I think that the problems arise from several facts. One of them is that beating China is extremely easy in HOI3 Vanilla and there is little threat from the SU, so Japan can freely transport troops, ships and aicraft early on from the Pacific Theatre to the European one.
Depends on what you want. Either you want to play a game where everybody has his chance or you are merely trying to reenact history. The second option is quite pointless, isn't it?
Yes, I have wondered why they can’t make China harder to beat as that would have given some more historical sense and balance to the game – as Japan would have something tugging at their attention all the time, giving UK a little slack. In one of the HoI III patches Japan had severe supply problems in China which made it quite challenging. I liked that. But then they eased up on the supply problems in the next patch again. Bohoo. And NO, there’s no use in just repeating history – but in real war you just want to win. In a game you want something of a balance to keep it challenging. No use playing if you know you will be beat up, or the other way around. Especially in MP, you gotta keep a close eye on the balance at all times.
And yes, good to read an MP aar, I enjoy these, especially as it shows how different ways other groups have ended up reasoning things, we have gotten more and more aggressive in our 'prewar conquests' the more we play.
Interesting. But then you get a early US-entry I gather? Do you happen to have a list of House Rules than U guys have found balanced and playable? And don’t you do any MP AARs? I would have loved to ready others than my own.
Another is the fact that Germany puppeted Spain in this game, so Japan can freely use bases in Spanish colonies in order to get to the Med. Maybe you should have tried to intercept those ships, which would at least damage them. Maybe you should have guarded Gibraltar more heavily. Hard to tell now. Moreover, Japan has little resource problems in HOI3 Vanilla (as resources are too plentiful and can be stockpiled too easily) and that there is no US embargo on oil, so Japan isn't really forced to attack the Malaya and the Dutch East Indies. Lastly, the SU is very passive in your game. The Axis wouldn't be so bold in Spain and in Africa and if it had to fight on two fronts.
I am doubtful that a patrolling fleet outside, let’s say SA, would stop a Japanese fleet from reaching Europe. Even if they succeeded in intercepting them and won, the “beaten” fleet could still rebase up to Spain and recover.
Yes, Japan’s trade is another issue I guess. We have some ideas for forthcoming MP-campaignes that to some extent address this. It does not, however, address the historical oil-embargo. It is an interesting point.
Basically, if you can stall a Sea Lion until the Summer (successful or unsuccessful) then the Axis will not be able to feasibly invade the soviet union until Spring 1942...By which time the bear should have turned into a grizzly
Good job so far CptEasy, and great reading once again
Thanks for the praise ADEE. I agree that it’s good to succeed in stalling Barbarossa as long as possible. The problem though, which bothers me in this game is; who’s gonna influence USA when UK is gone (after a successful Seelöwe)?
What's the Soviet Union doing just now? Do you have a house rule that says the USSR can't declare war on the Axis or something?
Hey DCP. As discussed earlier in this AAR, I believe a USSR entry is bound to fail as it is likely to delay a US entry by years – and I don’t think UK/USSR have much chance on their own. Frankly, with a USSR entry, I believe they will get killed before US can enter.