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Triumph Jordi

Quality Assurance Specialist
Paradox Staff
QA
Feb 18, 2019
4.866
3.918
PatchNote_Dinosaurs_Stegosaurus2.png

V1.104 - Stegosaurus 2


Feature: Auto-Explore
Armies can now be set to 'auto-explore', this means that they will scout around the planet on their own; picking up resources along the way. These armies will no longer appear in your to-do events; allowing you to focus on other tasks.

Feature: Tactical Operations Toggle
When engaging in combat, commanders can now decide whether Tactical Operations will be used during Auto Combat.

Fixes
General
  • When a unit is brought back from the dead, all of its Once Per Battle and Ability Cooldowns are triggered. This does not affect Escape Module or similar abilities.
  • Fixed issue where AI player vs AI Player and AI player vs Marauders would no longer generate combat events.
  • Fixed that unit icons in the army panel would flicker on army movement.
  • Fixed issue where razing a Forward Relay Base would not cancel its Energy and Cosmite upkeep.
  • Fixed a visualization error on the Livestock Spawner Tactical Map that caused biodomes to spawn in the incorrect color.
  • Fixed issue where the doomsday level could go beyond 3 causing a crash.
Hotseat
  • Fixed issue in Hotseat where the game could hang after manual combat when an AI player attacked the player.
  • Fixed issue in Hotseat where the game could crash upon using combat retry and then closing the combat results.
Multiplayer
  • Fixed issue where players could pause the turn timer while another player was in combat or viewing the combat results.
Custom Commanders
  • Fixed issue where players could no longer save custom commanders after clearing the custom commanders list.
Units, Mods & Operations
  • Sinister Chorus now correctly decreases Entropy Resistance
  • PsiTec Vox Amp now correctly receives damage channel changes from Focus mods.
  • Fixed Hopperhound Mantises not having a defense mode.
  • Purchased Faction Units now correctly gain extra ranks from the player's HQ as well as other Upgrades.
Campaign
  • Fixed 'Kir'ko Independence' in Xa'Kir'Ko (Kirko 02) not progressing in some cases after completing all three 'Collect Data from Xenolabs' quests. Note: Affected players will still have to end their turn for the quest line to progress.
Anomalous Sites
  • Replaced the constructs in Phase 3 of House of Emperors with Scavengers.
UX
  • Controller: Cycle Cities now correctly ignores Absorbing/Migrating cities
Updates
General

  • Doomsday structures are now being removed when a sector changes owner.
Multiplayer
  • Changing teams is now locked while the player has opted as ready to play.
Units, Mods & Operations
  • Heritor Siphoner 'Es'Teq Siphon' - Reduced damage from 11 to 9
UI & UX
  • Added a Secret Tech Filter to the Commander Selection screen.
  • Skipping to the next to-do event will now focus the camera on the event.
  • Cycling through cities is now done alphabetically.
  • Where possible sector invasion event will now highlight the invading stack instead of the cell the invasion took place.
 
Nice!

Any words on the template rename issue?

Also, is there a way to not being forced to watch the whole battle when we are playing multiplayer, get dropped out of the match, then reconnect?
 
This patch introduced a new bug.

When pressing RT to scroll between events, when it's time to select a hero, pressing RT goes to a completely different hero than the one showing on the right side of the screen, which should be the hero you select pressing RT.

Suppose on the right side of the screen shows Hero 1. Pressing RT should select that hero, but instead now it selects Hero 2 or 3 instead
 
Any words on the template rename issue?
Not yet, but you did confirm my suspicion that it occurs due to the name being removed from the list of possibilities.
Also, is there a way to not being forced to watch the whole battle when we are playing multiplayer, get dropped out of the match, then reconnect?
There is not, the system transfers the save at the start and end of the combat. When you disconnect there is no save transfer so when you rejoin it loads in the last save, Combat Start, and then starts to replay the moves made so far until it catches up to the other player.
This patch introduced a new bug.

When pressing RT to scroll between events, when it's time to select a hero, pressing RT goes to a completely different hero than the one showing on the right side of the screen, which should be the hero you select pressing RT.

Suppose on the right side of the screen shows Hero 1. Pressing RT should select that hero, but instead now it selects Hero 2 or 3 instead
We are aware of this issue, there is a clash between what the button is supposed to do (Skip to the Next Event) and what it has been doing previously (Open and Dismiss the Event).
 
Thanks for answering all my questions, Jordi!

But regarding the save transfers, at the end of each turn in a battle I get the transferring save message...so it seems it's not at the start and end only.

And I really hope the template bug gets fixed. This and the connection drops on battles are the only things that annoy me

Thanks