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aroddo

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... you play non-adaptive Void Dwellers and this is your start:

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Echo Candor One

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1. Grab mercantile.

2. Settle those.

3. Building slots are for commerce slots and robot spawning pools (too sleepy to remember their real name).

Your robotacist will be miserable, but the merchants will be happy enough to keep the planet stable, and their production won't be hurt by the habitability. Eventually you'll have enough robots that you'll be glad you're already settled there.
 
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aroddo

needs more ponies
On Probation
31 Badges
Jan 3, 2013
380
803
  • Europa Universalis III
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Sword of the Stars II
  • Sword of the Stars
  • Rome Gold
  • Magicka
  • The Kings Crusade
  • Hearts of Iron III
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Age of Wonders III
  • Stellaris - Path to Destruction bundle
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  • Stellaris: Digital Anniversary Edition
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  • 500k Club
  • Rome: Vae Victis
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Decompressor. Definitely an awesome start, especially since one planet allows me to do the early trade league maneuver. It's just funny to see such an overabundance of 0% habitability planets spawn around me.
 
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