Beekmans said:Right, so if you want to do a great encirclement, you have to attack the large stacks first, to ensure they have low org? And only then go around them with some of your well organised men? That would require you to hugely outnumber them, right?
bbasgen said:The easiest encirclements to do are as Germany against the Soviet Union. The basic premise is to put their units out of supply. Thus, the pocket you create has to separate them from their capital.
The method to do this has two parts: (a) ability to break through their lines at least once; (b) rapid capture and defense of rear areas that are generally unprotected.
Regarding numbers. Sun-tzu said that you should only split your force if you outnumber your opponent. Blitzkrieg doctrine is about the opposite: splitting your force up into highly mobile, fast units with concentrated firepower creates considerable force magnification.
A simple example as Germany. The front starts at the Polish border, and you both have stacks in every province. You, however, have a stretch of say 3 provinces with infantry only. In the province north and south of that 3 province line, you have provinces with tanks & HQs, in addition to your infantry. You use your tanks as spearheads, and the moment they break through, you drive them around the rear of entrenched Soviet divisions. Once the panzers from the North are in an adjacent rear province to the panzers of the South you can collapse the pocket and annihilate all those troops.
Now, there is a bit more too it. For example, aggressive players encircle and neglect collapse! Why? Because units out of supply, especially in bad territory, can't hardly move at all -- the moment they do they loose org and make themselves even more vulnerable. Barbarossa is a classic use of this tactic, because you can create multiple pockets, sweep up Moscow in a stroke, and fire the Bitter Peace without ever having had hardly *any* pitched battles.
Encirclement = pwnage, and in vanilla, it can be a bit gamey as the AI is pretty bad at defending against it. DAIM is better.
Gen. Skobelev said:I suppose you play as USSR often, then?![]()
Lame Bums said:Surprisingly rarely, actually. My favorite is actually Nationalist China, since you start with decent sliders (the combined cost of planned economy and drafted army to upgrade units as the USSR is unbearable, at least to me). And besides the initial Soviet army in '36 is a pain in the butt to reorganize.
And when I do, Germany never attacks so I have to.
Boy, can you bet I lose a lot of men that way.
@Beekmans: I'm impressed you pulled that off. Isn't Yugoslavia some pretty unfriendly terrain to tanks?
The_Carbonater said:Try everything in TRP![]()
Beekmans said:Thank you for this clear reply. I tried it against USSR in the balkan, and it worked. I trapped 40+ divisions (see screenie below). Later I tried another one, more to the east, trapped some 60+ divisions. USSR now have 147 divs left, I have 240. My next encirclement will get rid of another 50, after which I will move straight to Moscow, Leningrad, and Stalingrad.
After 3 years of barely holding on, I can finally advance into their territory. Thank you!
bbasgen said:Outstanding! Glad I could help.
We could probably make an entire section on the Wiki about Tactics....
theissi said:playing as ussr (first time with 1.2 and daim) i made the mistake to underestimate the german ai.
theissi said:i cut about 170 divisions. it took me 4 month to clear this great "pocket". the last 80 divisions were destroyed in riga.
by end of 1942 germany surrendered.