Now you are confusing real life, where a duke could have 15 murder plots going on all at once, and game limitations for the sake of playability.
Not at all. When the game doesn't let you arrest a sub-vassal who murders your child, or let you help out your best friend and duke who's being attacked by a sub-vassal, that's not a game design decision for the sake of playability. It's getting in the way of good storytelling, or at least resulting in weird stories. I've been told several times that that those limitations are a reflection of how feudalism is. I'm just asking, is that
really the case? I'd love to get some good insight and I'm willing to be persuaded.