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SecondReich

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What is your one dearest Hearts of Iron II wish?


My wish is a more realistic peace working system. No longer all out ANNEX OR DEATH! I'm not saying that the war should end with a few war indemnitied paid on each side, but if Germany is occupied in the West, just because they have a huge area of Russia, it doesn't mean they will keep fighting.
 
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O'Donnel Aboo!

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Yaiko said:
I don't think people need a whole new map veiw to notice their planes are missing.

Perhaps not a whole new map view. It would be nice to click a stack and see its range, perhaps just with shading of provinces.

As far as economy goes, the building of 'factories' is really included in the research time and cost. Beginning research is not so much locking 12 scientists in a room for 90 days and spending 7 IC each day until they determine how to add 10mm to an infantry gun. THe theroy is already there, the IC cost and time spent is really more about readying the industry to handle the new technology. it is an abstraction I can live with. I would like to see strategic points such as tank factories and shipyards, because i think there needs to be a reason to strategically bomb them and, conversely, to defend them. This concept, and the idea of infrastructure and provincial upgrades is being discussed elsewhere on this board.

I think the number of sea zones adds little to the complexity of managing a navy. Moreso, the makeup of the navy is the determining factor there. I need to think a bit more on your naval suggestions, not sure how i feel about them yet.

cheers!
 

O'Donnel Aboo!

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I think Gwalkmai's suggestion of unit prestige is a fresh and logical solution to the 'experience' question. It is easily implemented, and easily amplified with the right leader. Unit PRestige has my vote for HoI2.

Unit quality is tricker. On a divisional level, it is more difficult to simulate. Even the way CORE handles the Waffen SS units seems a bit of a stretch for me. "Elite" units are more effective on a smaller, battalion maybe, scale. I thinkt he division between militia and regular is good enough. As far as variance in Unit strength, that is another factor that really averages itself out throught a unit as large as a division. I think measureing division strength on hard firepower alone is good enough--i.e., the way it is handled now.
 

unmerged(24565)

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What I would like to see concerning naval units in a patch or HoI2 is a slightly more abstract form of managing your naval units
On sea zones: it's not my intention to make naval combat simpler, just more managable. More sea zones = more management of naval units. I want to make strategic decisions not tactical ones.
i think it is possible to make naval combat manageable without making it more abstract. i would not like it to be more abstract. if there were more sea zones and fewer large naval stacks engaging in massive battles it would be easier to handle. it seems to me that many naval battles in ww2 involved only a few ships, often it was 1 on 1. However, it would be suicide to break up your fleet in HOI 1 and use one cruiser to act as a commerce raider. i think more sea zones and lower detection values might increase the extent to which fleets are used in a more realistic way. (also naval bombers are way too tough. they should have their capacity to detect ships drastically reduced.)
My thought was to have them cost IC. Personally I dont't like the factory, AA or infrastructure upgrades in HoI.
yeah, i see no need to abandon the IC based income and expenses. just less abstraction in the industry and infrastructure.
Gender would be interesting on a manpower-idustry slider.
the question then is what would be the penalty for having more women recruited into industrial labour. dissent?
 

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I would like the MP to be playeable till the games over, instead of crashing after 40 or 50 hours. I will buy this product, no matter what, because they make wargames. It is frustrating, however, when our LAN system of 8 computers can't play the game after 50 hours of play.
 

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A few thoughts:

1. I hope that the game takes into account the greatest strategic factor of all - manpower. It should be impossible to build the massive armies that HOI allows. In the actual was the US agonized over building up to 100 divizions and finally concluded that it just didnt have the manpower. Perhaps massively increasing the required manpower for naval and air units would help.

2. More events, 'nuff said.

3. The ability to increase not only the IC production, but also the amount of resources that a province produces. If I wish to increase my oil industry then I should be able to 'drill new wells' in a province and increase the amount produced, in the same manner I increase my IC's.

4. Research - rather than research everything, I should be limited to certain paths - i.e. I can choose to build 'long range fighters' and then add some whistles and bells to that type of fighter, rather than have 'medium range fighters' and 'short range fighters' in my inventory as well.

I guess my major hope is that the game require me to make true strategic choices - guns or butter- rather that just start building troops on Jan 1, 1936 and continue until the war is over.
 
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Aldo... You got a beta? :wacko:

How do you become a beta tester? I am a dedicated paradox fan and hardCore player , and I want a beta too! I've been digging in with their games since EU1 and I never seem to be doing anything else than playing paradox games. ;)
 

Steel

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DoctorPlague said:
Aldo... You got a beta? :wacko:

How do you become a beta tester? I am a dedicated paradox fan and hardCore player , and I want a beta too! I've been digging in with their games since EU1 and I never seem to be doing anything else than playing paradox games. ;)
You follow this forum and wait until a thread is posted by Johan saying something like: "Beta is open - please apply within". Then follow the instructions in that thread and if there's a good reason to pick you over the other 28,742 forum members then you've got a chance of getting in :)

If you are only applying to get access to play the game early then you might as well drop the idea right now though, that's not what beta testing is about.
 
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Steel said:
You follow this forum and wait until a thread is posted by Johan saying something like: "Beta is open - please apply within". Then follow the instructions in that thread and if there's a good reason to pick you over the other 28,742 forum members then you've got a chance of getting in :)

How long will applications be open for? (when they do open)
I ask because I work away from home - and may miss out for that reason if application time is short.
 

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Steel said:
You follow this forum and wait until a thread is posted by Johan saying something like: "Beta is open - please apply within". Then follow the instructions in that thread and if there's a good reason to pick you over the other 28,742 forum members then you've got a chance of getting in :)

If you are only applying to get access to play the game early then you might as well drop the idea right now though, that's not what beta testing is about.

Ok, thanks for the tip! I don't know from what criteria they'll pick testers.
I'm just taking some courses in software development, but I'm particulary interested in strategy games. I guess it's all about giving feedback on bugs and issues so they can make the game better, am I right?
 

Adam B.

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DoctorPlague said:
Ok, thanks for the tip! I don't know from what criteria they'll pick testers.
I'm just taking some courses in software development, but I'm particulary interested in strategy games. I guess it's all about giving feedback on bugs and issues so they can make the game better, am I right?

I think that, if you have enough testing time; its a huge boon :)
 

unmerged(18237)

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1.
Experience for units and specific gained traits like rivercrossing, urbanfighting, fighterace's, superior tactics etc.
The exp for the units gathered in blood and harsh fighting, could maybe be used to buy some of these traits. If a units looses to much of its strenght, maybe they should loose some accuired trait or traits.
Effect = Adds mikromanagement(does it really?, no just more stats to keep an eye on, unless the "buy" trait for exp becomes available, then it really adds mikromanagement like playing with Russia keeping and eye on 300 divs.)

2.
Experience for commanders, like the gain traits in Panzer General, tanasious defence, bridgebuilding etc, should be gained when they reach different lvls of exp. Rommel should have the posibillity of gaining traits like Panzer Ace(under the traits "Panzer" there could be a tree like, panzer novice, panzer assault, panzer blitz'er, panzer defence, panzer desert war, panzer winter war, Panzer ace/highest rank/all skills learned) furthermore could he learn skills like Surprice Attack, Supply Genius etc. Each trait should have a tree structure. The same tree should/could be used for the unit traits.
The Italians could have some bonus traits like "allways cowards" :p sorry

So an armoured division with Guderian in charge in early 1940 could have:
1. Panzer div
Bridge crossing lvl2(Poloand)
Panzer Assualt lvl3(Poland)
Tanasious Defense lvl1(Basic training/Panzer Lehr schule(panzer academy))
etc.

+ the skills from Guderian himself, say;
Panzer Ace lvl6(Poland)
Outflanking lvl6(Poland)
Blitz lvl6(Poland/Panzer Lehr Schule)
Night Defence lvl2(Spain) (just an example)

The units should also have its natural stats from HOI offcourse.

So completely loosing a division in the later part of the war, will be a greater loss than the men and material, it's also the hard gained knowledge.
Another effect, it gives you a more familiar feeling with the units, like you felt with your units in Panzer General(which I don't have in HOI)

Another effect, though it's more difficult to discribe, Hardcore gamer would(like most in here) love to gather the most effective units and commanders, with this feature it becomes even more fun.

Before flaming this large suggestion, I know this also gives more micromanagement, but hey, its a WW2 game, not a civilization game like VICKY ;)
Effect = Adds mikromanagement(but the fun kind)

3.
The possibillity of choosing auto Promote general, when reached 5 stars/100 points, or when it's most beneficial
Effect = Reduces micromanagement

4.
The posibillity to give the Army Command to a FM/General in a specific theater of war, say Pacific or North Africa, with some basic commands/orders like attack or defend this territory/area
Very useful when playing with the majors. (Could be made the same way, vassals work in CK, but with more AI and options offcourse)
Effect = Reduces mikromanagement

5.
No AI cheats/the AI has to play the same way humans do, no unlimited range etc.
Forcing the development of the AI to be better from the release date.
Effect = playing by the same rules as humans, AI cheats sometimes make me MAD :eek:

6.
More manageble OOB's, I want an ingame OOB tool, to organize my army in Corps, Armee's etc. Maybe like a "drag and drop" function. It should look something like a hieraki from a ol'fashioned company.
Effect = Easier to manage the organisation of the armies.

7.
Auto repairs of tanks, planes, halftracks, trucks etc, because in my point of view, tanks is like people, they can get disabled because of a defect fuelpump etc, and then they can get fixed again, this results in when units are in combats, that a certain % is disabled and another % is destroyed, only the disabled value regains it strentgh and org. If you loose a battle most disabled tanks, should be lost as well, since your primemovers can't come and pick'em up.
Effect = Adds mikromanagement, but it gives a more realictic feel in the game.

8.
Modding tools
All these tools should be made so modders easily could start modding the game from when its released/or when they finished playing it after some months :)

Build army/navy/fleet tool
Improve province tool
Organize worldmarket tool(or the way econemy will be in the finished version)
Event tool
Give TECH tool
Create Country tool
Effect = Pleased community, which is Paradox's bread and butter
Effect = Increasing THE VALUE for the gamer of the purchased product, when mods starts to appear.(would you ever buy a game with NO community attached? I would'nt)

Accurate Army Rank system for the Majors
Effect = Eye candy, but to casual gamers it could be diffucult to determine which rank is highest in japan or germany, to hardcore gamers WAAAAUW :cool:

Feel free to start commenting my wishes, suggestion, hopes and dreams.


/Frank2u
 

unmerged(17928)

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I would have had a few wishes, but after reading through a lot of (most of) the posts in this thread I instead want to point out a thing I never ever want to be implemented in HOI2:

Please don't make HOI2 a cold war/ no time limit/ 1920 - 1960 kind of game!!!

That would destroy the game and I would never lay may hands on it!

But as a compromize I would suggest to make HOI2 as easy moddable as HOI was (or even easier!) so that everyone can enjoy the game in the way he wants, since there are a lot of people who would like a longer time span.
But I like HOI, BECAUSE it has a limited time span. (Otherwise I would have stuck with CIV2 ;) )

And IMO it is easier to mod a vanilla HOI2 ranging from 1936 to 1948 to a 1920 - 1960 game, than the other way around!!

Regards

ps. furthermore I totally agree with Belissarius post earlier in this thread!