You are in charge of I:R 2.  What would you do differently?

You are in charge of I:R 2. What would you do differently?

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

AegonTheUnready

First Lieutenant
82 Badges
Nov 23, 2003
206
32
Visit site
  • Europa Universalis IV: Common Sense
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
I:R has improved a lot since release. Still, I think it's fair to say the game has struggled to find acceptance. Why do you think that is, and how would you do it differently?

My 2 pfennigs: I:R borrows elements from 3 popular Paradox games - CK2, EU4 and Victoria. Personally, and this is just my gameplay preferences, I would ditch the POP system. I find it adds complexity and tedious micromanagement without adding "fun". But that is jsut imho.

So, what would you add or subtract in the next version of I:R?
 

ABadlyDrawnCoke

Sergeant
31 Badges
Jun 5, 2019
62
116
  • Crusader Kings II
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
Probably read extensively about the time period and then design mechanics to facilitate an interesting recreation, instead of taking other PDX game features and forcing them into a period that they don't make sense in. For example, "Oh Livy mentions x, how could we implement that in an interesting way?" instead of "Let's just use EU4s fort mechanics because it's our most popular game".

This applies more to the current game post-launch but it's a similar question: I would have focused more on content additions after 1.2 rather then gameplay reworks. You can always come back to fix mediocre mechanics but if the game just feels completely empty I don't have any interest in playing it.
 

AggaWackTan

Private
32 Badges
Feb 18, 2019
17
5
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
I've tried time after timr to play V2 and tried over and over again to see the appeal of the pops system. Couldn't get into it and have dropped the game.

IR implements a more simple version of the pop system and really it's just not exciting.

This period is about characters, government mechanics, philosophy and war. Roman cursus honorum mechanics, carthaginian merchant empires, diadochi strifes, Greek philosophy, celtic federations and Indian riches. Paradox should have for this title taken on the challenge of making their armies and battles exciting. They already have a winning diplomacy system in their entourage which not many games do and they could have adapted the character system to suit the times. The pops focus is the baggage of this game and are stopping all the resources from being directed into the areas that matter: politics, characters and war.
 

Limbojack

Major
47 Badges
Oct 7, 2011
591
208
  • Crusader Kings II
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: La Resistance
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Rome Gold
  • Europa Universalis IV: Mare Nostrum
There's a lot of things I'd like to do, but the most pressing ones that could be rather easily/quickly fixed would be (1) expanding upon the changes coming to the Senate in 1.5, (2) adding several new laws and customs that actually affect how the game is played, (3) make it possible for a nation to export their imported goods for a profit, (4) add a sphere of influence mechanic similar to what we've got in Victoria 2, and (5) add idea groups like what we've got in EU4.

If they were to implement these five fixes tomorrow, I'd definitely come back for at least a playthrough. Unfortunately, this game needs plenty of large reworks to actually make it really enjoyable to sink hours into.
 

DukeLeto42

General
67 Badges
Mar 24, 2016
2.096
250
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Distant Stars
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Age of Wonders: Planetfall Sign Up
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Imperator: Rome - Magna Graecia
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Conclave
  • Stellaris: Megacorp
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
This period is about characters, government mechanics, philosophy and war. Roman cursus honorum mechanics, carthaginian merchant empires, diadochi strifes, Greek philosophy, celtic federations and Indian riches. Paradox should have for this title taken on the challenge of making their armies and battles exciting. They already have a winning diplomacy system in their entourage which not many games do and they could have adapted the character system to suit the times. The pops focus is the baggage of this game and are stopping all the resources from being directed into the areas that matter: politics, characters and war.
Ignoring the populations that lay behind history's empires in favor of "great people" and "great events"? That's a really unhealthy historical narrative.

Moreover, you can't honestly pretend that populations and their management weren't one of the major concerns of Classical realms, or that the logistics and impacts of war weren't intimately tied to populations.
 

Siegfriedfr

Captain
42 Badges
Jun 23, 2013
359
99
  • Europa Universalis III Complete
  • Rome Gold
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Imperator: Rome
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Rome: Vae Victis
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I would make the game :

- character-based in republics - characters would compete for internal power, but could also independantly "declare war" to neighbors in order to gain lands (much like "adventurers" in CK2). lands would be added to the republic and would form the power base of the conqueror in order to get more traction in internal politics. the final goal would be to overthrow the republic and declare oneself as emperor. Empire would be diferent than a monarchy, with statesmen still a menace to the emperor trough plotting or funding armed revolts.

- dynasty-based in monarchies (pretty much like CK2 but with more focus on plotting and struggle for powers which would pretty much be civil wars but with more focused goals like beat the enemy army - and not conquer all land - short but bloody wars). Monarchy stability would come from the ability to get respect, which would be the result of successful warfare AND administrative proficiency at organizing your empire either as a theocracy, or king's law. The goal of a monarchy would be to expand trough conquest or submission (vassal states), but expanding would mean an increased fragility in holding all of it together, regardless of pops being happy.

- tribal based in tribes : here i would aim for tribes to work like an elective monarchy when the ruler is weak, and an hereditary monarchy when the leader is strong. Weakness would be loosing internal strife challenges, or loosing wars. Tribes would also have the ability to raid : pillage enemy lands for money and ressources, without formally declaring war on others (much like how barbarian tribes currently works).

As far as warfare is concerned:

- forts could only be build in mountain passes or on major cities tiles. it couldnt be spammed. in order to give sieges and chokeholds more importance and meaning.
- manpower would be based on pops, and instead of regenerating magically, it would be reduced when armies are levied
- i would flat out introduce a levy system to mimic the fact that armies were not professionnal warriors, but were raised trough the available working manpower
- i would introduce retinues as a mechanic for a standing army
 

heliostellar

Field Marshal
93 Badges
Dec 29, 2005
6.622
2.148
  • Crusader Kings II: Conclave
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
Well, the map is gorgeous. The real issues for me are the character game (like the entire thing, blow it up and start over) and trade (it's binary, you have something or you don't--too reductive and simplistic).
 
Last edited:

AggaWackTan

Private
32 Badges
Feb 18, 2019
17
5
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
Ignoring the populations that lay behind history's empires in favor of "great people" and "great events"? That's a really unhealthy historical narrative.

Moreover, you can't honestly pretend that populations and their management weren't one of the major concerns of Classical realms, or that the logistics and impacts of war weren't intimately tied to populations.
Take it easy Duke, I'm sure I've a healthy perspective of actual history and I'm not 'pretending' anything. We're discussing fun gameplay here and the pops focus that that this forum seems to be pushing for hasn't helped the game at all
 

SAS

15+ Years on the Forum
Demi Moderator
192 Badges
Jan 13, 2002
7.624
367
  • Age of Wonders: Planetfall Season pass
  • Diplomacy
  • Hearts of Iron Anthology
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Limited Collectors Edition
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • March of the Eagles
  • Rome Gold
  • Europa Universalis: Rome Collectors Edition
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Humble Paradox Bundle
  • Paradox Order
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • BATTLETECH - Digital Deluxe Edition
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
Accepted Religions in your nations pantheon do not convert.
 

Yuanshu

Second Lieutenant
21 Badges
Jul 1, 2015
125
52
  • Sengoku
  • Crusader Kings II: Way of Life
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome Sign Up
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
I really find it strange that some people don't like the IR Pops system, as I consider them one of the strongest points of the game

They migrate, affect your economy positively or negatively, cause turmoil in your territory if they are unhappy, affect the amount of resources you produce in that territory and the amount of buildings in your city
If Devs really want to create a "civilization simulator" the pop system is definitely one of the ways and will probably improve in 1.5


Now one of the things I would definitely take out is the Major Family systems

It may have been created to try to make the "Major families" more important and "try" to make the player create a "bond" with the characters.
Most unfortunately he failed miserably! it is not a system at all in the current state
-You are limited in having x major families because you have y territories
-Killed the diversity of ethnicities in multicultural countries
-It is extremely punitive for you to topple a family to put another one in place and there is little benefit in doing so ( the new family that came to power does not seem the least bit grateful for that... )
-The adoption system is flawed, even if you adopt a character he is still a minor character in certain characteristics ( they never marry on their own and you don't have the control to marry them in the end they will become dry trees that never bear fruit and this can be fatal if you are playing monarchy with problems maintaining your family)
Of course, these problems were aggravated by the fact that IR has a serious problem in generating characters in a more organic way (we have wedding mods since 3 / May / 2019 in an attempt to deal with this problem ), but there remains the question why the Devs will not fix the generation of characters before creating something new that aggravates something that already had problems? I will never understand...


New Religion system looked incredible on paper! giving the ability to have a religious syncretism... but in the end it was a big farce in that aspect!
No matter how long your country will convert to your main religion even if you have a pantheon full of gods of other religions and worshiping them :(
So if you are trying to simulate a Syncretic Religion, like the Khurmazta religion ( yes I know that was many years after the game date but let me be happy ok? ) which is a mixture of Zoroastrians, Hinduism and Buddhism with some elements of the local "pagan" religions called "Ritualistc" in IR your experience will not be very good...
I really wanted them to apply some of the ideas discussed in this topic: https://forum.paradoxplaza.com/foru...and-state-religion-switch-conditions.1385201/

Here is an example of a deity that was born from this mixture
Weshparkar God of Wind: and a representation of the ancient Iranian god of wind and air, Vayu ( yes Vayu no and the Vãyu Hindu deity, the lord of the winds most certainly contributed to this mix because they are both linked to the air element... ) but he has the additional attributes of the Hindu god Shiva Maheshvara and some elements of the "Guidance of the Wind" of the "Ritualistic" IR
I could talk about Nanaiya here too but I think it is enough for a curiosity
 

Adonnus

General
50 Badges
Apr 17, 2011
2.249
1.879
  • Hearts of Iron II: Armageddon
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • War of the Roses
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Victoria: Revolutions
  • Rome Gold
  • Supreme Ruler 2020
  • Europa Universalis IV: Pre-order
but there remains the question why the Devs will not fix the generation of characters before creating something new that aggravates something that already had problems? I will never understand...
Beats me but IR will always feel like an unfinished game to me until this is resolved.
 

Álvaro Núñez de Lara

Second Lieutenant
1 Badges
May 18, 2020
126
345
  • Imperator: Rome Sign Up
How are pops micromanagy? In 1.0 maybe, but now you don't have to do anything, the pops do everything on their own...

If it was up to me I'd add a more complex and realistic economic system that made more sense, was more fun, and allowed for more tall played and intrnal problems and led to diplomatic and war conflicts motivated by economic interests like it happened historically. Like a simplified version of Vicky economy. As of now the economy is non existen and irrelevant. The more pops you have the more money, the more land you have, the more money, which is ridiculously unrelistic and oversimplistic.

I'd also bring a few CK2 elements to monarchies as well, like factions. Also to republics I'd make offices more meaningful, as well as elections systems for those offices. A corsus honorum.

I'd overhaul diplomacy. Its a copy paste of EU4s, and it just doesnt work for the time period. This games needs a kind of influence system which you can use shake things up without having to conquer everyone and everything. you know, deeper and more varied alliances and subject types and interactions, leagues and such. If you see the Diadochi wars, most of the diplomatic actions and subject systems and all that is not possible in Imperator Rome. How Philip of Macedone came to annex Thesalonika? Impossible in the game. So yeah, IR should drop the EU4 copypasted diplomatic system and come up with one of their own like CK2 did. Although it may be a bit late for that, but they CAN still introduce new diplomatic options that are not seen in EU4 or CK2.

Also, I'd have another look to the religious system. It sounded better than it turned out to be. I never interact with it, it barely has any options to interact, and it doesnt have such big influence in the game. In the end youre just better off slowly converting all your pops. Although who knows, now that pop happiness is being kind of overhauled in the next update, religion will be more important. But yeah It would be cool if apart from sincretism, you could give religious rights for when your empire is too big, to certain peoples just like you will be able to grant them cultural rights. And converting pops should be nearly impossible by default
 

Akbar The Great

Major
47 Badges
Oct 12, 2018
542
140
  • Cities: Skylines - Green Cities
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • The Showdown Effect
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron III: Their Finest Hour
  • Age of Wonders III
  • Europa Universalis IV: Third Rome
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
There's a lot flaws with the structure and mechanics etc of the game which people have already brought up on this thread and many times previously, but what really kills the game for me is that is is a chore to play, that directly eats away at immersion and investment in my campaigns.

I don't know what it is, but a planned takedown of a major enemy in EUIV feels so rewarding, in IR - it doesn't.

I know its Imperator ROME - BUT - the main battleground and what should actually be it's central focus THE DIADOCHI and the wars to come that got me so excited for this game, just doesn't work.
 

AegonTheUnready

First Lieutenant
82 Badges
Nov 23, 2003
206
32
Visit site
  • Europa Universalis IV: Common Sense
  • Sengoku
  • Sword of the Stars II
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
A lot of good responses here.

From the variety of answers, though, I think part of the issue is that nobody agrees on what's wrong. Maybe the issue is that I:R tried to be too many things at once?
 
  • 1
Reactions: Pirarucu

trjacobin

Private
39 Badges
Mar 11, 2011
22
49
  • Victoria 2: A House Divided
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
In a sense you're right with the pops focus; I'd willingly have more diplo stances (like mentioned above with the spheres of influence) and great character interactions (with possible family trees, plot webs, and elections!) then pop's happiness, little culture aspects etc.
 

Hendreforgan

HENDREFORGAN
13 Badges
Dec 18, 2009
92
20
  • Europa Universalis: Rome
  • Rome Gold
  • 500k Club
  • BATTLETECH
  • BATTLETECH - Digital Deluxe Edition
  • BATTLETECH: Flashpoint
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • BATTLETECH: Heavy Metal
  • March of the Eagles
  • Sengoku
  • BATTLETECH: Season pass
A lot of good responses here.

From the variety of answers, though, I think part of the issue is that nobody agrees on what's wrong. Maybe the issue is that I:R tried to be too many things at once?
For "too many things at once" consider thinking : why has this game gone through so many "updates" so many of which could reduce your previous experience of playing the game to "starter level . . again" and yet all we seem to hear about from Paradox is the "next GREAT update"! In it's short history I:R has "updated" almost as much as Microsoft have done with Windows 10 . . indeed, the updates to W10 haven't had the same impact on using that OS as Paradox have altered I:R! If, like me, you started with the launch version then by now you're beginning to wonder if these "wonderful updates" are little more than moving the goal posts?

Indeed, and maybe this answers your appraisal of the responses in the thread, maybe far too many are somewhat shy of actually putting into words what they may actually be convinced of . . .

. . . that Imperator : Rome was far from ready to be used when it was launched . . . yet so many of us put our faith in Paradox based on playing other games of theirs and spent money on I:R.

So . . . Paradox . . . don't release v1.5 until you have finished tinkering with the game. Get it right, finish it and be done with it. After many hundreds of hours playing the game my enthusiasm for it is waning due to all the damn "revolving doors"!!!
 
  • 1
Reactions: Lambert2191