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shnuskis

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Has anyone mentioned Machine Gun Infantry? They were actually used after all.

I haven't seen anyone mention it. What kind of stats adjustments are you thinking for such a brigade? High defense, slow movement?
 

daemonbone

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Has anyone mentioned Machine Gun Infantry? They were actually used after all.

The Australian 1st through 4th Infantry Divisions had three Brigades of Infantry and a mix of HMG battalions and Engineering battalions attached.

To Mod this, you would need to either attach and Engineering brigade, or Mod a brigade to have some of the attributes of Engineers, and some of Light AA.

Other nation also had Heavy Machine Gun battalions, but I do not know of any that organized them into brigade sized formations.
 

MikeFrank

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I think of an Assault Infantry Brigade with high Morale, high Offensive value, slightly faster than normal infantry, slightly higher ic costs, with higher hard attack and soft attack than infantry and lower defensiveness, but higher toughness and higher org. The prerequisites should be the engineer research, urban warfare, later infantry research sofar. Equipped with MG42, Sturmgewehr44, Panzerfaust100, Flamethrower.
Just my 5 cent...

greetings

Mike

edit: you can call it "Sturminfanterie" oder "Grenadier" in german, the other Infantry will be "Füsiliere"...
 
Last edited:

daemonbone

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Slightly OT - Makes me want to put on "When the Tiger's Broke Free" right now :D

Rodger Waters...I love that music. "Shine on You Crazy Diamond" (Full version) and "Wish You Were Hear" being my favorites.

If you read the book, you will find that Rodger took some liberties with the song. His father was killed in an Infantry v Infantry battle, the Tigers broke the line between the farm and the rail line against the Americans.
The bit about asking to be pulled from the line was accurate. His fathers unit had been exhausted by near continuous combat around the caves and ravines on the North flank of the battle, and had requested to be withdrawn to refit.
 

sbrengard

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I haven't seen anyone mention it. What kind of stats adjustments are you thinking for such a brigade? High defense, slow movement?

I would be thinking along the lines of a small 'brigade' .... 1000 men attachment. Speed would be only slightly slower then INF (MGs are man portable after all), high supply requirements (eats through ammo and barrels) and good defensive values. They should be better at defense then plain rifle infantry (2 or 3 times I'm thinking), but only as good as INF when on the attack. We are talking an extra 20-30 MGs per battalion (roughly). Not bad when on the defense .... just not everything.
 

unmerged(52507)

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A HMG bde would be in the support section, I think. the Aussies did use them, but I am having a a bit of trouble working out the stats. Bonus stats for the defence, certainly, and probably no movement bonus, but perhaps just an extra point of soft attack for some extra expense in IC days and supply consumption. An extra unit of infantry that was cheaper than a 3000 man bde, basically.
 

unmerged(55467)

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elephant artillery

by the way, is it possible to add an indefinite number of brigades? or do you have to replace existing brigades to add in new ones? cheers
 
Last edited:

Wulf145

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I think of an Assault Infantry Brigade with high Morale, high Offensive value, slightly faster than normal infantry, slightly higher ic costs, with higher hard attack and soft attack than infantry and lower defensiveness, but higher toughness and higher org. The prerequisites should be the engineer research, urban warfare, later infantry research sofar. Equipped with MG42, Sturmgewehr44, Panzerfaust100, Flamethrower.
Just my 5 cent...

greetings

Mike

edit: you can call it "Sturminfanterie" oder "Grenadier" in german, the other Infantry will be "Füsiliere"...

I think you have just described a late-war German Pioneer ;)
 

unmerged(143216)

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Here are all the units I might make,

Assault Infantry (regular infantry with better attack slower speed and weaker defense)

Rail Road Gun (very slow very powerful artillery)

Flamethrower (decent hard attack with terrible defense)

Sniper Brigade (same as regular infantry but with better soft attack, worse hard attack, and slightly faster moment)

Heavy Infantry (same as regular infantry but with slower speed higher attack and defense and needing much more supplies, imagine an infantry brigade with extra machine guns, artillery, and mortars)

Anti-Tank Infantry (less hard attack than regular AT guns but cheaper)

Light Infantry (not much to explain)

Siege Guns (four or so massive siege guns pretty much the artillery equivalent to the super heavy tanks.

I might think of some others later

Thoughts?
 
Last edited:

Lockerius

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I was thinking of a reserve brigade that was a hybrid of different values, to represent attached battalions. Something that represents adding an AT btn, an AA btn, and perhaps something else (perhaps recon or engineer).

That way, you can have your infantry division, and dont have to choose whether the brigade will be strong in just AT, or just AA, etc.

Obviously would have weaker hard attack than an infantry division with an attached AT brigade, and less air attack than one with an AA brigade attached.

Thinking of this as a substitute for the battalion mod.
 

DoK

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Light infantry is almost essential for representing operations in the CBI theatre. Most of the Japanese "regular" infantry operating in the jungles would probably be classed as "light" by Western standards. But in that kind of terrain, it worked.

Maybe a kind of "light infantry weapons brigade" could be part of this. This would be a general purpose support brigade made up of weapons which didn't need vehicles to move - HMG's, light howies, heavy mortars, small-calibre AA (12.7-20mm), light AT (< 37mm) - that would give the division the support element it needed. It'd slow the division down some in dense/rough terrain, but would allow it to operate in the open if it had to with a bit more survivability (i.e. a Japanese light-inf division emerging from Burma into India would want this).

Also some kind of "fortification" infantry would be interesting. Something for the Japanese to defend islands with and the Germans to defend Normandy with. Maybe it's like regular infantry, with no movement, but 70% softness (to represent digging in).
 

GarfunkeL

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What's the difference between Garrison and Fortification infantry? Nothing really, since the it was the forts which gave Fortress Inf the large defensive values - simulated in game by land/sea fortifications.

What's the difference between Japanese "Light" Infantry and Japanese Marines? Again, nothing really, since amphibious crafts are part of doctrines and transports AND marines get combat bonuses in jungle/marsh over regular infantry - meaning that their equipment is "lighter".

DirtyCommiePuke, the amount of templates for divisions are limited but AFAIK, there is no limit on the amount of brigades.
 

DoK

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What's the difference between Garrison and Fortification infantry? Nothing really, since the it was the forts which gave Fortress Inf the large defensive values - simulated in game by land/sea fortifications.

What's the difference between Japanese "Light" Infantry and Japanese Marines? Again, nothing really, since amphibious crafts are part of doctrines and transports AND marines get combat bonuses in jungle/marsh over regular infantry - meaning that their equipment is "lighter".

The difference with "fortification" infantry is the softness. Basically give them a hardness bonus for the fact that they dig into the terrain beyond what a normal "garrison" would do. Yes, you can build land/sea forts ... but the troops that the Japanese stationed on Pacific islands, and the ones the Germans had along the Channel, were active parts of the fortification process. If the HoI3 combat system makes attacking fortified/dugin troops tougher, though, this may not be needed at all. Maybe have a leader trait the opposite of "fortress buster" instead - give them a fortification bonus - I dunno. It's just kind of a let down sometimes when playing US how easy it is to roll up the Japanese-held islands in HoI2.

The difference between "light" inf and marines or mountain is the training time and organization. It's cheaper to churn out light-inf than specially trained troops, but they don't perform quite as well as "commando" type units either.