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boehm

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I would like to play in another pbem game...so are there anyone willing to play?

regarding rules I dont really have any strong preferences other than I prefer playing in Europe perhaps incl. N. Afrika....we could play a normal all vs all game or some kind of team game I dont care??

anyone?
 

unmerged(6757)

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Dec 9, 2001
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I may be interested in trying one. It would give me something to do when not playing online. Now are there any base rules to this? Like how many years do you get to play. 5-10? and how many days do you have to play them in, 1-2?
 

unmerged(6618)

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Dec 1, 2001
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Well boehm, my other pbem is going rather slow... so I can probably add a third. *I hope* Put me up tentatively for now, and I will let you know before the game starts, or before all the players have been found (as I will have a bit of a better idea of my schedhule before then). Besides, I still have to avenge the late Grandmaster ;)

As for rules, I suggest: having one player basically having the final say, so we don't get into a three week discussion. Boehm, I'd be ok with you doing this, since it is your game after all.

First thing is probably how many players. If it is each man for himself, I think 4-5 is ideal. Which means I'd then think 6 year turns are good, possibly 7 with 4 people.
 

boehm

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I would like to try a pbem where BB actually matters therefor I propose that we play on:

Very Hard / Normal

ofcause since the ai notoriously will run up BB we will need some way to fix this...and I simply suggest that u only count the bb racked up during your own turn and then modify it with +1 for each non core provinces/ -1 for each province lost during the ai´s turn...-3 or -4 "natural decline" (depending on how many years the whole cycle will be)


Additionally I would also like to try a pbem game in which the inflation means something (normally its meaningless since the inflation during the ais turns is reset to the human players level...)

So I propose we try a simular approach and simply count the inflation racked up during the human player turn....at the beginning of our first turn we reset our inflation to zero, then at the end of our turn record how much inflation we have...then at the start of our next turn edit our inflation to the level recorded at the end of our previous turn etc etc.

I now these two rules will lead to a bit of editing but I just think its a shame that normal regular pbem games makes away with the concept of inflation and BB thus severly simplifying the game.

what do u guys think? its a bit of work but not more than than 2 min or so before each turn!
 

unmerged(6618)

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Yah, I am good with that. Shouldn't take more than a couple minutes. And the inflation one is a good idea (so we aren't just throwing our sliders to the right). Once again, EUReader is a great utility for this stuff.

I am a little unsure on what you mean for the bboy - +1/-1, natural decline stuff. Are you saying we should give bboy for provinces lost and picked up by the ai during their turn, to the number of 1 each either way? And -3 for time elapsed (isn't this quite a bit - since on v. hard it is normally -1 every six years, and we are only racking up the bboy during our turns, not during the full round). This is the way I took it. I am ok with this (the +1/-1 stuff is a little harder to keep track of, but it helps gameplay), but I would just suggest using a lower number (-1) for "natural decline, especially since we should naturally drop a point during our turns anyways.
 

boehm

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the reason I suggest modifying the BB racked up during your own turn with +1 for each province (non-core) that the ai gains, is because otherwise I could see an obvious exploit where u just grab lots of provinces but just dont make peace during your own turn and then hope that your ai sign a tolerable peace taking a bunch of provinces for no bb.

and about the "natural" BB decline...well if we plug this ai BB hole...so that the ai will "pay" for its expansion then we should also get at least some of the BB decline...and eg. if the comple turn cycle is 30 yrs then I think it would be appropriate to modify BB with -3? Also since it will be harder than in a normal SP game to proporly avoid racking up BBs...since it will be tougher to aquire CBs during your own turn than in SP where u can just sit around and wait for a RE giving u a CB ....

claus
 

boehm

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Originally posted by PRINCE BUB
Ah, about this editing stuff. What will I need to do this? I have not edited the files before. Also will it effect online MP games?

no it wont affect anything else...we are purely talking about editing the savegame file...and perhaps create an extra ai file for each of our countries if we want to do customization there....it wont affect anything else than this game :)
 

unmerged(6618)

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I recommend Jos Theelens EUReader. All you have to do is fire it up, and it gives you the numbers you need. You can even edit the savegame with it. And it does not change any other games at all... only the one savegame we are working with.


It can be found here:

http://www.europa-universalis.com/forum/showthread.php?s=&threadid=22065

Give it a try, it is all very easy. Won't take more than five minutes a turn to do the editing we need.
 

unmerged(6757)

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Ok thanks for the help:) Now if I understand the rules correctly things will go as follow:

Whatever Non-Core provinces the AI takes you must add a +1 BB to your total? Also whatever Provinces the AI loses during your turn you take off -1 BB from your total?

At the end of your first turn you record your inflation level. For example lets say 2%. Then your next turn you edit and start with 2% inflation and so on as the game progresses?

Slowly but surely I am getting there:D
 

unmerged(6618)

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Originally posted by PRINCE BUB
Ok thanks for the help:) Now if I understand the rules correctly things will go as follow:

Whatever Non-Core provinces the AI takes you must add a +1 BB to your total? Also whatever Provinces the AI loses during your turn you take off -1 BB from your total?

At the end of your first turn you record your inflation level. For example lets say 2%. Then your next turn you edit and start with 2% inflation and so on as the game progresses?

Slowly but surely I am getting there:D

Yes, seems right to me.
 

boehm

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Originally posted by Gorlin
I'd like to play :)
(I don't know if you'd already counted me as player since I emailed you though)

cool so now we are 4! :)

should we start now? or look to find 1-2 more?
 

boehm

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a suggestion!

how about trying to play 2 countries each...we use 5year turns thats 80 turns or 10 per country then....in the GC

In each turn we decide which of our two countreis to play (so its less predictable!),...only rule is that u can never play the same country more than two rounds in a go...AND at the end of the game the distribution cannot be more uneven then 9 vs 11 turns...

I then suggest we try to team the countries so that if possible there will be 2 natural allies, an early starter/and a late starter...AND be some natural/enemies tension between the teams:

Castille, Austria

France, Ottoman

England, Portugal

Moscowy, Venice (or Denmark?)

Now these teams are NOT meant to be balanced but rather producese some interesting gameplay...eg. moscowy/venice is by far weaker than castille/Austria ...however thats why we are four players who can then strike deals and conduct diplomacy....

edit: alternatively we could make a team of England/Sweeden and then give Portugal to Moscowy instead of Venice?

anyway we can discuss the teams....but what do u think about the general idea?

actually with this idea I propose no ai editing so that the ai´s will play more historically....what do u guys think?
 
Last edited:

boehm

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if we are 5 players it would be 8 turns per country...with an allowable deviation of +/-1....and possible teams could be:

A) England, Portugal (Henry V "here we go!" how much BB does England want?)

B) Ottoman, Sweeden (Hopefully Murâd II is still alive and ready to kick some byzantine butt)

C) France, Poland (Jean d´Arc "lets kick some English pigdog ass")

D) Castille, Austria (should the Habsburg regime intervene in the 100 year war??)

E) Moscowy, Denmark (well, lets just sit around doing what we do!)

;)

turn order:

"will try to come up with a order to hit the important dates with the right countries....or something"

or if someone has some good arguments event wise or something why we should take some other order please tell!? - the main thought here was that England or France should NOT be allowed to go first...and England and France should NOT go right after each other in the beginning to avoid the 5year truce...
.................

If people would prefer we could also shorten the turns to 4years, to allow a total of 10 turns per country instead of 8??

and perhaps allow a "free" dp-click each turn to compensate for the low number of turns and thus also low number of dp-clicks per country
 
Last edited:

unmerged(471)

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freibier.htu.tuwien.ac.at
Hmm how about playing smaller countries and leave the big ones (like spain etc...) to the ai? It needn't be the one province minors either, there's quite a few medium-sized countries there (eg Brandenburg, the Papal State, Genoa, ....)

Of course if we play 2 countries each we could play one major and one minor country each.

Or, for an even more weird game: Everyone picks one medium-powerful state in Europe and one country in, say, Indonesia or so :)
 

unmerged(6618)

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Dec 1, 2001
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Ah, it should be fun.

The benefit is that even though you are playing majors, there will be 10 controlled states, and thus ai bashing should be harder.

But I have to think it through...

Should we play with the basic houserule - Spain cannot annex Portugal?