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Now there is some support for this point of view (using fixed or rotary wing {helicopters} aircraft as mobile artillery/anit-armor). The problem with that for HOI4 is that the communications technology that allows Forward Air Support personnel (in US forces these are Air Force guys that ground pound with the army and either call in or laser designate targets) did not exist in WWII. The ability to coordinate like infantry did with their artillery just was not there.
His point about simulation is still rock-solid though.
His point about simulation is still rock-solid though.
Then allow me to re-phrase; there is a conflict how between PI's description of the game on Steam and what they say on the forum ( sandbox v. simulation ).I really don't want to argue about vague decriptions of the game. Game will be a historical based game, but that doesn't mean everything will be historically accurate. Devs have stated several times that gameplay will be prioritized over that stuff. As an other user said HOI4 will be rather a historical fiction then a historical simulation. I think that expression summarizes the game perfectly, that's why I wrote that Denkt answered him, and that's why I didn't write anything else.
There is no dedicated air defense stat in the game (only air attack by the looks of it), and artillery unit adds large bonus to soft target attack, so the game implements what you'd want to see about as well as it can, under its current mechanics.Then allow me to re-phrase; there is a conflict how between PI's description of the game on Steam and what they say on the forum ( sandbox v. simulation ).
My opinion on the subject: Artillery should have very bad defense statsso it's vulnerable to air-superiority, whereas it's soft-attack should definitely be one of the highest in-game. That's bout it
There is no dedicated air defense stat in the game (only air attack by the looks of it), and artillery unit adds large bonus to soft target attack, so the game implements what you'd want to see about as well as it can, under its current mechanics.
re: game description on Steam page, I wouldn't read too much into it. That's marketing blurb, and these are inaccurate sets of buzzwords pretty much by default.
Not true, dedicated FO/FAC did exist and worked well even in `39 ... not with the sophisticated equipment nowadays ofc but using contemporary radio.
re: game description on Steam page, I wouldn't read too much into it. That's marketing blurb, and these are inaccurate sets of buzzwords pretty much by default.
In situations where you don't get extra information from the forums etc, do you honestly believe what the marketing blurbs tell you about the product, merely because that's the only bit of info you read about it, and expect them to be accurate and truthful? I really don't think many people do, and that's why ability to see reviews from other players/users of the product has gained so much popularity in the recent years.Maybe are inaccurate sets of buzzwords, but who will buy the game and spends money will read specifically this.
You wouldn't read those becasue u are just well informed about all game aspect reading DD and hundreds of forum pages. No surprices for you.
But all others expect that this is the truthful description of the product.
Or you pretend every user will read before 1500 page of forum?
There are special cases, and it really depends on terrain. Finnish light infantry had great success with there outnumbered light infantry cutting up mechanized divisions with no dedicated artillery support, was practically a repeat of the teutoburg forest. Finnish army could not produce on the same scale has the soviet, so relied on captured equipment, especially ammo to lessen the burden on production.
The finn's did use artillery, but they had it all concentrated at the Mannerheim Line, given that they knew they had to fight proper conventional battles, but proved deadly for the russians. Thoughout the thread i've been saying that artillery is purely situational, i think, jungle warfare, infantry fighting happened at pointblank, although not to say that artillery in such terrain would not give you a edge, especially if attacking, but with a field of view, signallers could walk artillery in to there target, and would have better effect.
Well 3 out of 4 casualties came from artillery in world war II, but its for the most part been useless in HOI as it has never had much bang for the buck. Which means that the firepower doctrine will probably be something no one uses.
Well 3 out of 4 casualties came from artillery in world war II, but its for the most part been useless in HOI as it has never had much bang for the buck. Which means that the firepower doctrine will probably be something no one uses.
I still don't understand. Daniel's divisions do have artillery support. They have infantry mortars, they have regimental guns, possibly some light motorised artillery too, depending on
what you want to count as a part of the infantry equipment. It's not like Daniel's divisions lack any field hospitals just because he didn't get the field hospital company.
And now say things ''should'' and ''should'' again. Artillery has three times the soft attack of infantry. What do you want, 50?
Depends how you define "buck". If you define "buck" as either per battle or per manpower artillery always was king in both HoI2 and especially so HoI3 when you could stack 1 Infantry + 4 Artillery and totally pummel your enemy with soft attacks.
Per industrial cost it was pretty effective too, much more firepower per industry then tanks ever had for example.
Artillery shouldn't give a larger ORG hit to the unit that has it than what it can quickly inflict on an opponent. Combats in HOI are decided mainly by ORG, not by STR, so if ART costs twice the IC and doesn't inflict enough ORG damage to more than make up for its own lower ORG, PLUS what another INF brigade in its place would inflict, why would you build it instead of INF? On the other hand, it shouldn't be so overpowered that you build divisions with one line brigade to provide frontage, and the rest ART.Artillery has three times the soft attack of infantry. What do you want, 50?