This was brought up to me in another thread, as something a little off about this game. At first I was critical, but then as I thought more and more about it, I realized they were absolutely right, a faction should not be destroyed, simply because you kill their capital city. I can't remember if this was ever in Civilization or not, but what I do know now is that 4x strategy games do not generally have this rule, not even Stellaris where it might make, a very tiny bit, of sense. If nothing else, it would be nice if you could turn this on or off, in order to make the games more difficult and last longer. The fact is, now that I know all I have to do is build up doom-stacks and march on my neighbor's capital to win, it is diminishing my enjoyment of the game, because it suddenly got that much easier to win.
I'm not sure how other people feel about this, but I wish this was an optional win condition and not something hardwired into the game.
I'm not sure how other people feel about this, but I wish this was an optional win condition and not something hardwired into the game.
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