- Aug 9, 2006
Yes, the Great Central Republic is back! Although it is a pain in the neck with all those change of faction, we are democrats or we aren't.
The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
Religion #provinces -------------------------- catholic 530 confucianism 337 sunni 196 shinto 65 hinduism 53 animism 44 orthodox 28 buddhism 27 reformed 27 shamanism 23 shiite 21 protestant 5 (Thanks to the EU3 Statistics Generator)
Who will be the revolutionary?
A Song of course.
That would be nice indeed However, in 1751 Menglin is still in power and I don't dare to remove him as I really need a high MIL leader now. So the revolution will be started by a Menglin.Hopefully another great Song comes along
Purple would suit Europe much more than yellowI thinks it's time that those Catholics reformed... to Confucianism that is!
Does that means I don't have to continue this AAR anymore?Excellent, I NOW PROCLAIM CHINA RULER OF ALL OF EVERYTHING
Well, the HRE still has its armies and its economy, so this war hasn't yet decided everything. Still, it was essential to gain North Italy for my plans, so this war was certainly a success.Man, that was last true threat, world domination iminent.
Well, I only really have to help them in South Italy. There are only a rebel army or two in the rest of European HRE and these are quickly dealt with by the HRE itself. The Empire doesn't seem to be on the brink of collapse to me, honestly.I like how you helped the HRE fight rebels. Looks like they won't be collapsing anytime soon, what with their regime being propped up by the Republic.
Hahaha, that is maybe too much ambition at this stage. I only have 70 years left, I wouldn't get enough missionaries to convert that much territory. But I will do my best.No you still do: BUT WE HAVE HIGHER EXPECTATIONS!
Including force-converting all of Africa,Asia, and Europe
Thank you Yammka for your praise. I do indeed hope that this AAR will give people insight into the faction system and that it is very much playable. Too bad that a lot of the strategies used in this AAR are already hopelessly outdated. For example you cannot ever leave the Celestial Empire government, so the strategy of becoming the Central Republic and change leadership quickly is sadly dead and buried. Still, the basic strategy of "balance the sliders, get a balanced leader, switch when appropriate" will hold regardless.I just read this entire AAR, effectively, in one day (only a page or two the day before) and I am bloody impressed with your complete mastery of the faction system. And on top of that, you fought the unified HRE and won. If you manage to bring down the entire thing . . . your actions will be beyond words.
Thanks to this AAR, I'm definitely going to have to go back and give Ming another shot. This AAR is a public service to all of those too intimidated to play as Ming. I thank you for that, knul.
change during decade change since 1399 1760 1770 absolute relative absolute relative No. of provinces 278 289 11 4% 235 435% Yearly income 12.928 11.493 -1.435 -11% 10.655 1271% Yearly income/province 46,5 39,8 -6,7 -14% 24,2 156% Inflation 0,4 0,5 0,1 N/A 0,5 N/A Manpower (x1.000) 572 577 5 1% 492 579% Army Size 390 390 0 0% 351 900% Navy size 227 227 0 0% 178 363%
change during decade change since 1399 1750 1760 absolute relative absolute relative No. of provinces 258 278 20 8% 224 415% Yearly income 15978 12.928 -3.050 -19% 12.090 1443% Yearly income/province 61,9 46,5 -15,4 -25% 31,0 200% Inflation 0,6 0,4 -0,2 N/A 0,4 N/A Manpower (x1.000) 557 572 15 3% 487 573% Army Size 390 390 0 0% 351 900% Navy size 227 227 0 0% 178 363%
Well, that ruins my plans. >.>Thank you Yammka for your praise. I do indeed hope that this AAR will give people insight into the faction system and that it is very much playable. Too bad that a lot of the strategies used in this AAR are already hopelessly outdated. For example you cannot ever leave the Celestial Empire government, so the strategy of becoming the Central Republic and change leadership quickly is sadly dead and buried. Still, the basic strategy of "balance the sliders, get a balanced leader, switch when appropriate" will hold regardless.