly conquered terrains or when a wave of bombers start coming in from a new unexpected direction.

More automation of bringing units up to full strength after being attacked.

Better automation of rocket attacks. This was mentioned before, but it would be great to be able to have a list of target provinces that you want to keep production down on, it is a real pain to go back to all my rockets and manually launch them after checking each province.

Anti-Air rockets

Anti-Ship rockets

Anti-Ground rockets
 

unmerged(34511)

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De_Genius said:
I would like:

A decent working world market, where countries trades with countries, and the middle man is eliminated ;)

A more specified industry kinda like Vic, so you could focus even more in certain areas of production.

A more advanced diplomatic system, being able to demand captured territory, units, techs, ressources, etc. Perhaps even making own alliances and pushing other countries into war.

An intelligence office. Then you could steal techs ( or gain some tech boost, propably better ) and scientists from other countries, assinate ministers or leaders or even heads of goverments, lower uprising in captured territory, etc. and conduct sabotage missions to destory IC, infrastructure, research, etc.

A whole new province map like EU2. I want uprising in captured provinces, sabotage from freedom fighters, the ability to build mines to improve ressources !

A unit structure completely different. Units not just leaders gaining experience. More upgrading options, e.g. changing a AA inf. to art. Maybe transport trucks to transport inf. to the battlefield like air and sea transports.

Lots of more events kinda like Core. The events in vanilla HOI are too few and scarce. CORE has lots of events, even some without importance.

And lots lots more. I want HOI2 to be as revolutionizing to the WWII games as HOI was.

Paradox can do this. Come on guys. Show us that Sweden can keep producing the best WWII games ever made

Actually I was watching a show on tv about how GM (general motors) gave thousands of tons of raw steel to sweden knowing that it was going to the nazi war machine, also the strateigic bombing of germany was only half as effective as history says.. Switzerland was making most of the munitions and weapons for germany which was payed for in gold. one more thing.. why does pilsen have such a low ic? today Skoda Pilsen makes the worlds largest nuclear power turbines but in ww2 they made 25% of the wehrmacht's armor ( mainly tank destroyers and assault guns) and what about plundered armor and conscripting soldiers from other nations.. the germans had over 1 million non-germans fighting for them (some forced some for better conditions like the cossaks) also what about setting up puppet governments from captured territories that haven't been vanquished, like the germans did with the ukraine, also there should be way more partisans.. so yeah that's what I'd like heh
 

unmerged(30686)

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Mork said:
If you guys 'n gal(s? ;)) only knew how many of your requests already were in HOI2.

:p


Don't suppose youre genna tell us which ones? :D
 

Mork

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ErwinRommel said:
Don't suppose youre genna tell us which ones? :D

Nahh.
I hold my beta status, and my first born, dear to my heart.
Both will be lost (the second when I get 'im/'er) if I violate my NDA.
 

unmerged(34297)

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Jreif80 said:
Actually I was watching a show on tv about how GM (general motors) gave thousands of tons of raw steel to sweden knowing that it was going to the nazi war machine, also the strateigic bombing of germany was only half as effective as history says.. Switzerland was making most of the munitions and weapons for germany which was payed for in gold. one more thing.. why does pilsen have such a low ic? today Skoda Pilsen makes the worlds largest nuclear power turbines but in ww2 they made 25% of the wehrmacht's armor ( mainly tank destroyers and assault guns) and what about plundered armor and conscripting soldiers from other nations.. the germans had over 1 million non-germans fighting for them (some forced some for better conditions like the cossaks) also what about setting up puppet governments from captured territories that haven't been vanquished, like the germans did with the ukraine, also there should be way more partisans.. so yeah that's what I'd like heh



I 2nd that motion ;) :)
PS and not youst becuse i'm czech but because it's true!!! :)
 

Kyril

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1. make air units operate differently. For instance: assign an air unit to patrol and intercept at a certain area, attack shipping in a certain area, CAS, strategic bombers to attack enemy provinces (with something to bomb) without continous plotting them yourself, or have them al wiped out when not looking at a mayor concentration of fighters just moved there.
It is possible to let your bombers hinder another country, yet it takes a lot of time and attention away from human players.

2. Reworked amphibious landing. With HOI (1.06c I'm playing), you can drop your units at any point you like. In WW2, operation Overlord took considerate amounts of time, resources and planning before go-ahead. In HOI, you just assemble a strike force, drop it somewhere, build a convoy to supply, and release hell. If your intended beach is to crowded with enemies, you just ferry them a beach farther. This doesn't help for historic accuracy. Also, it makes the Axis players having to reinforce any beach area to a great strenght. In WW2 the Germans where able to deal out incredible damage with just a few lower quality divisions on the beaches of Normandy.
Perhaps there is a way to enforce the invading player designate a beach, that beach will cost IC's and has a build time like a unit, and when the 'beach unit' is build, it allows an amphibious assault on that area. This will repressent the time spend on training, recoinassance, obstacle clearing, etc. that preceded the actual sea-borne invasions. It could be worthwhile to let different beaches have different costs to build, reflecting the pressence of fortressess, climate, distance to supply port, etc.

3. Make subs / strategic warfare different. If it is to much to do programming wise, make it abstract (like in the board game Advanced third Reich). Now I find it extremely difficult and time consuming to plan a strategic effort at resources, either playing as Axis (subs in Atlantic) or Allies (strategic bombing over Germany).

4. Statistics!! After spending a near continous 48 hours at your PC playing for instance as Brittain, the only reward for your effort is a screen with the 3 sides, and there respective points total. I would like to see stats with Tech process bars, units destroyed, units build, etc. A bit like the Age of ... series.

5. In addtion to 4. I would like to see individual country performance to determine a game winner. Let's say the Allies won in points total in '47, it might be interesting to determine which of the allies relatively contributed most. Also, it could lead to Japan being the (relative) best player in such instance.
These points (4&5) make the game more interesting, as there will be more goals to achieve then just getting those victory points before '47.

6. Rework the Intelligence Ops. I've been playing HOI for quite a while, and still haven't got a clue what Intelligence Ops do, though there are still Techs to research in that area. Perhaps you could have more concrete affects, simulating the decoding of Enigma and the Japanese codes, so that the player having these Techs could be aware of positions of Fleets / Subs or Land Forces (as the battle for the Atlantic, the cracking of codes prior to Midway and the Russian awareness of Operation Citadelle (Kursk) made clear in the real WW2. Just make the subs / fleets / land forces show up in detail (depending on level of Intelligence Tech either accurate number of divisions (lvl1), type of divisions (lvl2), type of divisions and read out of unit (Soft Attack / Hard Attack, kind of Tanks, Leader/etc.) (lvl3) ) every once in a while when those techs are researched.

7. As mentioned earlier: a resource pool to replace the Supply slider. If you researched the tech for ie. Imp. Med. Tnks., you can set your supply slider to building those units, which in turn can be used to reinforce losses (thereby strengthening the unit) or can be used to create new div's. If you have enough PZIV's in your resource pool, it can be worthwhile to use them to strengthen your existing div's, or to use them to create new ones. Also, I would envisage a reduction in build time for Div's if enough Tanks/planes/ships for that type of unit are present in the supply pool.
It will ad some chalenging reource management for players (especially Germany and Russia) by having to choose to build up a reserve of 'older' tanks, or to wait untill superior types are accesible. Perhaps you could convert the Tech 'Tank Destroyer' and 'Assault Gun' to have benefits for the older types of Tanks in your supply depot, like in WW2 even the PZ38(t) was in service for the entire war, first as tank, later as a base for several Tank Destroyer platforms (I believe the Hetzer was a succesfull adaptation of that frame, combined with a L48 anti-tank gun).
 

unmerged(30686)

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Mork said:
Nahh.
I hold my beta status, and my first born, dear to my heart.
Both will be lost (the second when I get 'im/'er) if I violate my NDA.

Teaser ;)
 

unmerged(33966)

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My 3.7 cents

First thanks for HOI and HOI2 with all of the bugs and gliches, better than nothing at all.
1. Ability to sort production queue(show just planes, ships etc.). Down to individual unit types(basic fighter, advanced fighter) would be even better.
2. Sorting leaders by trait(defense, offense, fortress buster etc)
3. Ability to go from list of units directly to unit by clicking on unit in list.
4. Building airfields as part of province construction. Airwings could only be stationed in provinces with airfield and redeploy org penalty would be greatly reduced or eleminated.
5. Bomb specific targets in province(ie factory or infrastructure) including reducing AA level.
 

unmerged(23159)

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Haven't read the other wishes so I don't know if something similar exists...
I wish that there is a quick button for things like building fortifications and industries. Who would want to play Soviet when the number of provinces is two or three times more than in HoI, where it was a hard time improving all thne industries? Maybe you click a button in the 'build'-screen and for example select 'build more industries', then you can chose 'in this province', 'in this and the adjacent provinces', 'all provinces'. Or as with fortifications, 'improve land fortifications adjacent to this country... (for example Poland)'.

Something like that.
 

Hobbit83

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I don't know if someone had already said it...
I wish special mission, in particular for navy: not only I would like the special missions as modern "seals", who was an important aspect of the naval war in the mediterranean sea, but also the specific movement of a fleet: A fleet should have the order to escort a transport (and not fight at less it is necessary) or to sunk everything who don't say "qua-qua".... :D

Fra
 

fsp

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whatasillyname said:
My dearest HoI2-wish?

That in the german language version, and only the german language version, Germany is made a mandatory NPC. That would serve all those pesky right-wing "Deutschland-Deutschland und sonst nix und mein Opa hätte fast alleine die Ardennenoffensive gewonnen"-players who (of course) don't speak any english, which have infested my once favourite german Fanboard about paradox-games since the release of HoI1 quite well... :rolleyes: ;)

P.S.: I'm planning in getting the UK-Version myself... :)

LoooooooooooooooooooooooL :rofl: :rofl: :rofl:


Are you referring to anybody in particular? You used to be at strategycon and are not anymore? Tell me about it...:)
 

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fsp said:
LoooooooooooooooooooooooL :rofl: :rofl: :rofl:


Are you referring to anybody in particular? You used to be at strategycon and are not anymore? Tell me about it...:)
I haven't been on that board since may, but back then, about 50+% of the residents of the HoI-subforum at SI (and only that subforum) fit into the description. They were used to be referred to by "us" oldtimers from back of the days of EU/EU2 as the "amoebas" and their subforum to as the "Hall of Idiots", However, they finally began to break free from the HoI-forum and infested the more civilized and educated places like history- and general discussion forums with their distorted views without notable opposition from the boards "management", which is why I decided to grab my gear and leave. :(

Maybe the situation over there has somewhat improved since then, but frankly, I do not care anymore...

P.S.: After recently playing another game of HoI as, ehhh, Germany ( :rolleyes: ), I have another dearest wish for HoI2:

I'd like to have coastal provinces with invadable beaches more easily identifiable, at least by a map overlayer highlighting them, or, even better, by allowing to build coastal fortresses ONLY in invadable provinces...
 
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Hobbit83

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whatasillyname said:
I'd like to have coastal provinces with invadable beaches more easily identifiable, at least by a map overlayer highlighting them, or, even better, by allowing to build coastal fortresses ONLY in invadable provinces...
I agree with you, in HoI 1 we have to do by trying..... :rolleyes:

Fra
 

Lord Ederon

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