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Emperorheinrich

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I'd definitely want to make the American town of Grantville from Eric Flint's 1632

Ideally it will be overpowered, but it's supposed to be. It will also be centered on Wurzburg, starting with only that provence.

Name: United States
Flag: Five pointed white star on a blue background
Culture: American
Government: Constitutional/Noble Republic (depending on point costs)
Religion: Protestant
Tech group: Western

Traditions
Tech cost -10% to -15% (reflecting the advantage of knowing what comes next without necessarily having the means to implement it)
Bill of rights: -2 revolt risk

Anachronistic tactics: Land leader fire +1 (maybe +2)
Cultural Ties: -50% Accepted Culture threshold
Benevolence: Better relations over time +33%
Organized Construction: -20% build time
Private to Marshall: +10% Infantry Combat Ability
Trinkets from the future: +5%/10% global trade power.
Workshop of the World: 10% Goods production

Ambition: Yearly Republican Tradition +.5

If I can I also plan to start out with two three-star generals, reflecting the guns and ammunition brought back from the future, as well as three infantry divisions. The start date, of course, will be 1632.
 

Kapitalisti

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You'd need a LOT more powerful ideas, those look more like upper scale baseline ideas. Don't be afraid to use more than one modifier per idea, for instance combine at least 20% infantry power with +10 discipline etc.
 

Alerias

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Don't be afraid to use more than one modifier per idea, for instance combine at least 20% infantry power with +10 discipline etc.

Although I know some existing ideas have two modifiers, do we know for a fact the nation designer will support such a thing? Because I'd really assume the opposite. The balancing work would become a HUGE headache if so.
 

Faxfall

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Although I know some existing ideas have two modifiers, do we know for a fact the nation designer will support such a thing? Because I'd really assume the opposite. The balancing work would become a HUGE headache if so.

They stated in the livestream that each idea slot will only have one modifier for custom nations.
 

Kapitalisti

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They stated in the livestream that each idea slot will only have one modifier for custom nations.

Which is kinda stupid. Who cares about "balance" when creating a custom nation? They should just put that in the options along with the amount of points available for multiplayers and let the rest of us have fun.
 

Hopit

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Which is kinda stupid. Who cares about "balance" when creating a custom nation? They should just put that in the options along with the amount of points available for multiplayers and let the rest of us have fun.
Because of this sickness on grand strategy/paradox games called "multiplayer"
 

Iki_balam

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I was thinking of some sort of Muslim presence in the New World. Probably some refugees fleeing Spain that got blown off course. Not sure about ideas yet, I will probably have to play around and see what fits.

sounds awesome!
 

superZAKTAN

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Gonna call it the EOZ, gonna be in Sumatra, western tech group, based on my extremely convoluted Bionicle fanfics, and Most importatnly: Gonna be Super OP(Like, France+Ottos+Muscovy OP).
 

AndreasPhokas

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Pontus:

Provinces: Trebizond/Canik/Sinope/Kaffa

Traditions:Naval Forcelimits/Land Morale

Ideas:

Hostile Attrition
Dip Rep
Trade power
Discipline
- Cost creation cost
Legitimacy
Naval Morale
Ambition: trade income modifier

First king, mithridates kommenos
 

S. Bailly Smith

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Kingdom of Northumbria

Culture - English (Anglo-Saxon if they add the CK II cultures into the converter.) and Norse Religion.

Ruled by Uhtred I of Bebbanburg ( a 4/3/6 if I can pull it off.) with his heir also named Uhtred with ideas that improve army morale and infantry combat.

or

The Republic of Cinnabar from David Drake's RCN books. A Noble Republic with English Culture and all navy traditions and ideas.
 

Wizzington

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Which is kinda stupid. Who cares about "balance" when creating a custom nation? They should just put that in the options along with the amount of points available for multiplayers and let the rest of us have fun.

One modifier per idea isn't about balance, it's about keeping the implementation and UI simple and clear to the player.

You *can* mod in custom ideas that have multiple modifiers but the UI won't present them very well.
 

Cyanfunk

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Great Old Bulgaria with all the attrition modifiers I can get.

I will march the glorious 100,000-strong legions of the Bulgars through Tirol without losing a man, goddammit.
 
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