This is on the Asimov beta patch as of 6/22.
So lets lay out the xenophilia mechanics. Each species on a planet not themselves gives happiness equal to xenophilia to the Xenophile. So if I get 3 species on a planet that comes out to xenophilia x 2 to all of them. Gene altered members of the same species give 1/4 of xenophilia happiness to each other. However they count as two separate species for xenophilia bonuses to pops that aren't of their origin.
I'll give an example of a planet I have right now in my test game to fully demonstrate. I have 25% xenophilia on this planet (yes its possible). I have two unique species on this planet, hereby referred to as A and B. I also have a gene altered member of A that I resettled from another planet. Species B has 50% happiness from xenophilia (two different types of A). Species A has 31% happiness from xenophilia (25% from B and 6% from the gene mod of themselves.
Notice I said 25% xenophilia. That is 15% from Fanatic Xenophile and 10% from the new Xenophile building, the Visitor's Center (5% habitability, 10% Xenophilia, 50% attract alien migrants, 2 energy upkeep). Yes this building does give 10% xenophilia to non-xenophile immigrants; effectively being the best happiness building in the game.
It is very easy to get a migration treaty with someone due to Xenophile diplo bonus. The Charismatic trait helps too and provides a happiness boost to newcomers to help them adopt your ethos faster. Get a couple buddies with migration treaties and you are happiness set for life. My current game has every pop max happiness and I even have some unpopular policies selected (resettlement allowed and the 2nd level of super leaders).
So lets lay out the xenophilia mechanics. Each species on a planet not themselves gives happiness equal to xenophilia to the Xenophile. So if I get 3 species on a planet that comes out to xenophilia x 2 to all of them. Gene altered members of the same species give 1/4 of xenophilia happiness to each other. However they count as two separate species for xenophilia bonuses to pops that aren't of their origin.
I'll give an example of a planet I have right now in my test game to fully demonstrate. I have 25% xenophilia on this planet (yes its possible). I have two unique species on this planet, hereby referred to as A and B. I also have a gene altered member of A that I resettled from another planet. Species B has 50% happiness from xenophilia (two different types of A). Species A has 31% happiness from xenophilia (25% from B and 6% from the gene mod of themselves.
Notice I said 25% xenophilia. That is 15% from Fanatic Xenophile and 10% from the new Xenophile building, the Visitor's Center (5% habitability, 10% Xenophilia, 50% attract alien migrants, 2 energy upkeep). Yes this building does give 10% xenophilia to non-xenophile immigrants; effectively being the best happiness building in the game.
It is very easy to get a migration treaty with someone due to Xenophile diplo bonus. The Charismatic trait helps too and provides a happiness boost to newcomers to help them adopt your ethos faster. Get a couple buddies with migration treaties and you are happiness set for life. My current game has every pop max happiness and I even have some unpopular policies selected (resettlement allowed and the 2nd level of super leaders).
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