Xenophile is the new happiness stack

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Promethian

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This is on the Asimov beta patch as of 6/22.

So lets lay out the xenophilia mechanics. Each species on a planet not themselves gives happiness equal to xenophilia to the Xenophile. So if I get 3 species on a planet that comes out to xenophilia x 2 to all of them. Gene altered members of the same species give 1/4 of xenophilia happiness to each other. However they count as two separate species for xenophilia bonuses to pops that aren't of their origin.

I'll give an example of a planet I have right now in my test game to fully demonstrate. I have 25% xenophilia on this planet (yes its possible). I have two unique species on this planet, hereby referred to as A and B. I also have a gene altered member of A that I resettled from another planet. Species B has 50% happiness from xenophilia (two different types of A). Species A has 31% happiness from xenophilia (25% from B and 6% from the gene mod of themselves.

Notice I said 25% xenophilia. That is 15% from Fanatic Xenophile and 10% from the new Xenophile building, the Visitor's Center (5% habitability, 10% Xenophilia, 50% attract alien migrants, 2 energy upkeep). Yes this building does give 10% xenophilia to non-xenophile immigrants; effectively being the best happiness building in the game.

It is very easy to get a migration treaty with someone due to Xenophile diplo bonus. The Charismatic trait helps too and provides a happiness boost to newcomers to help them adopt your ethos faster. Get a couple buddies with migration treaties and you are happiness set for life. My current game has every pop max happiness and I even have some unpopular policies selected (resettlement allowed and the 2nd level of super leaders).
 
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maxirage

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Agreed. In addition to this, all other sources of happiness were heavily nerfed. The Void Cloud modifier is now temporary, governments are nerfed down to +5/+10, and longer election cycles means it's far harder to get the +10 from a Champion of the People leader. Pacifist is also no longer worth taking due to the war policy changes.

At the moment, happiness build = xenophile build. The boost the ethic got is absolute massive.
 
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Pode

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I would guess that gene-modded A will count as A instead of as a separate species from B's point of view
 

The Founder

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I guess that was a bit too much of a fix. Xenophiles (basic, not fanatics) now get 1% happiness for each alien species which makes it completely useless.
https://forum.paradoxplaza.com/foru...lien-pops-on-the-planet.952532/#post-21489686
Can confirm, only +1%

Another problem is that using that bonus is too micro-intensive.
You have to actually resettle pops to use the bonus, if too big or too low. Wich means you might have to take control of sector or the Sector AI must be modified to use it effectvely. And without resettling you can not use it at all.

We need something easier. Maybe some sort of bonus based on total distinct species in the Empire?
Back in 1.1.0 you got a bonus for just having Migration treaties (and the opposite as Xenophobe). Just list all the the distinct species in the Empire. Asume there is "migration" or cultural exchange going on in the Background. Not sure if that bonus might have to scale with Galaxy Size (as that directly affects number of species).
Might need some Policy setting for "Internal Exchange".
 

Derp

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Promethian

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Fanatic Xenophile with visitor center gets 6% per species. Base Xenophile should get about 3.5% per species with visitor center. These numbers seem low but I honestly have a very easy time getting lots of species in my empire. 5 in my current test game and more will happen when they fix the bug with AIs blocking migration against their own ethos. There are Individualist Xenophiles in my game that blocked migration.

I agree that resettlement is very important with Xenophiles. I suspect Collectivist will be paired with Xenophile a lot.
 

HFY

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In 1.2.0beta, the mutual-only Migration treaty seems to mean you can't get alien pops from friendly neighbors unless you and they have free migration.

A fix for this might be some a way to buy pops from a friendly neighbor. Maybe slaves (which the player can liberate or not), maybe just a regular pop.

“Sell me your tired, your poor,
Your ethic diverged yearning to breathe Teldar,
The wretched refuse of your teeming shore.
Send these, the homeless, tempest-tossed, to my star:
I lift my lamp beside the wormhole door.”

 
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FB5813

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Don't understand all the mentioning of resettling? Obviously it can have a bit of use but I haven't used it once in my current xenophile playthrough as free migration does the job perfectly. Every time I settle a planet the xenos just flock to it and genetic engineering means the planet type is irrelevant. Am I missing something?
 

Promethian

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Don't understand all the mentioning of resettling? Obviously it can have a bit of use but I haven't used it once in my current xenophile playthrough as free migration does the job perfectly. Every time I settle a planet the xenos just flock to it and genetic engineering means the planet type is irrelevant. Am I missing something?
New species and old planets. I had to resettle 2 of the 5 in my test game to get representatives on my homeworld and my first colony. With the nerfed raw numbers you'll need to do some manual shuffling eventually.
 

The Founder

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Don't understand all the mentioning of resettling? Obviously it can have a bit of use but I haven't used it once in my current xenophile playthrough as free migration does the job perfectly. Every time I settle a planet the xenos just flock to it and genetic engineering means the planet type is irrelevant. Am I missing something?

New species and old planets. I had to resettle 2 of the 5 in my test game to get representatives on my homeworld and my first colony. With the nerfed raw numbers you'll need to do some manual shuffling eventually.
And that is before you consider that migrating off or onto the homeworld seems plain impossible (I tried any migration bonus edict).
Even getting a Robot pop on the Homeplanet can be a real pain.
 

Guilu

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Why is there no cap to the xenophilia bonus ? It goes very high, but it doesn't do much unless you bother to get alien species from everywhere and on everywhere, which is both micro-intensive and quite high-tech.
 

Promethian

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Why is there no cap to the xenophilia bonus ? It goes very high, but it doesn't do much unless you bother to get alien species from everywhere and on everywhere, which is both micro-intensive and quite high-tech.
Its micro intensive because the payoff is huge. 100% happiness gives -20% ethics divergence, 20% increased production on every resource and the pop will never rebel or cause negative events to trigger. It stacks with all other bonuses too.
 
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The Founder

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Its micro intensive because the payoff is huge. 100% happiness gives -20% ethics divergence, 20% increased production on every resource and the pop will never rebel or cause negative events to trigger. It stacks with all other bonuses too.
But micro mid to lategame appears to be what stellaris wanted to avoid. Why else even have the Sector mechanic in there?
If you wanted big to be weaker, having a passive penalty is so much easier and worked since Civilisations 2.
 
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