- Jan 15, 2006
Thanks for the compliments.Excellent AAR. Good reading, teaching quite a lot about the new system and inspiring - turns out China is very much playable after all.
I think that a lot of people throw around the term "unplayable" too easily. If a game or game mechanic doesn't work perfectly or even badly doesn't mean it's unplayable. While the faction system certainly can be improved upon, it works quite well: it prevents Ming from being a superpower from 1500 onward. In previous versions this was accomplished by harsh economic penalties and such; compared to that, the faction system is much more sophisticated. And the new patches continue to refine the faction system even more.
With that said, I can understand the frustration of many player with Ming because a lot of it is based upon one thing: Ming's faction system requires a drastically different strategy than other EU3 nations. With factions you have much less freedom in choosing domestic slider settings, as for an interesting campaign you'll need to balance the faction influences. An even stronger change in gameplay is the fact that with the faction system you strategy is strongly determined by random factors. Whatever you do, you can get a monarch that will force a faction into power that you don't want and you can't do anything to change that (not even in the latest patches). I can imagine that some players do not like this large random factor in governing their nation. For those the faction system will not provide a lot of fun.
To me, the factions pose a challenge that has to be dealt with, just like the other restrictions within the game. So far I'm having fun with it, although sometime the randomness can annoy me as well.