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BBBD316

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Straylia, an English culture protestant/catholic merchant republic in southern Australia.

Not sure on the ideas.
 

Mercuric

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The State of Michigan
5 Starting Provinces in Michigan, of course, capital of Potawatomi (with a University if possible).
Administrative Republic
No Ruler, 1st election held on start date
Tech as high as remaining points allow
Protestant (Possibly Catholic or Shamanist/Animist)
American Culture

Traditions
Woodlands: +Trade Power
Farmlands: +National Taxation

Ideas
Si Quaeris Peninsulam Amoenam: - Unrest
Circumspice: + Trade Value
Bounty of the Great Lakes: + Inland Trade Steering
Experienced Hunters: + Infantry Fire
Birthplace of the Republican Party: + Republican Tradition
Innovators: - Tech Cost
Michigan Cavalry Brigade: + Cavalry Combat Ability

Ambition: Lessons of Toledo
- Core Cost

I'm not sure how the exact numbers will play out or if all of these are possible, but that's the idea.
 

toroltao

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I'd fill the Americas with actual tribes, instead of colonizable land.
 

Greyjeth

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My first one would be a very large chunk of Africa. No idea about the name though, but my goal is simple: Unite all of Africa under my banner and deny the scramble for the continent should I ever get a game converted into Vicky.

Religion: West African (Whenever it is added to the nation builder)
Tech Group: Western

Traditions
-10% Less Army Attrition
+10% Discipline

Ideas
Inflation Reduction .05
+1 Colonist
Trade Efficiency +5%
Global Settler Increase +20
10% Production Efficiency
.5 Yearly Naval Tradition
+10% Infantry Combat Ability


+2% Missionary Strength
 

RyukyuanRage

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Soviet Union

Traditions:
+1 attrition for enemies
10% morale of armies

Ideas:
Siberian Frontier: Auto-exploration of all territory adjacent to owned home territory. +1 colonist.
Graveyard of Empires: +1 attrition for enemies
Scorch the Lands and Poison the Wells: +1 attrition for enemies
Bedouin Raiders: +1 attrition for enemies
Deserts fo Khiva: +1 attrition for enemies
The White Death: +1 attrition for enemies
Nighttime Raids: +1 attrition for enemies

Ambitions: 50% national manpower modifier

Really hope I can get these ideas and let the winter do the work for me
 

emux

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R'lyeh

Location: A Lost emerged island in South Pacific

Culture: Papuan/Deep One (or so it seems)

Government: Theocracy -- A governmental form where the nation is governed by Father Dagon and Mother Hydra in the name of Cthulhu!.

Religion: Totemist

Graphics: Dagon Army (Deserve a model using the Joror's 3d model modding tool)

DeepThumbnails.jpg

Tech Group: Western (no penalties)

Traditions:
+10% Morale of armies
+20% Morale of navies

Ideas:

The Call of Cthulhu
+50% National manpower modifier
Shadows of Cthulhu
+25% Fort defense
Knowledge of Cthulhu
-10% Technology cost
Water Beings
-20% Ship costs
Father Dagon
+25 Global settler increase
Mother Hydra
+2 Tolerance of the True Faith
The Awakening of Cthulhu
+10% Discipline

Ambitions:
-10% Accepted culture threshold
 

spinoza013

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R'lyeh

Location: A Lost emerged island in South Pacific

Culture: Papuan/Deep One (or so it seems)

Government: Theocracy -- A governmental form where the nation is governed by Father Dagon and Mother Hydra in the name of Cthulhu!.

Religion: Totemist

Graphics: Dagon Army (Deserve a model using the Joror's 3d model modding tool)

View attachment 123328

Tech Group: Western (no penalties)

Traditions:
+10% Morale of armies
+20% Morale of navies

Ideas:

The Call of Cthulhu
+50% National manpower modifier
Shadows of Cthulhu
+25% Fort defense
Knowledge of Cthulhu
-10% Technology cost
Water Beings
-20% Ship costs
Father Dagon
+25 Global settler increase
Mother Hydra
+2 Tolerance of the True Faith
The Awakening of Cthulhu
+10% Discipline

Ambitions:
-10% Accepted culture threshold

Cause insanity +50% defensive bonus
 

AgentBuckshotMo

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Some interesting areas/nations would be:

  • Iceland (since I live here): Two provinces are kind of lame though. Maybe take Iceland, Greenland and a bit of Canada. Call it Vinland. It's an alternate history where the Greenlandic vikings stayed in contact with Europe and became an independent Norse kingdom. Add a few native tribes in Canada to have something to do and some competition, and we have a winner. Ideas would be focused on the mixture of Norse and Inuit cultures that would happen (-cultural acceptance threshold), + production efficiency due to fishing, some naval combat ideas, and maybe some tiny military bonuses to represent the viking legacy. Western tech for the lolz, but maybe eastern to make it more balanced. The High American tech group from the CK2 converter might actually fit perfectly, if it's available.
  • Polynesia: This region is extremely empty. Got the idea from reading about starting in Hawaii earlier in the thread. I would make a capital in Hawaii, and then take a few other islands. Heavily focused on colonization, navy, and trade. Add a bunch of other island nations and see what happens. Chinese tech seems appropriate.
  • Alaska: There's not much going on over here, and the region appeals to me, but there isn't much here. Not sure what would go here, and the game would probably be very boring.
 

PhroX

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I'm probably going to be not particularly innovative and go for Vinland. Dunno what ideas I'd give it though - I see there are a few suggestions in this thread so I'll take them in mind.
 

KungDenzel

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I will probably create Skåne(southern Sweden), unsure if I am going to include Halland and Blekinge as starting provinces. Im going to go with Norse religion, not sure about ideas yet, and also not sure which city should fall to the great Scanian army first, Copenhagen och Stockholm :D
 

Krajzen

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Poland - Israel
Religon: Judaism
Culture: still Polish
Ruler: Lech I Wojtyła - Goldberg
Ideas: the same
City art style: Middle Eastern



Caliphate of Frande
Culture: Cosmopolitaine
Religion: Islam
Ruler: Charlie I Hebdo
City art style: Middle Eastern
 

Gemberkoekje

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I'd probably start as some forgotten Norse settlement in the Canadian region.
 

Kapitalisti

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If we get CK2 cultures in addition to religions I'll most likely create a Norse/Norse Vinland somewhere along the American east coast, I'm thinkng New Jorvik as the capital. Strong military and expansionist ideas. Tech group is kinda hard to decide, if it still dictates what you can see on the map I'm pretty much forced to pick the local group but that means having the sucky troops. Would be nice if you could pick the units and tech group separately.

But if there's no Norse culture then it's the absolute monarchy of Greater Finland ranging from the Åland islands to the Urals, ruled by the benevolent hand of the Kekkonen dynasty with boosted versions of the Finnish ideas.
 

Krajzen

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Another idea: Semien!

Semien - also known as Beta Israel - was the historical Judaistic kingdom in... Ethiopia. I don't remember its chronology so I am not sure if it should be in eu4. But I am goddamn sure OPM Judaistic state in Ethiopia aiming at reclaiming Jerusalem would be amazing game.


Country: Beta Israel
Government: Feudal Kingdom
Culture: if Jewish is impossible - Amhara
Religion: Judaism
Ruler: Solomon David of Davidean dynasty
Ideas: mix of military, religious, trade
Tech group: Eastern

Starts with 1-2 provinces in Ethiopia

Goal: survive, reclaim Jerusalem, spread Judaism, create safe haven for Jews once for all. Bonus points for taking Byzantium and Mecca.
 

StarlightTW

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An alternate history scenario where one of the sons of Genghis Khan decided to build a massive fleet and depart across the pacific, landing on the western coast of America. All of the Americas shall fall before the mongol hordes!
 

Ixtli613

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Mine goes nicely with the one posted by emux.

Leng

Location: Kokand, Central Asia
Culture: Uzbek
Religion: Sikhism (Followers of Hastur and the Great Old Ones)
Government: Theocracy
Leader: The High Priest Not To Be Described (5/1/3)
Tech Group: Western

Traditions: +50% Hostile core creation cost on us, +1 Attrition for enemies

Land of Nightmare: +30% National spy defense
The Plateau of Leng is known to be a place of unimaginable terror. Only the most fool-hardy of foreign agents would dare attempt to infiltrate it.

Unnatural Growth: +10% Manpower recovery speed
The race of men that inhabit Leng are not quite human, and it is said they derive nourishment from the flesh of their foes...

Voice of the Old Ones: -2 National unrest
The High Priest of Leng rules with absolute awe and terror, for his words are the words of the Great Old Ones.

Ships of the Moonbeasts: +25% Trade range
The toadish moonbeasts are fellow servants of the Great Old Ones. With the help of their merchants and flying ships, there is almost nowhere Leng cannot reach.

Call the Endless Cults: +10% Land forcelimits modifier
When the time is right, the High Priest of Leng can summon the scattered servants of the Old Ones from around the world to join in his great work.

Blessing of the Old Ones: +15% Morale of armies
The armies of Leng fight with fanatical strength, knowing that the triumph of their masters is inevitable.

Visions from Beyond: +3% Missionary strength
All mortals will come to venerate the High Priest and the dark gods he serves, willingly or not.

Ambition: +10% Global trade power

I'm sure the exact numbers will have to tweaked, especially if I decide to go for a 'fair' game, but that's the gist of it.
 

moscal

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Poland - Israel
Religon: Judaism
Culture: still Polish
Ruler: Lech I Wojtyła - Goldberg
Ideas: the same
City art style: Middle Eastern

Judeopolonia? You know... polish ideas are, probably, too powerfull for customisation.

Name ruler sucks - find much aristoratic or much israelite. Jewish-peasent mix for lastname is very bad concept.
 

moscal

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Bulgarian Republic

Capital: Sofia
Religion: Orthodox
Culture: Bulgarian
Location: Modern Bulgaria and piece of Greece
Color: Dark Green
Government: Noble Republic
Technology group: Eastern

View attachment 123255

Your state loses RT; original Bulgar is defeated by revolutionaries. Despotic Bulgarian Republic vs republicalian Bulgarian 'unnamed'. Stupid...

Really... name state should be independent of the name of the government...