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Jarac Rassen

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Unless you used slaves.. which seems to be the major benefit of xenophobia.

Essentially, it seems like they kind of do the same thing in terms of making your empire able to tolerate alien pops, it's just a question of whether you want the increased productivity but increased risk associated with xenoslavery, or the general all round multispecies chillness associated with xenophilia.

Bear in mind that in both cases the benefit is that different pops will have different traits, so being able to import a species which gets a big bonus to food production and have them work in your farms, for example, would be a pretty significant benefit, above and beyond how generally cool it is to have a multi-species empire.

You are probably right about that. I think that's the ONLY way to have your xenophobic species accept being able to live next to another one. They have to be slaves.
 

22Arkantos

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Xenophile is the exact opposite of xenophobic. With the Xenophile trait your pops are happy about sharing worlds with other species.
It isn't a trait, it's an ethos.

Anyway, I imagine being Xenophilic will make diplomacy with everyone easier, and especially make forming Federations easier.
 
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ikki

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pretty much all empires need a rough 3 species to be able to take over all worlds in their domain.
Say you play the blorg who love tropical and can tolerate continental and desert.
Those guys could have used the penguins: Ocean + continental, arctic. for great success.
They already had Continent + tropical, ocean racist birds :p

now for a primitive or otherwise conquereable Arid + desert, tundra and all worlds would be reasonably open.

That said the whole xenophobia thing isn't well understood so far. If it applies just to the same planet, well, then not very useful. All you do is keep the races on their own separate worlds and all are happy. Besides keeping them separate is kinda the point too when maximizing planetary access.

Furthermore a proper ruler makes sure the aliens are always kept equal (equally weak.. buahahaha!) by not favoring one of the aliens with all the colonization opportunities, but spread out as much as possible. the less there is a possibility for a unified front the better.
 
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Jarac Rassen

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Xenophile is the exact opposite of xenophobic. With the Xenophile trait your pops are happy about sharing worlds with other species.

I'm aware of that. I'm responding to the post about what's tge benefit of being a xenophile. Also, if you are a xenophobe and conquer a species and make them a vassal, would your population be angry that you share an empire together. I say no, so long as they aren't living together on one planet. I think the only way to make them being able to live together is if the conquered species were enslaved to work the farms and factories on a host planet.
 

Murmeldjuret

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The current listing of modifiers in the Wiki is not updated. They have changed modifiers for the other ethoses, so I assume they have done the same for Xenophile, probably with diplomatic bonuses. It will probably receive some tweaks until release, so it's basically wait and see what it does exactly. The 10% not get unhappiness from xeno neighbours is not bad if you start uplifting, assimilating, or migrating.
 
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Jerev

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pretty much all empires need a rough 3 species to be able to take over all worlds in their domain.
That's not exactly true. You can later on terraform planets, manipulate the genes of your main (and perhaps only) species and you can choose adaptive as a trait. So it is possible to do it with just one species the whole game.


Furthermore a proper ruler makes sure the aliens are always kept equal (equally weak.. buahahaha!) by not favoring one of the aliens with all the colonization opportunities, but spread out as much as possible. the less there is a possibility for a unified front the better.
A proper ruler in a xenophil society maybe. At my guess conformists will not care much since it could help the greater good to supress aliens.
 
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DarthUsopp

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Your ethos also affects what policies are available and the likelyhood of getting different techs. Allowing alien leaders is likely a xenophile only policy and there are propably others too. At the very you are propably more likely to get the tech that allows it as xenophile.
 
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Red_warning

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pretty much all empires need a rough 3 species to be able to take over all worlds in their domain.
Say you play the blorg who love tropical and can tolerate continental and desert.
Those guys could have used the penguins: Ocean + continental, arctic. for great success.
They already had Continent + tropical, ocean racist birds :p

now for a primitive or otherwise conquereable Arid + desert, tundra and all worlds would be reasonably open.

That said the whole xenophobia thing isn't well understood so far. If it applies just to the same planet, well, then not very useful. All you do is keep the races on their own separate worlds and all are happy. Besides keeping them separate is kinda the point too when maximizing planetary access.

Furthermore a proper ruler makes sure the aliens are always kept equal (equally weak.. buahahaha!) by not favoring one of the aliens with all the colonization opportunities, but spread out as much as possible. the less there is a possibility for a unified front the better.

Xenophobic empires can turn to robots or bioengineering, so there are definitely ways for such factions to spread nearly everywhere.
 
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Beric

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Xenophile actually looks quite powerful for militarists who will be adding large numbers of alien species to their empire. My issue is that it doesn’t seem very useful for pacifists, particularly if I don’t intend to conquer planets.
 
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sethfc

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As said above, Xenophilia is useful for four reasons.
Happiness bonuses/reduction of penalties for a diverse set of races co-inhabiting the same world, which allows both easier pop growth and species specialization wherein you use the strongest workers and warriors for their roles, best farmers for another and best scientists for their own.
Diplomacy bonus, Xenophilic empires can get along very easily, and form coalitions especially pacificist and xenophilic empires.
Assimilation, Going along with the happiness thing, if you have net negative ethos divergence other pops will slowly become xenophilic, this has the effect of both increasing your own happiness, and that of your conquered/assimilated (via vasselage or whatever) subjects. It may also weigh the tech tree slightly so you can get alien leaders etc we just don't know about that yet.
Finally Xenophilia like all ethos gives unique event choices, and so it may very well pay off when it comes to events where you encounter strange, and 'different' aliens allowing you to gain benefits from, and co-operate with aliens when other empires simply cannot.
 
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