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rayyuri

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Nation: Ming
Region: South China region
Capital: Nanjing
Emperor: Zhu Yunwen (Jianwen Emperor)
Historical reason: Ming civil war (1399-1402). Play as the "legitimate" central government and take measures to remove Zhu Di's forces (the historical Yongle Emperor)

May be too easy because of the AI Ming's inward perfection, but anyway...
 

blackchoas

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I feel like if I did this I would want to redraw entire areas of the map, like rewrite all of France and Iberia to be more interesting regions instead of just being solid blocks

I do wonder what some of this does to the early game though, for example if I remove France from the map what happens to the Hundred Years War, equally so what about cores? if I remove Castile from the map would their cores on Grenada disappear too? and would they have cores on land stolen during the nation builder?
 

Ak1995

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Capital : Kola 1 base tax
Culture : Russian
Religion Totemist
Tech group : north american
Ruler : 60 yo 0/0/0
hier : 10 yo 0/0/0

Ideas :
traditions:
+25% National spy defense
+5% Recover navy morale speed

-10% Reduce inflation cost
-10% build cost
-1% interrest per annum
+1 yearly prestige
-1% prestige decay
-10% envoy travel time
-5% land units recruitment time

ambitions: +25% Prestige from land battles

Beat this one, i dare ya.
 
Last edited:

Kapitalisti

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One modifier per idea isn't about balance, it's about keeping the implementation and UI simple and clear to the player.

You *can* mod in custom ideas that have multiple modifiers but the UI won't present them very well.

Ah, in that case I understand.
 

LemonMonk

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Very tempted to make a Westernised (and therefore grossly overpowered) Rhodesia hundreds of years before it actually existed. Culture is an issue, think English makes sense but Zulu should be an accepted culture. Cecil Rhodes would need to be the first ruler. Ideas would have to be expansionist.
 

pearsonj

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A Pomeranian/Prussian uber state mixing insane morale, discipline and trade idea's

Nation: Prussian Pomerania
Region: Baltic/northern Germany
capital Stettin

National Traditions
+0.5 yearly army tradition
-20% Light ship cost

Idea's
Army Professionalism (+20% Morale)
Pomeranian Merchants (+1 Merchants)
Piechota Wybraniecka (something equivalent but a little less polish sounding ) +25% Manpower + 10% Infantry combat
Dominate the Baltic (+10% Trade Efficiency)
Open up the Guilds (+10% national Trade Income)
Found the Copenhagen dockyard (perhaps the stettin or danzig dockyards?) +50% naval Forcelimit
Found the Streltsy (+50% Land forcelimits modifier)

Ambition
+7.5% Discipline

Pretty much saves me trade and quantity idea groups
 

balmung60

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I think my first custom nation will be Ivalice, which I'll probably drop in over England (loosely representative of the FFT era) or Denmark (loosely representative of the FFTA2 setting, which is in a geographic region called Jylland). Not entirely sure what I'll do for ideas, but I'll probably try to get some tolerance, a good bit of land quality, and maybe some colonization.
 

Dakilla TM

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My first would be Shandong

Culture: Prussian/Saxon/Shandong
Religion: Protestant
Tech: Western/Eastern/Chinese
NI: A mix of trade and military offensive ideas

I really hope the flag editor comes with Chinese characters or is expansive so I can edit it nicely
 

Ralepozozaxe

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Capital : Kola 1 base tax
Culture : Russian
Religion Totemist
Tech group : north american
Ruler : 60 yo 0/0/0
hier : 10 yo 0/0/0

Ideas :
traditions:
+25% National spy defense
+5% Recover navy morale speed

-10% Reduce inflation cost
-10% build cost
-1% interrest per annum
+1 yearly prestige
-1% prestige decay
-10% envoy travel time
-5% land units recruitment time

ambitions: +25% Prestige from land battles

Beat this one, i dare ya.

Please, Russian culture would be to useful. You gotta make it Sami.
 

TheMeInTeam

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Capital : Kola 1 base tax
Culture : Russian
Religion Totemist
Tech group : north american
Ruler : 60 yo 0/0/0
hier : 10 yo 0/0/0

Ideas :
traditions:
+25% National spy defense
+5% Recover navy morale speed

-10% Reduce inflation cost
-10% build cost
-1% interrest per annum
+1 yearly prestige
-1% prestige decay
-10% envoy travel time
-5% land units recruitment time

ambitions: +25% Prestige from land battles

Beat this one, i dare ya.

Interest runs the risk of being useful, especially alongside build cost (economic --> 2% interest, -30% build cost = positive ROI to take loans to build a number of buildings, and it can get really stupid if westernizing --> Catholic --> forgive usury for 1% interest/annum). A temple would cost 35 ducats and the interest would be only .7 yearly with 2% for example. At 1% you'd have a ton of available buildings to loan into.

Because of that, I would sub:

-10% build cost --> 10% garrison growth speed
-1% interest/annum --> 10% tariffs
 

Zqrfmb

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Name: Blaze it

Capital: Ganja
Culture: Whatever the local culture is
Religion: Shamanist
Gov: Merchant Republic
Tech: I think that area is Muslim? so that.

Traditions:
-10% idea cost
-1 Unrest

+10% morale recovery speed
+15% Religious Unity
+20% Better Relations over time
+.25 annual republic tradition
+3 tolerance of heathens
+15% Accepted Culture Threshold
+10% global trade power

Ambition:
-25% core-creation cost

Maybe better ideas depending on the point cost of it all, or more land.
 
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rr99

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Ah, "to be honest...". That glorious statement that means the following bears no confirm able relation to the world other than that it validates my own opinion....
Interesting. Completely different connotations for me. That glorious moment when a witness says it in Court and you *just know* that every lawyer in court including the judge is instantly thinking exactly the same thing: oh, so you're not normally honest, are you...?
 

chrnno

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Interesting. Completely different connotations for me. That glorious moment when a witness says it in Court and you *just know* that every lawyer in court including the judge is instantly thinking exactly the same thing: oh, so you're not normally honest, are you...?
Weird, for me the sentence means something along the lines of "You are really not going to like what I am about say so prepare yourself". Or to put it another way it for when you are being honest when perhaps you shouldn't be.
 

Nikolaj-11

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Name: Ferelden
Location: Somewhere in Germany unsure of where yet
Ideas: Military and Administrative Focus

Traditions:
+10% Land Forcelimit
-0.05 Monthly War Exhaustion

For Ferelden! (+10% Morale of Armies)
There is no Slavery in Ferelden (-2 National Unrest)
The Hero of Ferelden (+1 Yearly Prestige)
Reinforcements from the Bannorn (+20% Manpower Recovery Speed)
Temple of the Sacred Ashes (+2 Missionary Strength)
This is not Orlais! (+50% Hostile Core Creation cost on us)
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Ambitions
-0.5 Autonomy Change
 

Ninking

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Ever wondered what happened to the old Lost Vikings, who famously traveled through space and explored many alien planets as told by the old Blizzard console game? Well, turns out that they ended up in north eastern Japan, and became the ruling class of a tiny daimyo after having demonstrated their abilities. They were so impressive, that vast amounts of the local population decided to emulate their behaviour and take up their religion! So... a Norse religion, but Ainu cultured daimyo part of the shogunate!

Exactly what national ideas they'll have I'll have to wait and see when I'm making it, but I'm thinking free colonists, military tradition and missionary strength!

And it's name, some say originating from a word the vikings kept shouting after first having arrived and accidentally squished the former realm lord with their long boat, is Sumougasuboudo.
 

Flame1280

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Traditions:
+10% Land Forcelimit
-0.05 Monthly War Exhaustion

For Ferelden! (+10% Morale of Armies)
There is no Slavery in Ferelden (-2 National Unrest)
The Hero of Ferelden (+1 Yearly Prestige)
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Temple of the Sacred Ashes (+2 Missionary Strength)
This is not Orlais! (+50% Hostile Core Creation cost on us)
Homeland of Andraste (+1 Yearly Legitimacy)

Ambitions
-0.5 Autonomy Change

You deserve a medal I thank you for this good sir, well done