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TempestDK

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Last edited:

Woody Man

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I see Family Tree!
 

LeeDub

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Indeed. This system should be ported to all Pdox games. Like V2.

No, I do NOT care that there is a Jacobin revolution in Guatemala! Just tell me about my neighbours! :p
 

RedRooster81

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So, family trees or ancestral charts? There is a difference, after all. It would be nice to have one version showing a character's ancestors and another his descendants.
 

Gaute65

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a character finder with nice filters to find people quickly

Hope the info will be based on your spymaster/ chancellor ratings and how far away the person is.

As a duke of Iceland,with a spymaster with rating 3, I should not get accurate info about a character in the empror of Byzants court.
 

Arko

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great news. last part about gUI and family tree is awesome
 

demanvanwezel

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there is also something else I am very happy to hear: previously all those guys who came to your court with claims can now be put on the throne they claim by war, now they actually are worth something :D
 

RedRooster81

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there is also something else I am very happy to hear: previously all those guys who came to your court with claims can now be put on the throne they claim by war, now they actually are worth something :D

Yeah, I really like that, too. So if a relative flees to your court (or even a complete stranger), you can now press their claim (maybe diplomatically at first in case of a barony or county held by the king of that country?). This happened a lot, especially when the country over which he or she has a claim is already at war or faces a big rebellion.
 

Rysz

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You can already do that in CK1

You can? Tell me how, for I never managed to find out!

Also:
a list of previous holders of the title, which we feel adds some nice flavour to holding titles.
I like this also very much. Like the HRE Ledger page in EU3, but I hope this one goes for ALL the titles in the game, not only your own and the HRE.
 

Veldmaarschalk

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You can? Tell me how, for I never managed to find out!

If you have a claimholder in your court, you can enforce his claim in the peace-negotiations. But only if you don't have a claim on that title yourself. Furthermore you as a ruler will get tbe BB.

Also you can't declare war on behalve of the claimholder.
 

unmerged(28803)

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Great news about a family tree. Browsing my ancestors was something of a pastime for me in CK. Often when bored of searching for optimally statted and culturally acceptable (to my own narrativist mind) wives... ;) Dunno how the rest of you played it, but I often found myself slipping into a semi-RPGing mindset, amidst all the powermongering.

I think that's why I really like the emphasis on characters in CK2. Attributes you can gain and lose, personal plots/ambitions, realms tied to an individual or rather a family (which it will likely be in the long run, single playing) - elements like these made CK stand out and it looks like the sequel won't disappoint. Sim (Medieval) House. That, the era itself, and ofc the detailed grand strategy approach will be huge selling points when I talk my gaming pals into buying their own copies. :D
 

unmerged(28803)

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May 7, 2004
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Another thought: Not sure I agree with the statement that the bigger army almost always won and there were no random influences. Hattin, anyone? Outbreaks of "plague" at most sieges? The rallying of the Christian defenders at Antioch, after finding the holy lance and seeing St Michael lead the heavenly host against the Saracens? Sure, faulty strategical decisions, the lack of hygiene, and starvation/exhaustion would be more accurate parameters than random events. Still, the combat interface should be kept fairly simple, so some random events might be worth considering, to add flair.

I believe Chris King's reply is based on the ambition to make a great game. The typical crusading commander influenced his army in two main ways - maneuvering to get favourable terrain advantages, and holding his knights back from charging for as long as possible - preferrably until just the right time. If you fought at all. Most armies simply marched around the countryside, eventually entering into a siege - since you needed castles to control the land, and committing to a battle meant risking the whole campaign. Numbers ofc played in, but not necessarily to the exlusion of morale, war exhaustion, the promise of plunder, religious fervour and other factors.

That said, as far as I'm concerned I'd prefer a balanced and enjoyable game true to the spirit of the times, rather than a exhaustingly detailed, slow historical simulator.
 

Orinsul

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We have also have a new feature called plots which is really exciting. Were a character with an ambition will start to gather up friends to help in his quest for power.
i really like the sound of this bit