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Freudia

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How many people honestly play Grand Strategy in multiplayer? I have to imagine it's close to a statistical anomaly given how singleplayer-oriented the genre is.

I play both, but my multiplayer sessions are basically "single-player with friends" and not competitive multiplayer. Friendly casuals, basically, where we just build empires and stomp the AI a bunch.
 

essi2

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New California Republic
New-California-Republic-flag-Originates-from-the-Fallout-games.png

Location: California
Culture: American(If available) or some flavour of Iberian
Government: Oligarchic or Noble Republic
Religion: Norse
Graphics: Western
Tech Group: Western or Eastern
Ideas: No Idea yet
 

Nikolaj-11

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A Custom Nations game;

For the Americas, not sure about the tech, maybe eastern, maybe western/muslim depending on origin and all of them colonization focused:

- Vinland obviously, no need to explain. Newfoundland-labrador

- Riu d'Or. Jaume Ferrer got a bit lost on his way south when his expedition dissapeared in 1346, and he in fact ended up in the Caribbean. He died on the way, but the majorcan crew of his expedition founded a Catalan Caribbean republic.

- Bretania; There was actually a widely unknown second wave of Britton migrants, after the one to Brittany, and it was directed to northern Spain, where they would end up being assimilated into the local population rather than take over. In the scenario they kinda refused to assimilate and decided to take their boats and flee across the Atlantic where the devilish Anglo-Saxons would never be able to reach them...of would they?? Florida-georgia

- Around the same time their Brittonic cousins fled Britain, some die-hard irishmen felt the urge to escape the growing English influence on their island, and sailed west. New york area

- Abu Bakr II obviously managed to get to Brazil, and established a mali sunni kingdom there.

- Vivaldi. Similarly to Riu d'Or, a Genoese merchant republic founded by vivaldi in the late 13th century in the Guyana area.

- Republica de Luna. Alvaro de Luna fails to take Juan II from his cousin's custody, and is forced to flee Castile. As all the others in this post, he choose the desperate western route along with his allies, who consisted in the lesser nobility and some rich traders, giving birth to a very strange breed of Castillian-caribbean traders who fought to control the unstable Luna Republic.

- The mandatory chinese colony in california.

- A japanese settlement in Alaska, founded by a Daimyo who fell out of some emperor's grace.

- A Malayan sunni republic in chili, yet another lucky lost expedition!

I still don't know if I want to change anything form the old world tbh.

(Can you guys think on any other areas that should be covered? Maybe a Kongolese pretender fleeing -oh surprise- west and ending up in patagonia?)

A Basque colony around Florida?
Moroccans in the Carribean?
Norwegians in the Mississippi.

I don't really have any historical backing for this. There was a fake news article about a supposedly found ViIking Ship in the Mississippi river. Regardless of that, there are several theories about Norsemen both further South and West in North America, google it.
 

General Slobby

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Visgothic Islands

A small band of Visigoths escape the muslims in the dark ages and settle on the small atlantic islands for the next 750 years or so.

Provinces - Maderia and Azores
Religion - Catholic

Altantis assuming that Binimy Island in Bermuda is where it supposedly was.

Provinces - Bermuda
Religion - Ancient Alien.
 

Leckan

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I was thinking I'd try make the USA, 1 province, westernized, somewhere on the east coast. Not 100% sure that's possible. Being westernized in North America costed a lot, if not all "points" you had I think. But still worth it if it can work.

Also, I was planning to make some sort of Jewish/Israeli Kingdom in the Middle East or maybe contrahistorically, some colony that the Jews fled to.

Something Norse in the north, Kalmarunion reborn or maybe the Gutes as I'm a Gute. Maybe Vinland as some other suggested.

The Roman Empire starting around Rome!
 

Manfred Cornburg

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According to the Paradox statistics it is around 30% of EU4 players so you all have failed.
Last I heard stats it was never confirmed if it was anyone who has ever launched/joined an MP game, or if it was people who regularly play it
 

lockdown51

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I jumped to the end of the thread, but has someone mentioned making the Kingdom of Prester John?

I'm going to make a OPM somewhere in the Americas. I never play there... That or remake Khmer to be a bit beefier if I can. And then make glorious Khmer America!
 

Ricox

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my first custom nation?

None.

Stupid feature really.

Just another feature that "allows" paradox to ask us money, and in the end not all will use it, because you can't get any achievements you want.

And to be honest, i think the majority of player base care more about achievements then a custom nation.

Those people will prefer albania, wallachia, najd, ryukyu etc to get hard achievements more then playing a custom nation.

I really hope there won't be good features to use in the dlc apart from custom nation. Because i won't buy the dlc if it hasn't got additional good features.

Here we go, another party pooper, in a fun thread, no one cares about that thinks he's so important to be ruining other people's fun.

You know, many people don't play this game for stupid achievements. I've not played Ironman a single time because I find it the opposite of fun - if something breaks, there's a bug, stupid thing happening etc. - I can't do anything about it, in normal mode I can just tag switch, edit save game or use console commands to fix many problems that occur, and I like that.

Good thing that you enjoy the achievements, but then please, keep your annoying disrespectful comments out of this thread, it's not for crybabies to moan, but for people to have fun and creatively propose custom nation ideas.

I don't know where you got the idiotic idea that most people prefer achievements over a MAJOR feature that lets you create a completely customized nation. Achievements are worthless, in my eyes (see, two can play at this game of hating on random features of the game), while the nation designer potentially provides hundreds of hours of additional gameplay.

Sometimes I'm really disappointed in the strict forum rules here because people like you would understand only crude language. The elitism & the feeling of entitlement from some people here is beyond ridiculous.
 
Last edited:

xAsura

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Here we go, another party pooper in a fun thread no one cares about that thinks he's so important to be ruining other people's fun.

You know, many people don't play this game for stupid achievements. I've not played Ironman a single time because I find the opposite of fun - if something breaks, there's a bug, stupid thing happening etc. - I can't do anything about it, in normal mode I can just tag switch, edit save game or use console commands to fix many problems that occur, and I like that.

Good thing that you enjoy the achievements, but then please, keep your annoying disrespectful comments out of this thread, it's not for crybabies to moan, but for people to have fun and creatively propose custom nation ideas.

I don't know where you got the idiotic idea that most people prefer achievements over a MAJOR feature that lets you create a completely customized nation. Achievements are worthless, in my eyes (see, two can play at this game of hating on random features of the game), while the nation designer potentially provides hundreds of hours of additional gameplay.

Sometimes I'm really disappointed in the strict forum rules here because people like you would understand only crude language. The elitism & the feeling of entitlement from some people here is beyond ridiculous.

Well said Ricox.
 

Falconhurst

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Region: Baltic
Culture Russian or Prussian
Religion: Catholic
Capital: Ostpreussen

National Traditions
+30% national manpower modifier
+30% land forcelimits modifier

Ideas
+20% production efficiency
+20% national tax modifier
-20% core creation cost
-20% build cost
+20% trade efficiency
-20% culture conversion cost
+20% provincial trade power modifier

Ambition
+10% discipline
 

xAsura

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Region: Baltic
Culture Russian or Prussian
Religion: Catholic
Capital: Ostpreussen

National Traditions
+30% national manpower modifier
+30% land forcelimits modifier

Ideas
+20% production efficiency
+20% national tax modifier
-20% core creation cost
-20% build cost
+20% trade efficiency
-20% culture conversion cost
+20% provincial trade power modifier

Ambition
+10% discipline

Hehe really going for the OPed approach there ;)
 

Ricox

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On to the topic, I want to create a glorious Latvian Empire, initially consisting of Estonia, Latvia and some Lithuanian regions!

Culture: Latvian
Religion: probably Catholic since the region is in the hands of German crusaders
Capital: Riga

might go for a republic, but can't decide on the ideas, there's so many of them, I'll just have to pick what my heart wants at the moment.
 

Hastatii

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I haven't worked out the ideas and whatnot but the idea is to create a nation called "Varingia". A nation the Ottoman/Byzantine area, the backstory would be that the Varingian Guard that used to protect the East Roman Emperor Rebelled and has created their own nation. Religion will be Norse and their ideas will be army and trade oriented.

Ricox said:
Here we go, another party pooper in a fun thread no one cares about that thinks he's so important to be ruining other people's fun.

You know, many people don't play this game for stupid achievements. I've not played Ironman a single time because I find the opposite of fun - if something breaks, there's a bug, stupid thing happening etc. - I can't do anything about it, in normal mode I can just tag switch, edit save game or use console commands to fix many problems that occur, and I like that.

Good thing that you enjoy the achievements, but then please, keep your annoying disrespectful comments out of this thread, it's not for crybabies to moan, but for people to have fun and creatively propose custom nation ideas.

I don't know where you got the idiotic idea that most people prefer achievements over a MAJOR feature that lets you create a completely customized nation. Achievements are worthless, in my eyes (see, two can play at this game of hating on random features of the game), while the nation designer potentially provides hundreds of hours of additional gameplay.

Sometimes I'm really disappointed in the strict forum rules here because people like you would understand only crude language. The elitism & the feeling of entitlement from some people here is beyond ridiculous.

You're the real MVP, mate!
 
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