Because of this sickness on grand strategy/paradox games called "multiplayer"
How many people honestly play Grand Strategy in multiplayer? I have to imagine it's close to a statistical anomaly given how singleplayer-oriented the genre is.
How many people honestly play Grand Strategy in multiplayer? I have to imagine it's close to a statistical anomaly given how singleplayer-oriented the genre is.
A Custom Nations game;
For the Americas, not sure about the tech, maybe eastern, maybe western/muslim depending on origin and all of them colonization focused:
- Vinland obviously, no need to explain. Newfoundland-labrador
- Riu d'Or. Jaume Ferrer got a bit lost on his way south when his expedition dissapeared in 1346, and he in fact ended up in the Caribbean. He died on the way, but the majorcan crew of his expedition founded a Catalan Caribbean republic.
- Bretania; There was actually a widely unknown second wave of Britton migrants, after the one to Brittany, and it was directed to northern Spain, where they would end up being assimilated into the local population rather than take over. In the scenario they kinda refused to assimilate and decided to take their boats and flee across the Atlantic where the devilish Anglo-Saxons would never be able to reach them...of would they?? Florida-georgia
- Around the same time their Brittonic cousins fled Britain, some die-hard irishmen felt the urge to escape the growing English influence on their island, and sailed west. New york area
- Abu Bakr II obviously managed to get to Brazil, and established a mali sunni kingdom there.
- Vivaldi. Similarly to Riu d'Or, a Genoese merchant republic founded by vivaldi in the late 13th century in the Guyana area.
- Republica de Luna. Alvaro de Luna fails to take Juan II from his cousin's custody, and is forced to flee Castile. As all the others in this post, he choose the desperate western route along with his allies, who consisted in the lesser nobility and some rich traders, giving birth to a very strange breed of Castillian-caribbean traders who fought to control the unstable Luna Republic.
- The mandatory chinese colony in california.
- A japanese settlement in Alaska, founded by a Daimyo who fell out of some emperor's grace.
- A Malayan sunni republic in chili, yet another lucky lost expedition!
I still don't know if I want to change anything form the old world tbh.
(Can you guys think on any other areas that should be covered? Maybe a Kongolese pretender fleeing -oh surprise- west and ending up in patagonia?)
How many people honestly play Grand Strategy in multiplayer? I have to imagine it's close to a statistical anomaly given how singleplayer-oriented the genre is.
Last I heard stats it was never confirmed if it was anyone who has ever launched/joined an MP game, or if it was people who regularly play itAccording to the Paradox statistics it is around 30% of EU4 players so you all have failed.
my first custom nation?
None.
Stupid feature really.
Just another feature that "allows" paradox to ask us money, and in the end not all will use it, because you can't get any achievements you want.
And to be honest, i think the majority of player base care more about achievements then a custom nation.
Those people will prefer albania, wallachia, najd, ryukyu etc to get hard achievements more then playing a custom nation.
I really hope there won't be good features to use in the dlc apart from custom nation. Because i won't buy the dlc if it hasn't got additional good features.
Here we go, another party pooper in a fun thread no one cares about that thinks he's so important to be ruining other people's fun.
You know, many people don't play this game for stupid achievements. I've not played Ironman a single time because I find the opposite of fun - if something breaks, there's a bug, stupid thing happening etc. - I can't do anything about it, in normal mode I can just tag switch, edit save game or use console commands to fix many problems that occur, and I like that.
Good thing that you enjoy the achievements, but then please, keep your annoying disrespectful comments out of this thread, it's not for crybabies to moan, but for people to have fun and creatively propose custom nation ideas.
I don't know where you got the idiotic idea that most people prefer achievements over a MAJOR feature that lets you create a completely customized nation. Achievements are worthless, in my eyes (see, two can play at this game of hating on random features of the game), while the nation designer potentially provides hundreds of hours of additional gameplay.
Sometimes I'm really disappointed in the strict forum rules here because people like you would understand only crude language. The elitism & the feeling of entitlement from some people here is beyond ridiculous.
Region: Baltic
Culture Russian or Prussian
Religion: Catholic
Capital: Ostpreussen
National Traditions
+30% national manpower modifier
+30% land forcelimits modifier
Ideas
+20% production efficiency
+20% national tax modifier
-20% core creation cost
-20% build cost
+20% trade efficiency
-20% culture conversion cost
+20% provincial trade power modifier
Ambition
+10% discipline
Ricox said:Here we go, another party pooper in a fun thread no one cares about that thinks he's so important to be ruining other people's fun.
You know, many people don't play this game for stupid achievements. I've not played Ironman a single time because I find the opposite of fun - if something breaks, there's a bug, stupid thing happening etc. - I can't do anything about it, in normal mode I can just tag switch, edit save game or use console commands to fix many problems that occur, and I like that.
Good thing that you enjoy the achievements, but then please, keep your annoying disrespectful comments out of this thread, it's not for crybabies to moan, but for people to have fun and creatively propose custom nation ideas.
I don't know where you got the idiotic idea that most people prefer achievements over a MAJOR feature that lets you create a completely customized nation. Achievements are worthless, in my eyes (see, two can play at this game of hating on random features of the game), while the nation designer potentially provides hundreds of hours of additional gameplay.
Sometimes I'm really disappointed in the strict forum rules here because people like you would understand only crude language. The elitism & the feeling of entitlement from some people here is beyond ridiculous.