Designate/Establish Kingdom Capital/Empire Capital decision.
Similar to "Found the capital of the rus", it moves the kingdom's dejure capital to your current capital. it gives a small buff to development 2-5 insta & per month,taxes & Add one building slot to County or a Kingdom Capital "special building" , could be tech based,upgradeable "weak" comparable to other special buildings. (if theres none.
Requirement:
kingdom title
having had the same capital for 10(spitballing) years.
Not Dejure Capital of kingdom.
Once in a game decision.
To free up the game from being forced to use the same capital always & roleplay games. if the Georgians become a powerhouse empire for the last 100 years it would certainly impact the region, influx of trade etc. would make the game a bit more free instead of the feeling that you "need" to get certain capitals.
County capital decision - Makes current capital the county capital.
Requirement - 10year capital.
Capital is a barony in county.
Once in a game decision.
effect: Add one building slot to county (from 3 -barony, to 4 normal county) & if old county is the duchy county then duchy building is moved to new capital.
Last edited: Tuesday at 00:23
from a different post by me. i agree. Although mine is more of a "decision" i'd expect some decent requirements. considering it require quite a bit of money/time to really build a capital.
Edit:
#CK3Mod - Your Royal Capital by Valynduria was just posted on ck3 facebook. apparently this does at least one of the things i suggested here, and that is to make special buildings in capitals with different effects.