Paradox needs to use Harsh Treatment on this forum.
It fixes everything.
As Johan once said:
Whats the problem with accepting demands of some rebels?
Paradox needs to use Harsh Treatment on this forum.
It fixes everything.
Whats the problem with accepting demands of some rebels?
Paradox needs to use Harsh Treatment on this forum.
It fixes everything.
Not WoN, with 1.6 patch. Rebels, AE, changed diploannexion, introduced nationalism modifier for 30 years after conquering a province.What's wrong with WoN? I am honestly curious. I've been playing the DLC for the last 5 hours or so and really like it so far.
Paradox has gone down hill since it stopped making proper xpacks and started to pump out DLC to make money. This has also driven down the quality of the work, normaly full of bugs and issues when they release it.
Theres little future in releaseing half finished half broken games.
Portraits, Music and Units, oh then theres buildings to make the map look nicer!
Didn't Paradox split some time ago? One half became the game developer, and the other half the game publisher? I'm starting to think the two halves of Paradox have different agendas, and that comes out to hurt us, the customers - that is to say, I have this feeling that the Developer half knew things weren't quite ready, but the Publisher half had set a release date and demanded it be upheld, regardless the state of the product.
That is very common in the game industry in general, whenever a Publisher has the final word in when a game ships. It's not "when it's done." It is "when we need more fresh money."
I refuse to believe no one in the QA staff saw any sort of problem with the build that got released. I'll gladly believe the publisher half forced a release that wasn't ready.
Of course... Paradox also has a history of constantly making changes right up to release. Might be they tossed in some last minute 'fixes' that caused trouble galore, say a multiplier where it was supposed to be a plus, or a 0.1 where it was supposed to be a 0.001 value with regards to rebel quantity and AE gain. Even now, I want to give Paradox the benefit of the doubt, but it's getting harder with every patch of EU4.
Disagree, unlike EU4 CK2 is the opposite of a disaster and even with a bug here and there, each expansion and patch do make it much, much better. The new DLC made it better than it would have been with the old DLC policy.
The problem with the EU4 are it's plain ridiculous design decisions. I mean... they say that this is supposed to be a blobbing game, but you are punished for blobbing? They test the game via Multiplayer and balance it to fit the Multiplayer? Of course it will be bad if you design it for the MP, when you are the only human player the world does NOT work the same way as when there is a dozen of them!
And the most ridiculous part is something else however: with each patch and expansion, CK2 gets improved by being able to simulate more of historical mechanics and thus uses abstract mechanics less and less. On other hand, EU4 does the opposite: each additions is represented by abstract mechanics that usually make no sense from historical perspective.
It is not the DLC policy nor the QA that is the problem here. It is the fact that their very design decisions for EU4 have become nonsensical and downright bad.
Didn't Paradox split some time ago? One half became the game developer, and the other half the game publisher? I'm starting to think the two halves of Paradox have different agendas, and that comes out to hurt us, the customers - that is to say, I have this feeling that the Developer half knew things weren't quite ready, but the Publisher half had set a release date and demanded it be upheld, regardless the state of the product.
That is very common in the game industry in general, whenever a Publisher has the final word in when a game ships. It's not "when it's done." It is "when we need more fresh money."
I refuse to believe no one in the QA staff saw any sort of problem with the build that got released. I'll gladly believe the publisher half forced a release that wasn't ready.
Of course... Paradox also has a history of constantly making changes right up to release. Might be they tossed in some last minute 'fixes' that caused trouble galore, say a multiplier where it was supposed to be a plus, or a 0.1 where it was supposed to be a 0.001 value with regards to rebel quantity and AE gain. Even now, I want to give Paradox the benefit of the doubt, but it's getting harder with every patch of EU4.
But did they even increase the AE compared to 1.5? The AE cost of annexing provinces seemed to be lower for me and the only things I noticed were the new AE for giving cores to your vassals and getting AE for giving your ally a vassal in peace treaties.Not WoN, with 1.6 patch. Rebels, AE, changed diploannexion, introduced nationalism modifier for 30 years after conquering a province.