1. More challenging empire management.
Currently the game very rapidly reaches a point where you become the dominant regional power and no longer have any serious rivals. At that point the game loses a lot of its tension and appeal since from then on it is just a slow jog to the end. Now this isn't a bad thing. Historically the Roman Republic already reached this point after the Punic Wars, when it got rid of its only serious regional rival. But Roman politics didn't stop being exciting. External threats to the Roman state were rapidly replaced by internal threats from issues such unrest arising from economical inequality and class struggle, disloyal generals, governors and political factions and political rivalries. The game already has mechanics in place to simulate a lot of this, but I feel that they currently lack impact. These are challenges that could (and did) make or break historical empires, but as of now it usually amounts to little more than minor annoyances as you continue to paint the map. Most wars the Romans fought were not fought against "barbarians", but against other Romans. And other empires at the time weren't any better when it comes to civil wars and break-away factions. The primary challenge in the game I feel should not be to just build and expand an empire, but rather to maintain it and keep it from tearing itself apart. This would also help set the game apart from the EU series which generally already focuses a lot on the map-painting and empire-building. It would be good to see IR become more of its own thing.
2. Family trees and province ownership history
Two small but impactful features from CK which I think would fit into IR really well. One of the greatest things about Paradox games is the stories that dynamically emerge during gameplay. These two features contribute a lot to that by allowing you to recall detailed information about past characters, wars and geopolitical changes. They also wouldn't take too much effort to implement since the game already keeps track of this information anyways. We just need an interface to be able to see it.
These features could be added in any update, but could also be added in a DLC that focuses on fleshing out characters, events and generally adding more life and flavor to the game world.
3. Better tribes
Despite some positive changes, tribes currently still feel very much like an afterthought. Basically, we need fun, interesting and viable mechanics for playing as (migratory) tribes. I really hope there will be a DLC that focuses on giving Gaul, Germania, the British Isles and other "tribal areas" a more fleshed-out and interesting experience.
Currently the game very rapidly reaches a point where you become the dominant regional power and no longer have any serious rivals. At that point the game loses a lot of its tension and appeal since from then on it is just a slow jog to the end. Now this isn't a bad thing. Historically the Roman Republic already reached this point after the Punic Wars, when it got rid of its only serious regional rival. But Roman politics didn't stop being exciting. External threats to the Roman state were rapidly replaced by internal threats from issues such unrest arising from economical inequality and class struggle, disloyal generals, governors and political factions and political rivalries. The game already has mechanics in place to simulate a lot of this, but I feel that they currently lack impact. These are challenges that could (and did) make or break historical empires, but as of now it usually amounts to little more than minor annoyances as you continue to paint the map. Most wars the Romans fought were not fought against "barbarians", but against other Romans. And other empires at the time weren't any better when it comes to civil wars and break-away factions. The primary challenge in the game I feel should not be to just build and expand an empire, but rather to maintain it and keep it from tearing itself apart. This would also help set the game apart from the EU series which generally already focuses a lot on the map-painting and empire-building. It would be good to see IR become more of its own thing.
2. Family trees and province ownership history
Two small but impactful features from CK which I think would fit into IR really well. One of the greatest things about Paradox games is the stories that dynamically emerge during gameplay. These two features contribute a lot to that by allowing you to recall detailed information about past characters, wars and geopolitical changes. They also wouldn't take too much effort to implement since the game already keeps track of this information anyways. We just need an interface to be able to see it.
These features could be added in any update, but could also be added in a DLC that focuses on fleshing out characters, events and generally adding more life and flavor to the game world.
3. Better tribes
Despite some positive changes, tribes currently still feel very much like an afterthought. Basically, we need fun, interesting and viable mechanics for playing as (migratory) tribes. I really hope there will be a DLC that focuses on giving Gaul, Germania, the British Isles and other "tribal areas" a more fleshed-out and interesting experience.
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