Here's the thing:
When playing (and dominating) as a RoW country, current flow of trade makes no sense as it locks in European dominance in trade. This is historically accurate, but since EU allows for RoW players to rewrite that history, it seems to make sense to allow them to direct the flow of trade as better suits them.
Example:
I'm finishing up a run as Brunei -> Malaya, which basically ended up as a reverse-colonialism game. I control nearly all the Americas and have overseas territories in Iberia, Genoa, and England. I could easily control majority of the trade in Sevilla, Genoa, and London trade nodes, but I don't, because I can't direct that trade back to Malacca (my home node). I don't want to move my trade capital because I make a killing off of the trade in Asia as it is.
Given the situation in my playthrough, where majority of world powers are eastern and the European powers are stuck on their continent, I think I should be able to steer European trade away from Europe (for example, to the Americas and then to Asia via Nippon).
Suggestion:
Let's say you require a 60% control of a trade node to be able to change its direction - this will make trade heck of a lot more fun as it will suddenly become far more important. Trade has historically made and destroyed major world powers and it would in this case as well.
When playing (and dominating) as a RoW country, current flow of trade makes no sense as it locks in European dominance in trade. This is historically accurate, but since EU allows for RoW players to rewrite that history, it seems to make sense to allow them to direct the flow of trade as better suits them.
Example:
I'm finishing up a run as Brunei -> Malaya, which basically ended up as a reverse-colonialism game. I control nearly all the Americas and have overseas territories in Iberia, Genoa, and England. I could easily control majority of the trade in Sevilla, Genoa, and London trade nodes, but I don't, because I can't direct that trade back to Malacca (my home node). I don't want to move my trade capital because I make a killing off of the trade in Asia as it is.
Given the situation in my playthrough, where majority of world powers are eastern and the European powers are stuck on their continent, I think I should be able to steer European trade away from Europe (for example, to the Americas and then to Asia via Nippon).
Suggestion:
Let's say you require a 60% control of a trade node to be able to change its direction - this will make trade heck of a lot more fun as it will suddenly become far more important. Trade has historically made and destroyed major world powers and it would in this case as well.
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