Yet Another Win Using Hyper Drives

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Pavane

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HD_Victory.jpg
As you can see from the above, I had another victory today using Hyper Drives in spite of the following recent words of wisdom from another thread:

"Hyperdrives have been nerfed into oblivion."
"[H]yperlane empires can be completely isolated, especially in spiral galaxies, by a major spawn guardian."
"Hyperlane is now a restricted warp drive."
"Major feature of hyperspace was FTL jump inside gravity well. Without it it is incomplete and useless."
"Hyperdrivers are dead."
"Hyperlane is undeniably in last place now."
"You can really only play hyperlanes now if it's exclusive, otherwise too nerf'd."
"Yes, HD rocks early on but it becomes uncompetitive when T3 drives hit."
 
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King Lemming

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Well done, although your skill at the game has nothing to do with the state of Hyperdrives.

I am almost positive that you'd have done that with any FTL type. Good job, but it doesn't really change the fact that Hyperdrives do in fact need a bit of love.
 
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Mitroll

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I was just co-oping with another human player, we both moved our fleets to the same star from the same star at the same time. I had hyperdrives, he had warp drives. We both had the 3rd version of our respective drives. We moved halfway across the galaxy.

I arrived maybe 5 seconds sooner than he did. The good thing about hyperdrives is supposed to be that they're fast, but currently, they're just warp drives with severe limitations.

It's also worth noting that the length of each jump and whether or not the hyperlanes are giving you a direct route largely affects how fast hyperdrives are. If you have to use a big detour, warp drives can be several times faster than hyperdrives.
 
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Less2

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lol, tiny galaxy size? Do you even need to fight a war to win these? Pretty sure you could do it by just taking Extremely Adaptive and spamming out some colony ships.
 
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Crissa

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lol, tiny galaxy size? Do you even need to fight a war to win these? Pretty sure you could do it by just taking Extremely Adaptive and spamming out some colony ships.
Actually, that might not work, because you end up with no technology and get folded by xenophobes if you don't manage to draw defense stations in the tech draw before you're at a stand-still.
 
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Vampiresoap

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It's like using a car....would you rather travel slower or have more stops? Also, your hyperlanes get blocked by all kinds of things (anomalies, space creatures, other civ's border), which would require SO MUCH more micro early game. Warp travel is simple and direct and it gets you where you wanna go. No one's saying that you can't win with hyperlane, it's just...maybe not as efficient
 

-Marauder-

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Actually, that might not work, because you end up with no technology and get folded by xenophobes if you don't manage to draw defense stations in the tech draw before you're at a stand-still.
Oh please. He's a fanatic Individualist happiness build. He basically steam rolled the AI early on and won 95 years into the game. He went for the best current government type, that can blob the fastest, used the smallest available galaxy and played hyper aggressive which was only really possible because of his government.
 
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Ezumiyr

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Actually, that might not work, because you end up with no technology and get folded by xenophobes if you don't manage to draw defense stations in the tech draw before you're at a stand-still.

Technology doesn't really matter when your empire is several times larger than any other empire. What matters is the size/power of your fleet, and your mineral production. If Paradox managed to do something in their space 4X, it's dethroning King Technology. If you manage to spam colonies on half the map in a tiny galaxy while not being stuck between two Fallen Empires, you'll just need a few little wars and you've won, even if your science is at an abysmal level.

And defense stations... I don't even understand how not having them would be such a problem. They're a good way to reduce chasing time when using hyperlanes, but it's only a matter of time.

It's a bit the same thing with FTL type. What matters the most is not which one you use - it is, ultimately, your fleet power.

In order to see what the differences are between different playstyles that are all totally viable in solo, we need to play in multiplayer. Because the problem is not the viability of a chosen playstyle, it's balance.

You can totally play with unimproved iron daggers in Skyrim until the end of the game. You can totally play in Stellaris with a fanatic pacifist & xenophobe repugnant species, using hyperlanes and spamming colonies on size 12-or-less planets, ending with horrific science malus. It doesn't prove that pacifism or hyperlanes are not underpowered, or that little worlds are really worth colonizing (even if I wouldn't be as radical as other players about them).
 
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Crissa

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I'm thinking no one who replied to me has been attacked in early game. The terrain of the galaxy matters alot to the success of a fledgling race. Get a bad draw, and those planets you colonized become big fat targets instead of benefits.
 
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Pavane

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...and again.

Haven.jpg

Hyper-drives are the most challenging FTL to play, but they are not as bad as some pundits say. My last two games were with hyper-drives (different empires, differently sized galaxies) and both were wins. Give them a try and you might surprise yourself.
 
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CraftyApe

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Was that a multiplayer game? I mean, the AI is very stupid. Beating AI (sans insane) is easy with pretty much any set of handicaps you can come up with. Just winning a game or two against a bunch of flow charts doesn't prove anything.

Wormholes are still by far the best choice. I'm not saying it doesn't have any drawbacks, but all other things being equal, an empire with wormholes will beat a hyperlane empire.
 
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SuperGeek89

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What was the point of reopening this? Its already been established that the ability to win with Hyperdrives has no bearing on the weaknesses of Hyperdrives. You CAN win with any FTL drive (or none if you play with no FTL mods) the question is are all the FTL drives balanced/fun and in many players minds the answer is no, Hyperdrives are not balanced/fun.
 
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Tormodius

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I agree with SuperGeek. I don't wanna discuss how you can win, because this game is so easy to win anyways. But what is most fun?
Wormholes are the most fun i think. You make the wormholes yourself, and it cost a little so you will have to consider the economy, at least early game when you don't have vast minerals. It's kinda fun to plan your own network for travelling, and also in war where you have to keep your own lines to enemies and to protect them, so i only use them now.

Hyperlanes are kinda lame static things that might restrict you in ways. Allthough less fun, it can make the game slightly more challenging, which is good. The only time i played with hyperlanes I had a fun game anyways because i was restricted to travel around hostiles to settle or attack certain empires without first defeating (or demanding access to) neighbours in the way of the hyperlane. It made me a mediocre struggling empire for a long time, which made the game kinda interesting.
 

nathelbiya

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I like Hyperdrives, but in my current game they have really dragged out my wars as catching enemy fleets with warp is hard. Especially when playing in a spiral galaxy.
 

Ontos

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I'm amazed. MMORPG players claim that X needs more buffs, where X is their favourite class. Stellaris players claim that X is too good (and implicitly deserves a nerf), where X is their favourite playstyle.
 
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CraftyApe

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I'm amazed. MMORPG players claim that X needs more buffs, where X is their favourite class. Stellaris players claim that X is too good (and implicitly deserves a nerf), where X is their favourite playstyle.

Actually I don't think any of the ftl systems are especially popular or unpopular except in that WH are objectively better. Be snarky if you like, but hyperlanes and warp need buffs. And they arent the only thing. This game is poorly balanced in all aspects. I would prefer to have more viable options, what a fascist right?
 
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Te'Ryn Tec

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I only play hyperdrive. Whats the problem with hyperdrives? I love the challenge and strategy involved using it.

Is the majority complaining cuz "hyperdrive hard, Hyperdrive challenge. Me want easy navigation? Mentality?
 
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