Hello everyone, I started a new city to post some screenshot in this area.
I use a lot of mods. These are the mods I use for help during the development of the city:
Of course at the beginning I'll have industry, until offices become available, then I'll convert.
Graphic settings were low while I played and the first screenshots are not so good looking, I will see how much I can increase settings without losing too many fps.
Here is the diary of first day:
The first to join my city! Howard Gray (Howard The Grey)
This is how I'm starting: industry near the freeway and a temporary location for commertial and residentical, with everything near the water.
After the first milestones, I start moving everyone farther from the industry.
Residential area gets bigger and bigger, while commertial buildings keep up with customers. Industry is content of its good spot near the water and the noise of the wind plants.
My firefighters just leave the trucks in the middle of an intersection.
A lot of new people came in the city, and commercial buildings struggle to keep everyone happy.
I complete the road network, zone some more commercial and a lot more residential, and wait for the city to grow.
I reworked the main freeway connection.
Then I add an alternate connection for industry...
... and a new intersection far away, that will be useful in the future. This is based on a real intersection, and can work properly only if I tweak it with Lane Changer mod's features.
This is the end of day 1. Traffic is awesome, people are happy, 6500+ cims and offices are getting closer and closer...
Stay tuned for news!
I use a lot of mods. These are the mods I use for help during the development of the city:
- Automatic Bulldoze
- Extended Public Transport UI
- TransportLineColorMod
- MoreSimulationSpeedOptions
- Extended Building Information Mod
- Persistent Resource View
- City Vitals Watch
- Traffic Report Tool (I never use it actually)
- No Pillars (I love freedom while building elevated roads/rails)
- Toggle Traffic Lights
- Lane Changer (most useful for freeway/road interchanges)
- 1/4 Citizen Aging Speed (this is because when I follow cims with Citizen Tracker they die too often)
- Improved Transport Capacity tool (bus 105, plane 407, ship 2056, train 60 to make mass transit vehicles realistic)
- PopBalanceMod (this changes building capacity to make the game more realistic, and difficult!)
- Infinite Oil And Ore (the city i'm building will have 0 industry but this mod is active, i use it in other cities for realism)
- Fill The Houses (I don't want to zone more if there is space in existing buildings, so this mod is useful)
- Slow Trash Production (because if trash vans are too many, i can't track traffic issues properly)
- Enable Achievments
- Pause on load
- FontSelector
- Citizen Tracker
- ChirpFilter
- Disable Clouds
- Kill the Seagulls!
Of course at the beginning I'll have industry, until offices become available, then I'll convert.
Graphic settings were low while I played and the first screenshots are not so good looking, I will see how much I can increase settings without losing too many fps.
Here is the diary of first day:
The first to join my city! Howard Gray (Howard The Grey)
This is how I'm starting: industry near the freeway and a temporary location for commertial and residentical, with everything near the water.
After the first milestones, I start moving everyone farther from the industry.
Residential area gets bigger and bigger, while commertial buildings keep up with customers. Industry is content of its good spot near the water and the noise of the wind plants.
My firefighters just leave the trucks in the middle of an intersection.
A lot of new people came in the city, and commercial buildings struggle to keep everyone happy.
I complete the road network, zone some more commercial and a lot more residential, and wait for the city to grow.
I reworked the main freeway connection.
Then I add an alternate connection for industry...
... and a new intersection far away, that will be useful in the future. This is based on a real intersection, and can work properly only if I tweak it with Lane Changer mod's features.
This is the end of day 1. Traffic is awesome, people are happy, 6500+ cims and offices are getting closer and closer...
Stay tuned for news!