Secondary issue: Can you use jump drive or psi jump drive, when you restricted the game to hyperlanes only?
I think what most people used Hyperdrives for was the deep raiding potential. Wich was removed out of any drives. And then double removed with the loss of "Instant Jump" for Hyperdrives.View attachment 216889
As you can see from the above, I had another victory today using Hyper Drives in spite of the following recent words of wisdom from another thread:
"Hyperdrives have been nerfed into oblivion."
"[H]yperlane empires can be completely isolated, especially in spiral galaxies, by a major spawn guardian."
"Hyperlane is now a restricted warp drive."
"Major feature of hyperspace was FTL jump inside gravity well. Without it it is incomplete and useless."
"Hyperdrivers are dead."
"Hyperlane is undeniably in last place now."
"You can really only play hyperlanes now if it's exclusive, otherwise too nerf'd."
"Yes, HD rocks early on but it becomes uncompetitive when T3 drives hit."
I only play hyperdrive. Whats the problem with hyperdrives? I love the challenge and strategy involved using it.
Is the majority complaining cuz "hyperdrive hard, Hyperdrive challenge. Me want easy navigation? Mentality?
I only play hyperdrive. Whats the problem with hyperdrives? I love the challenge and strategy involved using it.
Is the majority complaining cuz "hyperdrive hard, Hyperdrive challenge. Me want easy navigation? Mentality?
Hyper-drives are the most challenging FTL to play,
I think what most people used Hyperdrives for was the deep raiding potential. Wich was removed out of any drives. And then double removed with the loss of "Instant Jump" for Hyperdrives.
What hyper drive still has is the one-of-a-kind difficulty of being caught. Even way outside your area the same level of Hyperdrive and Warpdrive, the warpdrive will still not be able to catch up.
What does it mater if they can jump further, if by the time they reach there and come off cooldown, the target is already 3 systems further?
The 9 Hyperdrive jumps will be done about the same time as the 2 Wormhole ones. Especially if you consider that Wormhole generation becomes slower with distance and fleetsize.Imagine you are me in the galaxy map below and you're trying to get your armies from Rimbarth to Julau in a hurry.
Using wormholes, it will take 2 jumps to arrive. Using hyperdrives it will take 9.
Robot Armies also still claim they are immune to Morale Loss. "Strings are patient", as I like to say. Basically if the Tooltip is not generated 100% from gamefiles (something Stellaris already does heavily) it does not mater.I just noticed that the ingame description still claims you could jump from inside gravity wells...
Back in SotS 1+2 I liked to play human only games, with the "Cluster" setup. The positive effect was that I had one "cluster" of planets I could fully take over. With only a single Node path in and out of every cluster.Only to have them jump to the neighbouring spiral arm just before I catch them.
Absolutely. I've never played warp. I started with wormholes. After a while it became a bit boring so I went to hyper. Frustratingly harder, but also more "strategic", especially when one of the only two expansion routes is blocked from day 1 by one of those automated dreadnought things! Nevertheless much more fun in a masochistic way, and I never even realized it was considered nerfed. But to mitigate my time issues (never getting far into the mid-game), I guess I should minimax a bit by going back to wormholes!I'm amazed. MMORPG players claim that X needs more buffs, where X is their favourite class. Stellaris players claim that X is too good (and implicitly deserves a nerf), where X is their favourite playstyle.
You are not alone. WARP DRIVES FOR LIFE........or until they make hyperdrives more interesting.I feel like I'm the only guy in the world that actually prefers warp drives over the other methods.
I like warp drives as much as hyper drives. In fact I am using them in my new game, having demonstrated here that in three consecutive games hyper drives do not prevent a victory. I like a game where you have to develop different playing styles based on the empire/nation that you are playing because of asymmetrical strengths. It adds a new strategic layer to enjoy.I feel like I'm the only guy in the world that actually prefers warp drives over the other methods.
Then again, last time I played the game was like, two months ago.
I think warp drives are the strongest of the 3 currently. I think i only played hyperdrives once since the nerf and boy it was horrible. My issue with wormholes is that they are slower imo than warp drives. Also when you are reinforcing your fleet wormholes can get get clumped up since 10 ships will try to rally to your fleet from the same system. So i think warp drives are too good thanks to combat buff while wind down is in effect a few patches ago.You are not alone. WARP DRIVES FOR LIFE........or until they make hyperdrives more interesting.
Actually I don't think any of the ftl systems are especially popular or unpopular except in that WH are objectively better. Be snarky if you like, but hyperlanes and warp need buffs. And they arent the only thing. This game is poorly balanced in all aspects. I would prefer to have more viable options, what a fascist right?
I hate when people do that. That just doesn't mean ANYTHING. You can win by gimping yourself. I'm sure I can win the game in normal difficulty by using tier 1 railgun all the way, and using numbers to win. Doesn't mean t1 railgun are OP.So, something being nerfed =/= can't win with it.
Did you bother to read the naysayer quotes at the beginning of the thread? I hate when people complain about a tech not being playable because that opinion is very subjective, and may give new players a false impression.I hate when people do that. That just doesn't mean ANYTHING. You can win by gimping yourself. I'm sure I can win the game in normal difficulty by using tier 1 railgun all the way, and using numbers to win. Doesn't mean t1 railgun are OP.
Considering the point of the OP was that they could win a game irregardless of changes made to hyperdrives I see nothing wrong with my retort.I don't see the point of hyperdrives. When I'm allied to an hyperdrive empire, you can be sure they are always too late to participate in the wars I do. It's just slow, you need to go through every single system on the way, and you can't even use them to run away faster by activating them inside a grav well.
I think the main issue is how hyperdrive evolve through the game. Hyperdrive is neat in the beginning, because it's likely to be the fastest, due to the small area you use. But by midgame, they are starting to be obsolete. By lategame, they are terrible, as it will take forever to move from one side your empire to the other. Not to mention it's easy to "block" them.
Wormhole, the infamous OP wormhole is bad in the beginning due to the cost of the station (when you struggle to have 10minerals a month, they are expensive). By mid game they are the strongest (when minerals are not an issue anymore), since they are fast and allow you to "jump" over some areas. Lategame they aren't so good anymore, due to the time it take to jump for a large fleet (40+days is not uncommon, which mean several jumps can take half a year).
Which is probably why wormhole are considered superior. They shine for the most important part of the game, and they are not that bad initially. While hyperdrive truly shine for a small period of time. On the other hand, they are both bad at endgame.
Warp is a good all around newbie drive. It's never truly bad, but it's never truly good either.
I hate when people do that. That just doesn't mean ANYTHING. You can win by gimping yourself. I'm sure I can win the game in normal difficulty by using tier 1 railgun all the way, and using numbers to win. Doesn't mean t1 railgun are OP.