Yeah, I'm wondering if indoctrination is going to be a more morally acceptable version of infiltration for xenophiles. I guess we'll find out tomorrow!
That sounds pretty good, but i still think they should have some sort of way to do it directly through the observation station.Apparently, protectorates can be integrated in Banks. No more waiting forever for them to vassalize.
Also, players might be able to impose their ethics onto developing pre-space species (including Stone Age Primitives) in Banks, and this could be incredible useful for xenophiles despite losing their pop happiness ethics buff.
Well, that's good, but now I'm just stuck waiting for Banks and Utopia.Apparently, protectorates can be integrated in Banks. No more waiting forever for them to vassalize.
Also, empires will be able to impose their ethics onto developing pre-space species (including stone age primitives) in Banks, and this will be incredible useful for xenophiles. They will lose their pop happiness ethics buff, but that does not seem to matter much anymore. I wonder... are xenophiles the only ones capable of full alien citizenship?
I think that, according to one of the teaser images, the ability to impose or indoctrinate ethics is accessed directly through the observation station. There will be a new icon on the station menu. We should know more about this tomorrow. I do not think xenophiles ought to recieve an inherent bonus to migration attraction... but there will be other methods to achieve this (such as the tourism building from one of the tradition trees) which will also *probably* further increase xenophile attraction within an empire. I edited my earlier post, but I read from one of the information compilation threads that xenophiles *may* be the only ones who can access full alien citizenship, at least at game start. Coupled with their openness to refugees, xenophiles should not have any difficulty building up a cosmopolitan empire.That sounds pretty good, but i still think they should have some sort of way to do it directly through the observation station.
Additionally i still maintain that xenophiles should get a bonus to alien migration attraction. It makes a lot of sense, certainly more than the trust growth bonus they get now.
That sounds great. Indoctrination is indeed done through the observation station. But from what i understand, indoctrination only gives gives the primitives your ethics. Which still leaves you to enlighten and thus still has the same inherent problem. But i guess we'll find out tomorrow in any caseI think that, according to one of the teaser images, the ability to impose or indoctrinate ethics is accessed directly through the observation station. There will be a new icon on the station menu. We should know more about this tomorrow. I do not think xenophiles ought to recieve an inherent bonus to migration attraction... but there will be other methods to achieve this (such as the tourism building in one of the tradition trees) which will also *probably* further increase xenophile attraction within an empire. I edited my earlier post, but I read from one of the information compilation threads that xenophiles will be the only ones who can access full alien citizenship. Coupled with their openness to refugees, xenophiles should not have too much difficulty attracting migrants and building up a cosmopolitan empire (including all the difficulties and rewards about that).
Very exciting stuff, indeed!
I've never had a problem forming a federation, there's always some fellow pacifists/xenophiles to be found but maybe the rng can screw you over here. Together with "liberation" wars it's not hard to find new friends.
I even managed to vassalize a protectorate last game but it does still take a very long time, not sure how practical it is. Maybe if the protectorate was a bit more useful on its own. Take my space toasters you stone age numbskulls!
That's kind of the problem with the whole game (and sort of what Banks and Utopia try to address). The game favors war, slaves, purging, and whatnot. That if you want to play even moderately warlike and more toward a British style imperial hegemony are jumping through hoops.My main problem is that federations are sorta... pointless? The whole rotating presidency is more than enough for me to not want do it. I wish it was some sort of voting or something. In addition to that the only real advantage to federations are the federation fleet, which you only get to play with once every 10 years with a ever increasing period of time as the federation expands. A fleet really shouldn't be the incentive to create or join an intergalactic federation of states imo.
The tooltip just says that regular Xenophiles can always make aliens full citizens, and fanatics must. That means there's something restricting giving an alien species citizenship, but also implies that it's not always in play.I wonder... are xenophiles the only ones capable of full alien citizenship?
I also generally do not have problem of getting aliens to live with me, I have all species can be leader policy and have open migration treaty with several independent AIs, vassals and protectorates. Everytime I made a new colony it quickly fills itself with all sort of migrants.
I know it's completely RNG, but i rarely met other empires that are even willing to entertain the idea of giving me a migration treaty.
Noooo! That's literally their only redeeming feature. and most of the time they don't even take advantage of it and spend the entire game sitting in their home system. It makes their already long and painful upgrade to vassal take forever unless you sacrifice a few of your own planets. If they're not expanding, the Xenophiles who enlightened them are never going to get returns on their investment.For enlightened civs make sure they have been well hugged by your empire first. The fact that protectorates can expand on their own (normally by placing extremely inconvenient Outposts) is something that I hope changes soon!
That's kind of the problem with the whole game (and sort of what Banks and Utopia try to address). The game favors war, slaves, purging, and whatnot. That if you want to play even moderately warlike and more toward a British style imperial hegemony are jumping through hoops.
Being evil: AWESOME!
Being good: Unrewarding Hoop Jumping, the Video Game.
Vassal -> Protectorate is based on tech... you want them to stay small with enough labs that they don't get too high tech costs. If they expand their tech rate slows as they fill up their immature worlds with obsolete garbage infrastructure.Noooo! That's literally their only redeeming feature. and most of the time they don't even take advantage of it and spend the entire game sitting in their home system. It makes their already long and painful upgrade to vassal take forever unless you sacrifice a few of your own planets.
I believe he was saying that the British were merely moderately warlike and seeking imperial hegemony rather than the ridiculous hyper-aggression and Enslave/Purge Them All that Stellaris encourages.Just an aside but you might be seriously romanticising the British Empire if you think they're Xenophile... :/
That said, I don't mind that xenophiles have to go through a slower, more peaceful integration process in principle. If anything, the issue is that the harsher methods don't create more problems for the empire after integration. Hopefully unrest and the new ethics system will change this for the better.