this is the most realistic, and unrealistic thing of the game ...
since entire generation have to live with xeno , they get used to have them around and live with them, they start to considerate them as part of theyr comunity and culture and so theyr acceptance of theyr presence become obvius , a "xenophile attraction" the idea of going back on them is pure idiocity for them .
on the other side, there should be a strong push for xenophobe to become extremist, as they considerate the xeno as inferior and\or evil, watching them becoming part of theyr nation and population is a form of corruption and a deadly mistake for theyr empire. they teach theyr children and those children will become more and more extremist as they will be ostracized by theyr peer and will live only with other with the same mentality .
there should be rework of the factions and internal politics to rapresent better a xenophile\xenophobe political attraction , but for now i think the system is the best it could be.
there is xenophile attraction when you have long history of interaction with xeno , as there is xenophobe attraction when there are races with "bad" traits ( being ugly , weak , push xenophobe ) or having rivality \ empires enslaving your pops, wars .
in my experience , the 2 ethics that are always stronger and stronger are spiritualist and xenophile , i think i had only 1 -2 games in the last 2 years where almost all empires were xenophobe and the rest of the empires actualy started to embrace it , because there were not TW factions to smooth the early game diplomacy , and most empires spawned as xenophobe (+ all megacorporations were syndacate).
since entire generation have to live with xeno , they get used to have them around and live with them, they start to considerate them as part of theyr comunity and culture and so theyr acceptance of theyr presence become obvius , a "xenophile attraction" the idea of going back on them is pure idiocity for them .
on the other side, there should be a strong push for xenophobe to become extremist, as they considerate the xeno as inferior and\or evil, watching them becoming part of theyr nation and population is a form of corruption and a deadly mistake for theyr empire. they teach theyr children and those children will become more and more extremist as they will be ostracized by theyr peer and will live only with other with the same mentality .
there should be rework of the factions and internal politics to rapresent better a xenophile\xenophobe political attraction , but for now i think the system is the best it could be.
there is xenophile attraction when you have long history of interaction with xeno , as there is xenophobe attraction when there are races with "bad" traits ( being ugly , weak , push xenophobe ) or having rivality \ empires enslaving your pops, wars .
in my experience , the 2 ethics that are always stronger and stronger are spiritualist and xenophile , i think i had only 1 -2 games in the last 2 years where almost all empires were xenophobe and the rest of the empires actualy started to embrace it , because there were not TW factions to smooth the early game diplomacy , and most empires spawned as xenophobe (+ all megacorporations were syndacate).