• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

jcitron

Major
28 Badges
Mar 10, 2015
543
208
  • Cities: Skylines Deluxe Edition
  • Stellaris
  • Cities in Motion 2
  • Cities: Skylines - Green Cities
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
No, not even close. what takes so long is the opening and closing of files, checking for errors, and that is a slow process. Especially doing it thousands of times. If the workshop items could be merged into a single file, then it go go significantly faster.

Maybe I'll put my old system back together and run some tests.

EDIT:
I just ran my loading screen mod times. on my Adata SSD I get 2:20 minuites, while my Intel NVMe x4 drive only got 2:15 minutes.

So it is within margin of error and not really any improvement.

SSDs from my observations tend to work well with large blocks of data rather than the small size blocks we find with the assets.

With another simulator I use, I have 196,000-plus installed local assets. These are tracked within a single database, not placed in a single file, but because they are indexed they load up quite fast considering the huge number of assets. On any given route, as they are called since this is a railroad sim, there can be 3000 or more assets which are referenced in the data. A route as large as some of mine, about 250 miles or more long, can take about 3 minutes to load with all assets in place.

The company originally placed the built-ins in single files, however, the load times were not as efficient as listing these as individual assets referenced in the database. The problem was the huge amount of built-ins, close to 8,000 assets, had to be compressed due to the large file size of the single file, and this caused much longer load times and difficulties updating the built-in assets.
 

waway625

Second Lieutenant
Aug 9, 2015
133
229
No, not even close. what takes so long is the opening and closing of files, checking for errors, and that is a slow process. Especially doing it thousands of times. If the workshop items could be merged into a single file, then it go go significantly faster.

Maybe I'll put my old system back together and run some tests.

EDIT:
I just ran my loading screen mod times. on my Adata SSD I get 2:20 minuites, while my Intel NVMe x4 drive only got 2:15 minutes.

So it is within margin of error and not really any improvement.

Thanks! this is very helpful. I'll get a higher capacity 850 Evo then instead of spending for the faster drive for same cost
 
  • 1
Reactions: