WWW: Show pincer pocketing & mop-up battle plans in action

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
After reading recent discussions about the uses of battleplans in the forum, I know less than when I started.

Can a single general's troops under command include
- two groups of motor/mechanized armored troops with battle plans (separate, I expect) to pincer some enemy provinces with a city and troop concentrations, then move on
-one group of infantry following to complete the encirclement to release the mobile troops and wait out the enemy
-other troops with individual orders or no current orders

-can troops in an active group be player-ordered to remain in place?

I assume the arrows could be drawn to go around the pocket area without assaulting it, or are there options to designate provinces in some areas as no-go for a battle plan so they avoid unwise assaults and simply bag the enemy?

As the design vision was - like arrows on a military map of multi-phase operations.

Thanks
 
  • 4
Reactions:

MonkeyFuzz

Sergeant
42 Badges
Dec 13, 2015
75
142
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Magicka
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
-one group of infantry following to complete the encirclement to release the mobile troops and wait out the enemy

To knit-pick: historical German encirclements don't end with just surrounding or cutting off enemy divisions/armies and then waiting them out to starve. The Germans would then launch aggressive attacks into the pocket, likely while the surrounded forces were desperately trying to counterattack and make a breakout or while outside forces were attempting to reconnect inwards. The encircling forces would launch concentric attacks from all sides, moving quickly with armor, mechanized infantry, and especially artillery to annihilate resistance in the pocket and achieve huge numbers of prisoners.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
To knit-pick: historical German encirclements don't end with just surrounding or cutting off enemy divisions/armies and then waiting them out to starve. The Germans would then launch aggressive attacks into the pocket, likely while the surrounded forces were desperately trying to counterattack and make a breakout or while outside forces were attempting to reconnect inwards. The encircling forces would launch concentric attacks from all sides, moving quickly with armor, mechanized infantry, and especially artillery to annihilate resistance in the pocket and achieve huge numbers of prisoners.

Yes, but the point of the scenario is that the first wave of infantry is to encircle but NOT expend troops and equipment in an immediate assault (and the mobile forces are especially not to exhaust themselves after making the initial closure of the pocket without fresh orders. Ideally they and the first wave of infantry divisions close the pocket but treat the pocket area as a no-go area to be harassed, probed, softened up and above all contained unless it is already broken and only needs mopping-up.

My question is how these events are reflected in the mechanics of the game and the battleplan system.

Then, Phase 2 is the assault to wipe out the pocket, with a second phase of the initial battleplan to be activated when ready, or a separate plan, or a separate group under its own orders or being micro'd to break the pocket along with coordinated artillery and air support. It might even be after a handoff rotation of the surrounding force from the first wave to second wave divisions so the first wave can head elsewhere.

Would like to know which options are available.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
A single General can have as many offensive front-lines as they have Divisions so you can assign different Divisions to different offensive front-lines which means you could have a number of motor/mechanized armoured troops with separate instructions within a single Generals Battle Plan.

Technically there is no such thing as separate groups under a single General you create them by assigning Divisions to different offensive front-lines.


It depends if offensive front-lines all belonging to the same General can be activated separately, I don’t know but I think they cannot.


If you want part of a Generals army to remain in place do not assign them to an offensive front-line or assign them to an offensive front-line that is their actual front-line (jump off position) but that could be risky as the AI could still move them.


Arrows are an axis they are only a guide and do not specify exactly which provinces Divisions will move through.


Divisions will attack the Pope if he is in the way to an offensive front-line.

I never saw a no go tool I assume there is none.
 
  • 1
Reactions:

Aismov

Recruit
Jan 25, 2016
9
25
I am going through a Barbarossa campaign as GER right now in TFH on Hard with full manual control. Went well with something close to 50 dvisions encircled and eliminated and Leningrad and Moscow controlled by early Novemeber. There are two things that jumped back at me after not playing for a while

1) There is a massive amount of micro to launch a good operation, almost painfully too much at times
2) I have no idea how AI can get anywhere close to what I can do manually

From what I've seen/read the AI in HOI4 will "generally" follow your battle plan but decide what units to use, when, and how to use them, and that it does not necessarily target specific individual provinces. In some cases I think this would work just fine, for example if you have a massive army and are just planning on a steamroller/attrition campaign. But in my playthroughs I usually have small armies of highly advanced units (above mention playthrough I had 65 infantry division, 6 mountain, 3 para, 3 marine, and 16 panzer), and the only way to worked was because of obsessive planning and focusing on a very small number of key provinces that if you don't get the whole plan falls apart.

I'm not making any calls on the AI until I see it myself, and I think in some cases it will be a welcome addition, but I just can't see how the AI can run an operation at any level of capability that a human can. At the end of the day I guess I just prefer to micro it.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
A single General can have as many offensive front-lines as they have Divisions so you can assign different Divisions to different offensive front-lines which means you could have a number of motor/mechanized armoured troops with separate instructions within a single Generals Battle Plan.

Technically there is no such thing as separate groups under a single General you create them by assigning Divisions to different offensive front-lines.

Helpful, thanks.

I'd call the General's group an Army or Army Group and the divisions on the same front line a "group" for lack of a better term, but in the game there should be something less cumbersome than GroupofDivisionsOnTheSameFrontLine.

It will probably wind up being called a corps informally and unofficially, being a short and familiar term and approximately the right concept for groupings of divisions for a purpose defined by a front-line, even though it could be 1 or 100 divisions in practice.
 

Modestus

Field Marshal
15 Badges
Mar 27, 2005
3.019
1.046
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis: Rome Collectors Edition
Helpful, thanks.

I'd call the General's group an Army or Army Group and the divisions on the same front line a "group" for lack of a better term, but in the game there should be something less cumbersome than GroupofDivisionsOnTheSameFrontLine.

It will probably wind up being called a corps informally and unofficially, being a short and familiar term and approximately the right concept for groupings of divisions for a purpose defined by a front-line, even though it could be 1 or 100 divisions in practice.


A Front-line Group? But more then likely people will just use more Generals and create their own unofficial Corps.


An off map OOB is really needed so you can organise your forces under a single General better and also activate parts of the same Plan separately.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
A Front-line Group? But more then likely people will just use more Generals and create their own unofficial Corps.

Well, then it would be an "ARMY" as defined in the game.

Using the term "group" as common English is obviously a mistake even though the context is clear, as is to mention "corps" which sound like OOBish.

The question is how the set of units assigned to a front line (the "SetAssignedtoFrontLine" or lSAFL for short) works and what orders and limitations for its behavior can be given by the player and the AI.

The example above has pincers consisting of two armored SAFLs, a broad first-wave infantry SAFL to solidify the ring, and other SAFLs and unassigned units within the General's ARMY possible waiting or doing other things.
 

Number 7

Lt. General
105 Badges
Jun 18, 2012
1.486
3.970
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Warlock: Master of the Arcane
  • Penumbra - Black Plague
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
adding my voice to this. Battle planner is a key feature and so far Daniel hasn't been playing nations capable of executing a complicated plan (early yapan in '36 was just trying to keep infantry equipment supplied, hungary was pure infantry until very very late, and the Dan vs Johan WWW had a combination of no pause button, a very weak USSR, and johan only holding some key locations)

If in the next WWW we see something like USSR going off Daniel's quote about it likely being communists next because people are asking for it. I'd love to see some proper plans drawn up for a counter attack on the germans once he manages to stop the offensive (which sounds like it will be hell with the 50% planning bonus! so excited to see the war in the east)
 
  • 1
Reactions: