It was an option in the mod-mod Masters of Mana, (or in base CIV4 don't remember)
"need complete kills"
on option like that would help to work for everyone.
"need complete kills"
on option like that would help to work for everyone.
Ah sorry, forgot that only one players vision should be taken into acount. Others, well they should just mod it in, even if it is outside of the scope of what can be modded (victory conditions are not moddable to my knowledge) You bought the game after all, it is only yours, they are there to "get along the ride" that's all :/No.
Because the fun starts to be tedious long before you are finished.
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If you absolutely want it, I am 90% sure you can mod it to work like that. But I do not want them to waste time adding that and making it a fun experience.
Oh wow.Ah sorry, forgot that only one players vision should be taken into acount. Others, well they should just mod it in, even if it is outside of the scope of what can be modded (victory conditions are not moddable to my knowledge) You bought the game after all, it is only yours, they are there to "get along the ride" that's all :/
there are no down votes on my post. I am not the OP (last time i checked i had no multiple personalities)Oh wow.
Apparently those 19 Downvotes are all just from me?
Beause clearly, there is only one player that thinks so?
Could you explain me how I did that? Without even pressing the button 19 times?
A hidden ruler.as a hidden hero suffice to propagate the game
It was an option in the mod-mod Masters of Mana, (or in base CIV4 don't remember)
"need complete kills"
on option like that would help to work for everyone.
So I finally played it out and of course the ruler was also defending the capital so after the siege he just stopped existing and his expansion victory was also off the table. I don't know, the reinforcement mechanics do feel a bit weird. I just ignored his beacons, ignored his other cities and armies and just marched my 3 strongest armies into his capital, sieged it and won. He had like 7 armies standing in his capital and I would have lost against all of them, but I only had to fight 3...as I said, a bit anticlimactic. This was on hard, gonna try out brutal next.
Rulers are always heroes to my knowledge.A hidden ruler.
And it only happened because the player was not aware they had to kill the ruler.
Rulers are always heroes to my knowledge.A hidden ruler.
And it only happened because the player was not aware they had to kill the ruler.
As someone who was actually playing base Civ 4 while waiting for AoW 4 to release, I can confirm it has that option.
You could have also simply taken one of the beacons and stopped his victory that way, so I really don't see the issue here.
I think it should be made so that if after an initial assault is won the defender still has armies in reinforcement range, the city shouldn't be conquered. It would need attacking again utnil all defenders in range are cleared, but instead of another long siege (in fact, one could make arguments for repeating siege being a desired option, while all sieges would have shorter timers as a tradeoff) an instant battle on the siege battle map would trigger. That's roughly how it worked in Planetfall (without the siege system, naturally).So I finally played it out and of course the ruler was also defending the capital so after the siege he just stopped existing and his expansion victory was also off the table. I don't know, the reinforcement mechanics do feel a bit weird. I just ignored his beacons, ignored his other cities and armies and just marched my 3 strongest armies into his capital, sieged it and won. He had like 7 armies standing in his capital and I would have lost against all of them, but I only had to fight 3...as I said, a bit anticlimactic. This was on hard, gonna try out brutal next.
OK so you took the throne city and then immediately take out the leader right?Yeah, but then he would still have been alive and the timer would have just stopped and he could have build a new beacon. So that's quite a difference to taking the AI out completely in one strike. As I said, I don't have a great solution and I don't think the will change this. But it does feel a bit anticlimactic to only fight 3 armies and one siege and you're done while the AI had at least 10 armies and 6 cities.
OK so you took the throne city and then immediately take out the leader right?
Since the AI could just move its throne city and still play for victory through beacons changing the priorities it has to protecting its throne city and leader (after one is taken / killed) and making it enable to move their throne city should do the trick.
However I suspect at least the moving their throne city is prevented to not draw out the games to long (which I appreciate at the moment).
A little correction here.
Civ's conquest victory is: "Conquer all capital cities of other civilizations".
Endless Space's conquest victory is: "Conquer all home star systems of other factions".
They still live on, and can act, and try to come back by reclaiming their capital. Yes.
But so does the Wizard King in AOW when they lose the throne city.
It's the same concept.
I don't know of any 4x where it's not like that.
I assume the reasons for this are twofold:
-It is extremely time consuming to "clean up the mess" while other players pursue other victory conditions. It's probably hard to do, to conquer the whole world before someone else does a science (or whatever victory). So to win it was designed in the way that you only need the capitals.
-The game is decided, for the most part. It is very laborious, straining and repeitive to wipe everything, as in the vast majority of cases you are already snowballing into an undeafatable force, and there is nothing challenging/interesting about stomping the remains.
And that is probably also why you can keep playing after victory, in most of these kind of games. Because some people enjoy stomping the remains, so they gave those player types that option.
The real problem here seems to be, that IF the AI has superior numbers and cities, it should withdraw to one of their other cities and try to rescue their Wizard King to consolidate and get a new throne city. Though that's a big IF. If they send everything at the attacker and fail, they probably aren't in that situation anyway.