Not much else to say, I've done some testing with different configurations and for most leaders, level 4-5 is about the cap with a default lifespan, while some roles struggle to even reach a veteran class (governors especially) and roles like Explorer are just pointless because they don't level fast enough to make an impact. Now, granted, lifespan increases aren't that hard to come by - but I can't help feeling that you shouldn't need lifespan increases to get good use out of leaders after their gigantic rework, focusing on leaders in traits or choices in-game should be for getting long-term use out of them at high level, not allowing them to reach high level in the first place - which would still make leader focus more valuable because then a leader-focused build would get their high level leaders faster and have longer with them.
Also, semi-related, I don't necessarily disagree that some xp boosts were too high, but now many of them are worthless. A 10% xp boost trait is completely useless now because level xp costs go up and there are only 10 levels, meaning that at best this might get one leader to level 5 slightly faster but they can never even be two levels ahead from this trait. I would suggest some need higher percentages and some should just be changed to higher starting level, with higher point cost if necessary. I'm not convinced that 10% xp from quick learners is even worth the single trait point it costs, if it cost 0 it would still not be a must-pick because of the limit on number of traits. It's that useless. It gets worse when coupled with other xp boosts as all additive bonuses do because it rapidly ceases to be "leader is ahead in level for ~10% of a level" and becomes "leader is ahead in level for ~5% of a level," which would be more worthless except the first is worthless already so it really just makes the problem even more obvious.
Summary for those who didn't read my rambling: xp with no focus is a little too low, xp with focus is way too low. Would be better for general QoL if people didn't have to focus leaders to reliably get them to level 5 and people who did focus them could semi-reliably get them to destiny traits.
Also, semi-related, I don't necessarily disagree that some xp boosts were too high, but now many of them are worthless. A 10% xp boost trait is completely useless now because level xp costs go up and there are only 10 levels, meaning that at best this might get one leader to level 5 slightly faster but they can never even be two levels ahead from this trait. I would suggest some need higher percentages and some should just be changed to higher starting level, with higher point cost if necessary. I'm not convinced that 10% xp from quick learners is even worth the single trait point it costs, if it cost 0 it would still not be a must-pick because of the limit on number of traits. It's that useless. It gets worse when coupled with other xp boosts as all additive bonuses do because it rapidly ceases to be "leader is ahead in level for ~10% of a level" and becomes "leader is ahead in level for ~5% of a level," which would be more worthless except the first is worthless already so it really just makes the problem even more obvious.
Summary for those who didn't read my rambling: xp with no focus is a little too low, xp with focus is way too low. Would be better for general QoL if people didn't have to focus leaders to reliably get them to level 5 and people who did focus them could semi-reliably get them to destiny traits.
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