What good is Xenophilia? The only modifier it grants is -10% xenophobia. What kind of benefit is that?
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I imagine it's good for reducing tensions if your empire becomes very diverse with many different species. So it helps with stability. Being xenophobic and having multiple species in the empire living together would cause nothing but headaches and rebellions.
Xenophilia... any good?
What about vassalized empires? Do they count as part of your empire, as in xenophobic pops hating to "share" an empire with them? That is, if I want to build an militaristic empire that likes to vassalize stuff but doesn't necessarily plan to migrate any new aliens to its own planets, do I gain much benefit from being xenophile?
I imagine it offers some bonuses that aren't listed on the wiki yet. Just like how Xenophobia gives cheaper claiming of alien planets during peace deals, and like how Pacifists gives you extra diplomats.What good is Xenophilia? The only modifier it grants is -10% xenophobia. What kind of benefit is that?
I imagine it's good for reducing tensions if your empire becomes very diverse with many different species. So it helps with stability. Being xenophobic and having multiple species in the empire living together would cause nothing but headaches and rebellions.
Depends on what you're in to.
Xenophile is the exact opposite of xenophobic. With the Xenophile trait your pops are happy about sharing worlds with other species.Not sure, but I'd imagine as long as your people don't share woulds, they'll be okay. I remember in the Blorg Stream when they integrated the xenophobic bird people into the nation they were very unhappy. Luckily over time a new generation adopted the ways of the Blorg over time. But the host empire is fanatic xenophile.
But I imagine xenophobic empires would be fine with vassals... just don't mix them on the same world. Essentially maintaining a policy of species-based segregation.